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https://github.com/TrinityCore/TrinityCore.git
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Core: Fix non-PCH building
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@@ -17,6 +17,7 @@
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*/
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#include "WorldModel.h"
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#include "ModelInstance.h"
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#include "VMapDefinitions.h"
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#include "MapTree.h"
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@@ -21,6 +21,7 @@
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#include "SpellAuraDefines.h"
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#include "SpellInfo.h"
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#include "Unit.h"
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class Unit;
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class SpellInfo;
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@@ -15,6 +15,10 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "naxxramas.h"
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//Stalagg
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@@ -23,6 +23,10 @@ SDComment:
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SDCategory: Tempest Keep, The Eye
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "the_eye.h"
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enum eEnums
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@@ -21,7 +21,9 @@
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* Scriptnames of files in this file should be prefixed with "spell_dk_".
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*/
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#include "Spell.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum DeathKnightSpells
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{
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@@ -21,6 +21,8 @@
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* Scriptnames of files in this file should be prefixed with "spell_dru_".
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum DruidSpells
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@@ -22,9 +22,14 @@
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* Scriptnames of files in this file should be prefixed with "spell_gen_"
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "SkillDiscovery.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "InstanceScript.h"
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#include "Group.h"
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#include "LFGMgr.h"
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@@ -21,8 +21,13 @@
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* Scriptnames of files in this file should be prefixed with "spell_hun_".
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*/
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#include "SpellAuraEffects.h"
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#include "ScriptMgr.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum HunterSpells
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{
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@@ -21,6 +21,10 @@
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* Scriptnames of files in this file should be prefixed with "spell_item_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "SkillDiscovery.h"
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// Generic script for handling item dummy effects which trigger another spell.
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@@ -21,6 +21,10 @@
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* Scriptnames of files in this file should be prefixed with "spell_mage_".
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum MageSpells
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{
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@@ -21,8 +21,9 @@
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* Scriptnames of files in this file should be prefixed with "spell_pal_".
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "Unit.h"
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enum PaladinSpells
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@@ -21,6 +21,8 @@
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* Scriptnames of files in this file should be prefixed with "spell_pri_".
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "GridNotifiers.h"
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@@ -21,6 +21,9 @@
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* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "Vehicle.h"
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class spell_generic_quest_update_entry_SpellScript : public SpellScript
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@@ -21,6 +21,8 @@
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* Scriptnames of files in this file should be prefixed with "spell_rog_".
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum RogueSpells
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@@ -21,6 +21,10 @@
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* Scriptnames of files in this file should be prefixed with "spell_sha_".
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*/
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#include "ScriptMgr.h"
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#include "GridNotifiers.h"
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#include "Unit.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum ShamanSpells
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@@ -21,7 +21,8 @@
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* Scriptnames of files in this file should be prefixed with "spell_warl_".
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*/
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#include "Spell.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum WarlockSpells
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@@ -21,6 +21,9 @@
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* Scriptnames of files in this file should be prefixed with "spell_warr_".
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum WarriorSpells
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{
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