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Core/Movement: fixed packet structure for CMSG_MOVE_WATER_WALK_ACK
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@@ -623,16 +623,8 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
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void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
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ObjectGuid guid; // guid - unused
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recvData >> guid.ReadAsPacked();
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recvData.read_skip<uint32>(); // unk
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MovementInfo movementInfo;
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GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
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recvData.read_skip<uint32>(); // unk2
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}
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void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
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@@ -4157,15 +4157,15 @@ MovementStatusElements const MovementWaterWalkAck[] =
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MSETransportGuidByte6,
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MSETransportGuidByte4,
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MSESplineElevation,
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MSEFallSinAngle,
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MSEFallHorizontalSpeed,
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MSEFallCosAngle,
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MSEFallHorizontalSpeed,
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MSEFallSinAngle,
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MSEFallVerticalSpeed,
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MSEFallTime,
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MSEOrientation,
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MSETimestamp,
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MSEPitch,
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MSEEnd,
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MSEEnd
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};
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MovementStatusElements const MovementUpdateKnockBack[] =
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