fix build

This commit is contained in:
Aokromes
2018-03-17 10:37:50 +01:00
parent 04f488e55e
commit cc3639cbb9

View File

@@ -6404,12 +6404,12 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_GRAVEYARD, data.safeLocId, conditionSource))
continue;
if (int16(entry->MapID) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->MapID))
if (int16(entry->map_id) == mapEntry->rootPhaseMap && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->map_id))
continue;
}
// find now nearest graveyard at other map
if (MapId != entry->MapID && int16(entry->MapID) != mapEntry->ParentMapID)
if (MapId != entry->map_id && int16(entry->map_id) != mapEntry->rootPhaseMap)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry