Core/Scenarios: Allow scripts to set instance scenario by id (#31104)

* add example at Stratholme service entrance
This commit is contained in:
Jason Dove
2025-07-08 22:26:37 +00:00
committed by GitHub
parent 04d44bd3a0
commit c7f5696479
8 changed files with 58 additions and 18 deletions

View File

@@ -0,0 +1,3 @@
DELETE FROM `areatrigger_scripts` WHERE `entry` IN (10107);
INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES
(10107, 'at_stratholme_service_entrance');

View File

@@ -2809,7 +2809,7 @@ template TC_GAME_API void Map::RemoveFromMap(Conversation*, bool);
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam, InstanceLock* instanceLock,
Optional<uint32> lfgDungeonsId)
: Map(id, expiry, InstanceId, SpawnMode),
i_data(nullptr), i_script_id(0), i_scenario(nullptr), i_instanceLock(instanceLock), i_lfgDungeonsId(lfgDungeonsId)
i_data(nullptr), i_script_id(0), i_instanceLock(instanceLock), i_lfgDungeonsId(lfgDungeonsId)
{
//lets initialize visibility distance for dungeons
InstanceMap::InitVisibilityDistance();
@@ -2834,7 +2834,6 @@ InstanceMap::~InstanceMap()
i_instanceLock->SetInUse(false);
delete i_data;
delete i_scenario;
}
void InstanceMap::InitVisibilityDistance()
@@ -3081,6 +3080,23 @@ std::string const& InstanceMap::GetScriptName() const
return sObjectMgr->GetScriptName(i_script_id);
}
void InstanceMap::SetInstanceScenario(InstanceScenario* scenario)
{
i_scenario.reset(); // sends exit packets to all players
if (scenario)
{
i_scenario.reset(scenario);
scenario->LoadInstanceData();
DoOnPlayers([scenario](Player* player)
{
scenario->OnPlayerEnter(player);
});
}
}
void InstanceMap::UpdateInstanceLock(UpdateBossStateSaveDataEvent const& updateSaveDataEvent)
{
if (i_instanceLock)

View File

@@ -904,9 +904,9 @@ class TC_GAME_API InstanceMap : public Map
std::string const& GetScriptName() const;
InstanceScript* GetInstanceScript() { return i_data; }
InstanceScript const* GetInstanceScript() const { return i_data; }
InstanceScenario* GetInstanceScenario() { return i_scenario; }
InstanceScenario const* GetInstanceScenario() const { return i_scenario; }
void SetInstanceScenario(InstanceScenario* scenario) { i_scenario = scenario; }
InstanceScenario* GetInstanceScenario() { return i_scenario.get(); }
InstanceScenario const* GetInstanceScenario() const { return i_scenario.get(); }
void SetInstanceScenario(InstanceScenario* scenario);
InstanceLock const* GetInstanceLock() const { return i_instanceLock; }
void UpdateInstanceLock(UpdateBossStateSaveDataEvent const& updateSaveDataEvent);
void UpdateInstanceLock(UpdateAdditionalSaveDataEvent const& updateSaveDataEvent);
@@ -928,7 +928,7 @@ class TC_GAME_API InstanceMap : public Map
Optional<SystemTimePoint> i_instanceExpireEvent;
InstanceScript* i_data;
uint32 i_script_id;
InstanceScenario* i_scenario;
std::unique_ptr<InstanceScenario> i_scenario;
InstanceLock* i_instanceLock;
GroupInstanceReference i_owningGroupRef;
Optional<uint32> i_lfgDungeonsId;

View File

@@ -114,7 +114,7 @@ InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, Instanc
map->TrySetOwningGroup(group);
map->CreateInstanceData();
map->SetInstanceScenario(sScenarioMgr->CreateInstanceScenario(map, team));
map->SetInstanceScenario(sScenarioMgr->CreateInstanceScenarioForTeam(map, team));
map->InitSpawnGroupState();
if (sWorld->getBoolConfig(CONFIG_INSTANCEMAP_LOAD_GRIDS))

