Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for CreatureScript to allow scripted creatures that already have an AI to benefit from its functionality as well

This commit is contained in:
Ovah
2020-01-28 06:12:42 +01:00
committed by GitHub
parent ebf116e6a3
commit f0485cea39

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@@ -419,6 +419,8 @@ class TC_GAME_API CreatureScript : public ScriptObject
CreatureScript(char const* name);
public:
// Called when an unit exits a vehicle
virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;