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Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
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@@ -611,7 +611,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn
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void InstanceScript::DoUpdateWorldState(int32 worldStateId, int32 value)
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{
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sWorldStateMgr->SetValue(worldStateId, value, instance);
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sWorldStateMgr->SetValue(worldStateId, value, false, instance);
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}
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// Send Notify to all players in instance
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