View File

@@ -28,13 +28,6 @@
InstanceScenario::InstanceScenario(InstanceMap* map, ScenarioData const* scenarioData) : Scenario(map, scenarioData)
{
ASSERT(_map);
LoadInstanceData();
Map::PlayerList const& players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource()->ToPlayer())
SendScenarioState(player);
}
void InstanceScenario::LoadInstanceData()
@@ -60,7 +53,7 @@ void InstanceScenario::LoadInstanceData()
if (isDespawned)
for (auto const& [spawnGroupId, spawn] : sObjectMgr->GetSpawnMetadataForGroup(spawnGroup.SpawnGroupId))
if (SpawnData const* spawnData = spawn->ToSpawnData())
++despawnedCreatureCountsById[spawnData->id];
++despawnedCreatureCountsById[spawnData->id];
}
for (Criteria const* criteria : killCreatureCriteria)

View File

@@ -33,7 +33,7 @@ ScenarioMgr* ScenarioMgr::Instance()
return &instance;
}
InstanceScenario* ScenarioMgr::CreateInstanceScenario(InstanceMap* map, TeamId team) const
InstanceScenario* ScenarioMgr::CreateInstanceScenarioForTeam(InstanceMap* map, TeamId team) const
{
auto dbDataItr = _scenarioDBData.find(std::make_pair(map->GetId(), map->GetDifficultyID()));
// No scenario registered for this map and difficulty in the database
@@ -53,10 +53,15 @@ InstanceScenario* ScenarioMgr::CreateInstanceScenario(InstanceMap* map, TeamId t
break;
}
return CreateInstanceScenario(map, scenarioID);
}
InstanceScenario* ScenarioMgr::CreateInstanceScenario(InstanceMap* map, uint32 scenarioID) const
{
auto itr = _scenarioData.find(scenarioID);
if (itr == _scenarioData.end())
{
TC_LOG_ERROR("scenario", "Table `scenarios` contained data linking scenario (Id: {}) to map (Id: {}), difficulty (Id: {}) but no scenario data was found related to that scenario Id.", scenarioID, map->GetId(), map->GetDifficultyID());
TC_LOG_ERROR("scenario", "No scenario data was found related to scenario (Id: {}) for map (Id: {}), difficulty (Id: {}).", scenarioID, map->GetId(), map->GetDifficultyID());
return nullptr;
}

View File

@@ -110,7 +110,8 @@ public:
static ScenarioMgr* Instance();
InstanceScenario* CreateInstanceScenario(InstanceMap* map, TeamId team) const;
InstanceScenario* CreateInstanceScenarioForTeam(InstanceMap* map, TeamId team) const;
InstanceScenario* CreateInstanceScenario(InstanceMap* map, uint32 scenarioID) const;
void LoadDBData();
void LoadDB2Data();

View File

@@ -33,7 +33,9 @@ EndContentData */
#include "GameObject.h"
#include "GameObjectAI.h"
#include "Group.h"
#include "ScenarioMgr.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
@@ -388,6 +390,25 @@ class spell_stratholme_haunting_phantoms : public AuraScript
}
};
static constexpr uint32 StratholmeLfgDungeonServiceEntrance = 274;
static constexpr uint32 StratholmeScenarioServiceEntrance = 637;
// 10107 - Areatrigger
class at_stratholme_service_entrance : public OnlyOnceAreaTriggerScript
{
public:
at_stratholme_service_entrance() : OnlyOnceAreaTriggerScript("at_stratholme_service_entrance") { }
bool TryHandleOnce(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceMap* map = player->GetMap()->ToInstanceMap())
if (map->GetLfgDungeonsId() == StratholmeLfgDungeonServiceEntrance)
map->SetInstanceScenario(sScenarioMgr->CreateInstanceScenario(map, StratholmeScenarioServiceEntrance));
return true;
}
};
void AddSC_stratholme()
{
new go_gauntlet_gate();
@@ -395,4 +416,5 @@ void AddSC_stratholme()
new npc_spectral_ghostly_citizen();
RegisterSpellScript(spell_ysida_saved_credit);
RegisterSpellScript(spell_stratholme_haunting_phantoms);
new at_stratholme_service_entrance();
}