Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along.

(cherry picked from commit 1c2b1cbba8)
This commit is contained in:
Treeston
2019-08-11 13:56:42 +02:00
committed by Shauren
parent 4b588694ca
commit e0e1978b08

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@@ -348,7 +348,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
// Handling caster facing during spellcast
void SetTarget(ObjectGuid const& guid) override;
void ReacquireSpellFocusTarget();
void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; }
void SetSpellFocus(Spell const* focusSpell, WorldObject const* target);
bool HasSpellFocus(Spell const* focusSpell = nullptr) const override;
@@ -439,6 +438,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool m_respawnCompatibilityMode;
/* Spell focus system */
void ReacquireSpellFocusTarget();
struct
{
::Spell const* Spell = nullptr;