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Core/GameObjects: Update GameObjectTemplate structure and defined more GO flags
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@@ -58,6 +58,7 @@ struct GameObjectTemplate
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uint32 openTextID; //4 can be used to replace castBarCaption?
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uint32 closeTextID; //5
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uint32 ignoredByPathing; //6
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uint32 conditionID1; //7
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} door;
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//1 GAMEOBJECT_TYPE_BUTTON
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struct
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@@ -71,6 +72,7 @@ struct GameObjectTemplate
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uint32 openTextID; //6 can be used to replace castBarCaption?
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uint32 closeTextID; //7
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uint32 losOK; //8
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uint32 conditionID1; //9
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} button;
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//2 GAMEOBJECT_TYPE_QUESTGIVER
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struct
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@@ -85,6 +87,7 @@ struct GameObjectTemplate
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uint32 losOK; //7
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uint32 allowMounted; //8 Is usable while on mount/vehicle. (0/1)
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uint32 large; //9
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uint32 conditionID1; //10
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} questgiver;
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//3 GAMEOBJECT_TYPE_CHEST
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struct
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@@ -106,6 +109,7 @@ struct GameObjectTemplate
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uint32 openTextID; //14 can be used to replace castBarCaption?
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uint32 groupLootRules; //15
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uint32 floatingTooltip; //16
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uint32 conditionID1; //17
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} chest;
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//4 GAMEOBJECT_TYPE_BINDER - empty
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//5 GAMEOBJECT_TYPE_GENERIC
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@@ -118,6 +122,7 @@ struct GameObjectTemplate
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uint32 floatOnWater; //4
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int32 questID; //5
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} _generic;
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uint32 conditionID1; //6
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//6 GAMEOBJECT_TYPE_TRAP
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struct
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{
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@@ -136,6 +141,7 @@ struct GameObjectTemplate
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uint32 openTextID; //12 can be used to replace castBarCaption?
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uint32 closeTextID; //13
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uint32 ignoreTotems; //14
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uint32 conditionID1; //15
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} trap;
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//7 GAMEOBJECT_TYPE_CHAIR
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struct
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@@ -144,6 +150,7 @@ struct GameObjectTemplate
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uint32 height; //1
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uint32 onlyCreatorUse; //2
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uint32 triggeredEvent; //3
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uint32 conditionID1; //4
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} chair;
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//8 GAMEOBJECT_TYPE_SPELL_FOCUS
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struct
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@@ -155,6 +162,8 @@ struct GameObjectTemplate
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uint32 questID; //4
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uint32 large; //5
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uint32 floatingTooltip; //6
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uint32 floatOnWater; //7
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uint32 conditionID1; //8
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} spellFocus;
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//9 GAMEOBJECT_TYPE_TEXT
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struct
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@@ -163,6 +172,7 @@ struct GameObjectTemplate
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uint32 language; //1
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uint32 pageMaterial; //2
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uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1)
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uint32 conditionID1; //4
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} text;
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//10 GAMEOBJECT_TYPE_GOOBER
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struct
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@@ -188,6 +198,8 @@ struct GameObjectTemplate
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uint32 floatingTooltip; //18
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uint32 gossipID; //19
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uint32 WorldStateSetsState; //20
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uint32 floatOnWater; //21
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uint32 conditionID1; //22
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} goober;
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//11 GAMEOBJECT_TYPE_TRANSPORT
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struct
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@@ -223,6 +235,7 @@ struct GameObjectTemplate
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uint32 cinematicId; //1
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uint32 eventID; //2
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uint32 openTextID; //3 can be used to replace castBarCaption?
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uint32 conditionID1; //4
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} camera;
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//14 GAMEOBJECT_TYPE_MAPOBJECT - empty
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//15 GAMEOBJECT_TYPE_MO_TRANSPORT
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@@ -252,8 +265,12 @@ struct GameObjectTemplate
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uint32 castersGrouped; //6
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uint32 ritualNoTargetCheck; //7
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} summoningRitual;
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//19 GAMEOBJECT_TYPE_MAILBOX - empty
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//20 GAMEOBJECT_TYPE_DONOTUSE - empty
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//19 GAMEOBJECT_TYPE_MAILBOX
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struct
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{
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uint32 conditionID1; //0
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} mailbox;
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//20 GAMEOBJECT_TYPE_DO_NOT_USE - empty
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//21 GAMEOBJECT_TYPE_GUARDPOST
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struct
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{
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@@ -268,6 +285,7 @@ struct GameObjectTemplate
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uint32 partyOnly; //2
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uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1)
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uint32 large; //4
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uint32 conditionID1; //5
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} spellcaster;
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//23 GAMEOBJECT_TYPE_MEETINGSTONE
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struct
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@@ -365,21 +383,21 @@ struct GameObjectTemplate
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{
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uint32 intactNumHits; //0
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uint32 creditProxyCreature; //1
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uint32 state1Name; //2
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uint32 empty1; //2
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uint32 intactEvent; //3
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uint32 damagedDisplayId; //4
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uint32 empty2; //4
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uint32 damagedNumHits; //5
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uint32 empty3; //6
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uint32 empty4; //7
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uint32 empty5; //8
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uint32 damagedEvent; //9
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uint32 destroyedDisplayId; //10
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uint32 empty6; //10
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uint32 empty7; //11
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uint32 empty8; //12
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uint32 empty9; //13
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uint32 destroyedEvent; //14
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uint32 empty10; //15
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uint32 debuildingTimeSecs; //16
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uint32 rebuildingTimeSecs; //16
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uint32 empty11; //17
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uint32 destructibleData; //18
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uint32 rebuildingEvent; //19
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@@ -388,7 +406,11 @@ struct GameObjectTemplate
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uint32 damageEvent; //22
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uint32 empty14; //23
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} building;
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//34 GAMEOBJECT_TYPE_GUILDBANK - empty
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//34 GAMEOBJECT_TYPE_GUILDBANK
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struct
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{
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uint32 conditionID1; //0
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} guildbank;
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//35 GAMEOBJECT_TYPE_TRAPDOOR
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struct
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{
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@@ -1730,11 +1730,12 @@ enum GameObjectFlags
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{
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GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
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GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
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GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact)
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GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
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GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
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GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events
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GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does
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GO_FLAG_FREEZE_ANIMATION = 0x00000080,
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GO_FLAG_DAMAGED = 0x00000200,
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GO_FLAG_DESTROYED = 0x00000400
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};
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