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Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for CreatureScript to allow scripted creatures that already have an AI to benefit from its functionality as well
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@@ -419,6 +419,8 @@ class TC_GAME_API CreatureScript : public ScriptObject
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CreatureScript(char const* name);
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public:
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// Called when an unit exits a vehicle
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virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
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// Called when a CreatureAI object is needed for the creature.
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virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;
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