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warning fix
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@@ -7652,8 +7652,6 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, bool appl
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return;
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ScalingStatValuesEntry const* ssv = GetScalingStatValuesFor(*proto);
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float damage = 0.0f;
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float minDamage, maxDamage, dps;
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proto->GetWeaponDamage(this, minDamage, maxDamage, dps);
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