Core/GameObject: Properly dismount players on GameObject Use

Closes #23124

(cherry picked from commit dbfc6ce773)
This commit is contained in:
sirikfoll
2019-03-30 21:30:58 -03:00
committed by Shauren
parent 2a09a2ea96
commit dc5cab3bf4

View File

@@ -1571,7 +1571,7 @@ void GameObject::Use(Unit* user)
if (Player* playerUser = user->ToPlayer())
{
if (!m_goInfo->IsUsableMounted())
playerUser->Dismount();
playerUser->RemoveAurasByType(SPELL_AURA_MOUNTED);
playerUser->PlayerTalkClass->ClearMenus();
if (AI()->GossipHello(playerUser))