Core/Battlefield: Fixed startup crash when compiled without scripts

(cherry picked from commit 1405760f31)
This commit is contained in:
Shauren
2020-07-15 15:55:31 +02:00
parent 81a5bc597b
commit c5d3bd2cdd

View File

@@ -64,6 +64,8 @@ void BattlefieldMgr::InitBattlefield()
uint32 scriptId = sObjectMgr->GetScriptId(fields[1].GetString());
Battlefield* bf = sScriptMgr->CreateBattlefield(scriptId);
if (!bf)
continue;
if (!bf->SetupBattlefield())
{