mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
This commit is contained in:
@@ -611,7 +611,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn
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void InstanceScript::DoUpdateWorldState(int32 worldStateId, int32 value)
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{
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sWorldStateMgr->SetValue(worldStateId, value, instance);
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sWorldStateMgr->SetValue(worldStateId, value, false, instance);
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}
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// Send Notify to all players in instance
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@@ -696,7 +696,7 @@ int32 Map::GetWorldStateValue(int32 worldStateId) const
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return 0;
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}
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void Map::SetWorldStateValue(int32 worldStateId, int32 value)
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void Map::SetWorldStateValue(int32 worldStateId, int32 value, bool hidden)
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{
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auto itr = _worldStateValues.try_emplace(worldStateId, 0).first;
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int32 oldValue = itr->second;
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@@ -710,6 +710,7 @@ void Map::SetWorldStateValue(int32 worldStateId, int32 value)
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WorldPackets::WorldState::UpdateWorldState updateWorldState;
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updateWorldState.VariableID = worldStateId;
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updateWorldState.Value = value;
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updateWorldState.Hidden = hidden;
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updateWorldState.Write();
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for (MapReference const& mapReference : m_mapRefManager)
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@@ -925,7 +925,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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/*********************************************************/
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public:
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int32 GetWorldStateValue(int32 worldStateId) const;
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void SetWorldStateValue(int32 worldStateId, int32 value);
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void SetWorldStateValue(int32 worldStateId, int32 value, bool hidden);
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WorldStateValueContainer const& GetWorldStateValues() const { return _worldStateValues; }
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private:
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@@ -2246,8 +2246,8 @@ void World::SetInitialWorldSettings()
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LoadWorldStates();
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// TODO: this is temporary until custom world states are purged from old world state saved values
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sWorldStateMgr->SetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, getWorldState(WS_WAR_MODE_HORDE_BUFF_VALUE), nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_ALLIANCE_BUFF_VALUE, getWorldState(WS_WAR_MODE_ALLIANCE_BUFF_VALUE), nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, getWorldState(WS_WAR_MODE_HORDE_BUFF_VALUE), false, nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_ALLIANCE_BUFF_VALUE, getWorldState(WS_WAR_MODE_ALLIANCE_BUFF_VALUE), false, nullptr);
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sObjectMgr->LoadPhases();
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@@ -2495,8 +2495,8 @@ void World::SetInitialWorldSettings()
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void World::SetForcedWarModeFactionBalanceState(TeamId team, int32 reward)
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{
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sWorldStateMgr->SetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, 10 + (team == TEAM_ALLIANCE ? reward : 0), nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_ALLIANCE_BUFF_VALUE, 10 + (team == TEAM_HORDE ? reward : 0), nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, 10 + (team == TEAM_ALLIANCE ? reward : 0), false, nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_ALLIANCE_BUFF_VALUE, 10 + (team == TEAM_HORDE ? reward : 0), false, nullptr);
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// save to db
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setWorldState(WS_WAR_MODE_HORDE_BUFF_VALUE, sWorldStateMgr->GetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, nullptr));
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@@ -3948,8 +3948,8 @@ void World::UpdateWarModeRewardValues()
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outnumberedFactionReward = 5;
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}
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sWorldStateMgr->SetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, 10 + (dominantFaction == TEAM_ALLIANCE ? outnumberedFactionReward : 0), nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_ALLIANCE_BUFF_VALUE, 10 + (dominantFaction == TEAM_HORDE ? outnumberedFactionReward : 0), nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, 10 + (dominantFaction == TEAM_ALLIANCE ? outnumberedFactionReward : 0), false, nullptr);
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sWorldStateMgr->SetValue(WS_WAR_MODE_ALLIANCE_BUFF_VALUE, 10 + (dominantFaction == TEAM_HORDE ? outnumberedFactionReward : 0), false, nullptr);
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// save to db
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setWorldState(WS_WAR_MODE_HORDE_BUFF_VALUE, sWorldStateMgr->GetValue(WS_WAR_MODE_HORDE_BUFF_VALUE, nullptr));
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@@ -162,7 +162,7 @@ int32 WorldStateMgr::GetValue(int32 worldStateId, Map const* map) const
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return map->GetWorldStateValue(worldStateId);
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}
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void WorldStateMgr::SetValue(int32 worldStateId, int32 value, Map* map)
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void WorldStateMgr::SetValue(int32 worldStateId, int32 value, bool hidden, Map* map)
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{
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WorldStateTemplate const* worldStateTemplate = GetWorldStateTemplate(worldStateId);
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if (!worldStateTemplate || worldStateTemplate->MapIds.empty())
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@@ -178,6 +178,7 @@ void WorldStateMgr::SetValue(int32 worldStateId, int32 value, Map* map)
