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Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet against specified (value1) bitmask.
(cherry picked from commit e9d4bbc74e)
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@@ -23,6 +23,7 @@
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#include "InstanceScript.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Pet.h"
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#include "ReputationMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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@@ -106,7 +107,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
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{ "Terrain Swap", true, false, false },
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{ "Sit/stand state", true, true, false },
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{ "Daily Quest Completed",true, false, false },
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{ "Charmed", false, false, false }
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{ "Charmed", false, false, false },
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{ "Pet type", true, false, false }
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};
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// Checks if object meets the condition
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@@ -468,6 +470,13 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
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condMeets = unit->IsCharmed();
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break;
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}
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case CONDITION_PET_TYPE:
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{
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if (Player* player = object->ToPlayer())
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if (Pet* pet = player->GetPet())
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condMeets = (((1 << pet->getPetType()) & ConditionValue1) != 0);
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break;
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}
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default:
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condMeets = false;
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break;
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@@ -655,6 +664,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
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case CONDITION_CHARMED:
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mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
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break;
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case CONDITION_PET_TYPE:
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mask |= GRID_MAP_TYPE_MASK_PLAYER;
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break;
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default:
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ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
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break;
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@@ -2266,6 +2278,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
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}
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break;
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}
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case CONDITION_PET_TYPE:
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if (cond->ConditionValue1 >= (1 << MAX_PET_TYPE))
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{
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TC_LOG_ERROR("sql.sql", "%s has non-existing pet type %u, skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
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return false;
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}
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break;
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case CONDITION_IN_WATER:
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case CONDITION_CHARMED:
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default:
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@@ -93,7 +93,8 @@ enum ConditionTypes
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CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
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CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
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CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
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CONDITION_MAX = 45 // MAX
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CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
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CONDITION_MAX = 46 // MAX
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};
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/*! Documentation on implementing a new ConditionSourceType:
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