Core: Fix non-PCH building

This commit is contained in:
click
2012-02-19 16:57:07 +01:00
parent 3b1cd7caea
commit dce3bc01ac
17 changed files with 52 additions and 4 deletions

View File

@@ -17,6 +17,7 @@
*/
#include "WorldModel.h"
#include "ModelInstance.h"
#include "VMapDefinitions.h"
#include "MapTree.h"

View File

@@ -21,6 +21,7 @@
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "Unit.h"
class Unit;
class SpellInfo;

View File

@@ -15,6 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "naxxramas.h"
//Stalagg

View File

@@ -23,6 +23,10 @@ SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "the_eye.h"
enum eEnums

View File

@@ -21,7 +21,9 @@
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "Spell.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum DeathKnightSpells
{

View File

@@ -21,6 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_dru_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum DruidSpells

View File

@@ -22,9 +22,14 @@
* Scriptnames of files in this file should be prefixed with "spell_gen_"
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "InstanceScript.h"
#include "Group.h"
#include "LFGMgr.h"

View File

@@ -21,8 +21,13 @@
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
#include "SpellAuraEffects.h"
#include "ScriptMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum HunterSpells
{

View File

@@ -21,6 +21,10 @@
* Scriptnames of files in this file should be prefixed with "spell_item_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
// Generic script for handling item dummy effects which trigger another spell.

View File

@@ -21,6 +21,10 @@
* Scriptnames of files in this file should be prefixed with "spell_mage_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum MageSpells
{

View File

@@ -21,8 +21,9 @@
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Unit.h"
enum PaladinSpells

View File

@@ -21,6 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"

View File

@@ -21,6 +21,9 @@
* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "Vehicle.h"
class spell_generic_quest_update_entry_SpellScript : public SpellScript

View File

@@ -21,6 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum RogueSpells

View File

@@ -21,6 +21,10 @@
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "ScriptMgr.h"
#include "GridNotifiers.h"
#include "Unit.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum ShamanSpells

View File

@@ -21,7 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_warl_".
*/
#include "Spell.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum WarlockSpells

View File

@@ -21,6 +21,9 @@
* Scriptnames of files in this file should be prefixed with "spell_warr_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum WarriorSpells
{