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WorldPackets::WorldState::UpdateWorldState updateWorldState;
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updateWorldState.VariableID = worldStateId;
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updateWorldState.Value = value;
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updateWorldState.Hidden = hidden;
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sWorld->SendGlobalMessage(updateWorldState.Write());
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return;
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}
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@@ -185,7 +186,7 @@ void WorldStateMgr::SetValue(int32 worldStateId, int32 value, Map* map)
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if (worldStateTemplate->MapIds.find(map->GetId()) == worldStateTemplate->MapIds.end())
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return;
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map->SetWorldStateValue(worldStateId, value);
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map->SetWorldStateValue(worldStateId, value, hidden);
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}
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WorldStateValueContainer WorldStateMgr::GetInitialWorldStatesForMap(Map const* map) const
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@@ -38,7 +38,7 @@ public:
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WorldStateTemplate const* GetWorldStateTemplate(int32 worldStateId) const;
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int32 GetValue(int32 worldStateId, Map const* map) const;
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void SetValue(int32 worldStateId, int32 value, Map* map);
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void SetValue(int32 worldStateId, int32 value, bool hidden, Map* map);
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WorldStateValueContainer GetInitialWorldStatesForMap(Map const* map) const;
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@@ -90,14 +90,14 @@ bool BattlefieldTB::SetupBattlefield()
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// Set defender team
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SetDefenderTeam(TeamId(sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) - 1));
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
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SaveWorldStateValues();
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@@ -248,7 +248,7 @@ void BattlefieldTB::OnStartGrouping()
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{
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UpdateNPCsAndGameObjects();
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 1, false, m_Map);
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// Teleport players out of questing area
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for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
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@@ -266,35 +266,35 @@ void BattlefieldTB::OnBattleStart()
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UpdateNPCsAndGameObjects();
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 1, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 1, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, false, m_Map);
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// Towers/spires
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for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
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{
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sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetDefenderTeam()], 1, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetDefenderTeam()], 0, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsDestroyed, 0, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetAttackerTeam()], 0, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetAttackerTeam()], 0, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetDefenderTeam()], 1, false, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetDefenderTeam()], 0, false, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsDestroyed, 0, false, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetAttackerTeam()], 0, false, m_Map);
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sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetAttackerTeam()], 0, false, m_Map);
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}
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}
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@@ -332,24 +332,24 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer)
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warnedTwoMinutes = false;
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warnedOneMinute = false;
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, false, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map);
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}
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void BattlefieldTB::UpdateNPCsAndGameObjects()
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@@ -627,8 +627,8 @@ void BattlefieldTB::TowerDamaged(TBTowerId tbTowerId)
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SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, GetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT) - 1);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()], 0, m_Map);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 1, m_Map);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()], 0, false, m_Map);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 1, false, m_Map);
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TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DAMAGED);
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}
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@@ -640,16 +640,16 @@ void BattlefieldTB::TowerDestroyed(TBTowerId tbTowerId)
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// Add 5 minute bonus time
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m_Timer += m_BonusTime;
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
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SendWarning(TBTowers[tbTowerId].textDestroyed);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 1, false, m_Map);
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int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map) + 1;
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, towersDestroyed, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, towersDestroyed, false, m_Map);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 0, m_Map);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDestroyed, 1, m_Map);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 0, false, m_Map);
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sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDestroyed, 1, false, m_Map);
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// Attack bonus buff
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for (ObjectGuid const& guid : m_PlayersInWar[GetAttackerTeam()])
