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Scripts/SFK: corrected a timer check that was preventing Baron Ashbury from casting Asphyxiate
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@@ -192,7 +192,7 @@ struct boss_baron_ashbury : public BossAI
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
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DoCast(target, SPELL_PAIN_AND_SUFFERING);
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if (IsHeroic() && events.GetTimeUntilEvent(EVENT_ASPHYXIATE) > 10 * IN_MILLISECONDS)
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if (IsHeroic() && events.GetTimeUntilEvent(EVENT_ASPHYXIATE) > 15 * IN_MILLISECONDS)
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events.ScheduleEvent(EVENT_WRACKING_PAIN, 8s + 100ms);
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events.Repeat(23s);
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break;
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