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removed wrong SetFacing...
--HG-- branch : trunk
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@@ -1454,7 +1454,6 @@ class Unit : public WorldObject
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void JumpTo(float speedXY, float speedZ, bool forward = true);
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void JumpTo(WorldObject *obj, float speedZ);
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void SetFacing(WorldObject* obj) { SetFacing(0, obj); }
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void SetFacing(float ori, WorldObject* obj);
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void SendMonsterStop(bool on_death = false);
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
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