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Core/Battlegrounds: fixed ship movement in Strand of the Ancients
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@@ -301,7 +301,7 @@ void BattlegroundSA::StartShips()
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for (uint8 i = BG_SA_BOAT_ONE; i <= BG_SA_BOAT_TWO; ++i)
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if (GameObject* obj = GetBGObject(i))
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if (Transport* transport = obj->ToTransport())
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transport->SetTransportState(GO_STATE_TRANSPORT_ACTIVE);
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transport->SetTransportState(GO_STATE_TRANSPORT_STOPPED, 1);
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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{
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