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@@ -668,7 +668,7 @@ void BattlefieldTB::UpdateCapturedBaseCount()
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if (itr->second->GetTeamId() == GetAttackerTeam())
|
||||
numCapturedBases += 1;
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, false, m_Map);
|
||||
|
||||
// Check if attackers won
|
||||
if (numCapturedBases == TB_BASE_COUNT)
|
||||
@@ -723,15 +723,15 @@ void TolBaradCapturePoint::SendChangePhase()
|
||||
{
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, m_Bf->GetMap());
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, false, m_Bf->GetMap());
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, m_Bf->GetMap());
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, false, m_Bf->GetMap());
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, m_Bf->GetMap());
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, false, m_Bf->GetMap());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -743,21 +743,21 @@ void TolBaradCapturePoint::SendChangePhase()
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
|
||||
m_Bf->SendWarning(TBCapturePoints[iBase].textGained[GetTeamId()]);
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, m_Bf->GetMap());
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, false, m_Bf->GetMap());
|
||||
GetCapturePointGo()->SetGoArtKit(GetTeamId() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_HORDE]);
|
||||
[[fallthrough]];
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, m_Bf->GetMap());
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, false, m_Bf->GetMap());
|
||||
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_ALLIANCE]);
|
||||
[[fallthrough]];
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, m_Bf->GetMap());
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, false, m_Bf->GetMap());
|
||||
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -465,14 +465,14 @@ bool BattlefieldWG::SetupBattlefield()
|
||||
|
||||
auto loadSavedWorldState = [&](int32 id)
|
||||
{
|
||||
sWorldStateMgr->SetValue(id, sWorld->getWorldState(id), m_Map);
|
||||
sWorldStateMgr->SetValue(id, sWorld->getWorldState(id), false, m_Map);
|
||||
};
|
||||
|
||||
loadSavedWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE);
|
||||
loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDER);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
||||
loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_A);
|
||||
loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDED_A);
|
||||
loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_H);
|
||||
@@ -592,11 +592,11 @@ void BattlefieldWG::OnBattleStart()
|
||||
else
|
||||
TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic.");
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 1, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 1, false, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
||||
|
||||
// Update tower visibility and update faction
|
||||
for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr)
|
||||
@@ -690,12 +690,12 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
|
||||
else
|
||||
worldStateId = GetDefenderTeam() == TEAM_HORDE ? WS_BATTLEFIELD_WG_ATTACKED_H : WS_BATTLEFIELD_WG_ATTACKED_A;
|
||||
|
||||
sWorldStateMgr->SetValue(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, m_Map);
|
||||
sWorldStateMgr->SetValue(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, false, m_Map);
|
||||
}
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, false, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 0, false, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
||||
|
||||
// Remove turret
|
||||
for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr)
|
||||
@@ -1224,7 +1224,7 @@ void BattlefieldWG::UpdatedDestroyedTowerCount(TeamId team)
|
||||
else
|
||||
m_Timer -= 600000;
|
||||
|
||||
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
|
||||
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
||||
}
|
||||
}
|
||||
else // Keep tower
|
||||
@@ -1282,10 +1282,10 @@ void BattlefieldWG::UpdateDamagedTowerCount(TeamId team)
|
||||
// Update vehicle count WorldState to player
|
||||
void BattlefieldWG::UpdateVehicleCountWG()
|
||||
{
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H), m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H), m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A), m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A), m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H), false, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H), false, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A), false, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_MAX_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A), false, m_Map);
|
||||
}
|
||||
|
||||
void BattlefieldWG::UpdateTenacity()
|
||||
@@ -1421,7 +1421,7 @@ void BfWGGameObjectBuilding::Rebuild()
|
||||
|
||||
// Update worldstate
|
||||
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3));
|
||||
sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
|
||||
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
|
||||
}
|
||||
UpdateCreatureAndGo();
|
||||
build->SetFaction(WintergraspFaction[_teamControl]);
|
||||
@@ -1444,7 +1444,7 @@ void BfWGGameObjectBuilding::Damaged()
|
||||
{
|
||||
// Update worldstate
|
||||
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (_teamControl * 3));
|
||||
sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
|
||||
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
|
||||
|
||||
// Send warning message
|
||||
if (_staticTowerInfo)
|
||||
@@ -1468,7 +1468,7 @@ void BfWGGameObjectBuilding::Destroyed()
|
||||
{
|
||||
// Update worldstate
|
||||
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (_teamControl * 3));
|
||||
sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
|
||||
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
|
||||
|
||||
// Warn players
|
||||
if (_staticTowerInfo)
|
||||
@@ -1523,7 +1523,7 @@ void BfWGGameObjectBuilding::Init(GameObject* go)
|
||||
}
|
||||
|
||||
_state = WintergraspGameObjectState(sWorld->getWorldState(_worldState));
|
||||
sWorldStateMgr->SetValue(_worldState, _state, _wg->GetMap());
|
||||
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
|
||||
switch (_state)
|
||||
{
|
||||
case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT:
|
||||
@@ -1776,7 +1776,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/)
|
||||
{
|
||||
// Updating worldstate
|
||||
_state = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT;
|
||||
sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, _wg->GetMap());
|
||||
sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
|
||||
|
||||
// Warning message
|
||||
if (!init)
|
||||
@@ -1794,7 +1794,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/)
|
||||
{
|
||||
// Update worldstate
|
||||
_state = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
|
||||
sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, _wg->GetMap());
|
||||
sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
|
||||
|
||||
// Warning message
|
||||
if (!init)
|
||||
|
||||
Reference in New Issue
Block a user