Core/Scripting: Kill pending unit events when swapping AI's

This commit is contained in:
Naios
2016-05-01 17:49:37 +02:00
committed by Aokromes
parent 2cd46f6f05
commit c4e7dcc04d

View File

@@ -368,6 +368,8 @@ class CreatureGameObjectScriptRegistrySwapHooks
// Hook which is called before a creature is swapped
static void UnloadStage1(Creature* creature)
{
creature->m_Events.KillAllEvents(true);
if (creature->IsCharmed())
creature->RemoveCharmedBy(nullptr);