Core/Spell: Quick readability change. Functionality not altered.

(cherry picked from commit 03bef35500)

# Conflicts:
#	src/server/game/Spells/Spell.cpp
This commit is contained in:
treeston
2016-07-20 15:23:14 +02:00
committed by joschiwald
parent 3532173ee3
commit e30cbb960e

View File

@@ -3049,7 +3049,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
// don't cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect
if (((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && (!m_caster->IsCharmed() || !m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() &&
if (((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() &&
m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && !m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo))
{
// 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel