Scripts: apply more TC codestyle

This commit is contained in:
Northstrider
2013-01-22 00:07:36 +01:00
parent 3bf7fcef55
commit da060b1948

View File

@@ -64,8 +64,8 @@ class at_alizabal_intro : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
{
if (InstanceScript* instance = player->GetInstanceScript())
if (Creature* Alizabal = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_ALIZABAL)))
Alizabal->AI()->DoAction(ACTION_INTRO);
if (Creature* alizabal = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_ALIZABAL)))
alizabal->AI()->DoAction(ACTION_INTRO);
return true;
}
};
@@ -79,13 +79,11 @@ class boss_alizabal : public CreatureScript
{
boss_alizabalAI(Creature* creature) : BossAI(creature, DATA_ALIZABAL)
{
instance = creature->GetInstanceScript();
Intro = false;
Hate = false;
Skewer = false;
}
InstanceScript* instance;
bool Intro;
bool Hate;
bool Skewer;
@@ -97,7 +95,7 @@ class boss_alizabal : public CreatureScript
Skewer = false;
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
@@ -105,14 +103,14 @@ class boss_alizabal : public CreatureScript
events.ScheduleEvent(EVENT_RANDOM_CAST, 10000);
}
void JustDied(Unit* killer)
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
void KilledUnit(Unit * who)
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);