Core/Battlegrounds: Fixed loading StartMaxDist (this time properly)

This commit is contained in:
Shauren
2012-11-24 00:08:15 +01:00
parent bc95305d57
commit eb10226b02

View File

@@ -700,7 +700,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
data.MaxPlayersPerTeam = fields[2].GetUInt16();
data.LevelMin = fields[3].GetUInt8();
data.LevelMax = fields[4].GetUInt8();
data.StartMaxDist = fields[9].GetFloat();
float dist = fields[9].GetFloat();
data.StartMaxDist = dist * dist;
data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];