Core/Dungeon Finder: Fix exploit that allowed players to get random reward after finish a dungeon they did not queue for. Note: lfg_dungeon_encounters MUST contain the correct dungeonId, no the random ones.

This commit is contained in:
Spp
2011-01-17 12:27:44 -03:00
committed by Manuel
parent b28881f648
commit e05ab4b25a

View File

@@ -1794,10 +1794,10 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/)
/**
Give completion reward to player
@param[in] dungeonId Dungeonid (Obsolete)
@param[in] dungeonId Id of the dungeon finished
@param[in] plr Player to reward
*/
void LFGMgr::RewardDungeonDoneFor(const uint32 /*dungeonId*/, Player* player)
void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
{
Group* group = player->GetGroup();
if (!group || !group->isLFGGroup())
@@ -1808,6 +1808,12 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 /*dungeonId*/, Player* player)
uint64 guid = player->GetGUID();
uint64 gguid = player->GetGroup()->GetGUID();
uint32 gDungeonId = GetDungeon(gguid);
if (gDungeonId != dungeonId)
{
sLog->outDebug("LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", guid, dungeonId, gDungeonId);
return;
}
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
{