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*Merge
--HG-- branch : trunk
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@@ -751,15 +751,15 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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// BuyCount by default
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uint32 count = iProto->BuyCount;
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// special amount for foor/drink
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// special amount for food/drink
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if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD)
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{
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switch(iProto->Spells[0].SpellCategory)
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{
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case 11: // food
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case SPELL_CATEGORY_FOOD: // food
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count = getClass()==CLASS_DEATH_KNIGHT ? 10 : 4;
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break;
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case 59: // drink
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case SPELL_CATEGORY_DRINK: // drink
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count = 2;
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break;
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}
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@@ -209,6 +209,12 @@ enum ItemQualities
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#define MAX_ITEM_QUALITY 8
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enum SpellCategory
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{
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SPELL_CATEGORY_FOOD = 11,
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SPELL_CATEGORY_DRINK = 59,
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};
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// ***********************************
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// Spell Attributes definitions
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// ***********************************
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