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Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
(cherry picked from commit 7c5b69d18b)
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@@ -0,0 +1,2 @@
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UPDATE `creature_template` SET `flags_extra` = (`flags_extra` & ~0x1000);
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UPDATE `creature_template` SET `flags_extra` = (`flags_extra` | 0x1000) WHERE `entry` = 27914;
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@@ -269,7 +269,7 @@ enum CreatureFlagsExtra : uint32
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CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags
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CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will be only visible for dead players
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CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks
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CREATURE_FLAG_EXTRA_UNUSED_12 = 0x00001000,
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CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor
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CREATURE_FLAG_EXTRA_UNUSED_13 = 0x00002000,
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CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
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CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
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@@ -291,10 +291,9 @@ enum CreatureFlagsExtra : uint32
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CREATURE_FLAG_EXTRA_UNUSED_31 = 0x80000000,
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// Masks
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CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_12 | CREATURE_FLAG_EXTRA_UNUSED_13 | CREATURE_FLAG_EXTRA_UNUSED_16 |
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CREATURE_FLAG_EXTRA_UNUSED_22 | CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 |
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CREATURE_FLAG_EXTRA_UNUSED_25 | CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 |
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CREATURE_FLAG_EXTRA_UNUSED_31),
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CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_13 | CREATURE_FLAG_EXTRA_UNUSED_16 | CREATURE_FLAG_EXTRA_UNUSED_22 |
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CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 | CREATURE_FLAG_EXTRA_UNUSED_25 |
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CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 | CREATURE_FLAG_EXTRA_UNUSED_31),
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CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~(CREATURE_FLAG_EXTRA_UNUSED | CREATURE_FLAG_EXTRA_DUNGEON_BOSS))
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};
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@@ -150,12 +150,13 @@ enum BuyResult
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enum SellResult
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{
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SELL_ERR_CANT_FIND_ITEM = 1,
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SELL_ERR_CANT_SELL_ITEM = 2, // merchant doesn't like that item
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SELL_ERR_CANT_FIND_VENDOR = 3, // merchant doesn't like you
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SELL_ERR_YOU_DONT_OWN_THAT_ITEM = 4, // you don't own that item
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SELL_ERR_CANT_FIND_ITEM = 1, // The item was not found.
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SELL_ERR_CANT_SELL_ITEM = 2, // The merchant doesn't want that item.
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SELL_ERR_CANT_FIND_VENDOR = 3, // The merchant doesn't like you.
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SELL_ERR_YOU_DONT_OWN_THAT_ITEM = 4, // You don't own that item.
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SELL_ERR_UNK = 5, // nothing appears...
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SELL_ERR_ONLY_EMPTY_BAG = 6 // can only do with empty bags
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SELL_ERR_ONLY_EMPTY_BAG = 6, // You can only do that with empty bags.
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SELL_ERR_CANT_SELL_TO_THIS_MERCHANT = 7 // You cannot sell items to this merchant.
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};
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// -1 from client enchantment slot number
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@@ -398,6 +398,12 @@ void WorldSession::HandleSellItemOpcode(WorldPackets::Item::SellItem& packet)
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return;
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}
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if ((creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SELL_VENDOR) != 0)
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{
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_player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, packet.ItemGUID);
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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@@ -51,10 +51,7 @@ struct EnumName
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#define CREATE_NAMED_ENUM(VALUE) { VALUE, STRINGIZE(VALUE) }
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#define NPC_FLAG_COUNT 24
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#define FLAGS_EXTRA_COUNT 21
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EnumName<NPCFlags, uint32> const npcFlagTexts[NPC_FLAG_COUNT] =
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EnumName<NPCFlags, int32> const npcFlagTexts[] =
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{
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{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
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{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
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@@ -82,6 +79,8 @@ EnumName<NPCFlags, uint32> const npcFlagTexts[NPC_FLAG_COUNT] =
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{ UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT }
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};
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uint32 const NPCFLAG_COUNT = std::extent<decltype(npcFlagTexts)>::value;
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EnumName<Mechanics> const mechanicImmunes[MAX_MECHANIC] =
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{
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CREATE_NAMED_ENUM(MECHANIC_NONE),
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@@ -183,7 +182,7 @@ EnumName<UnitFlags3> const unitFlags3[MAX_UNIT_FLAGS_3] =
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CREATE_NAMED_ENUM(UNIT_FLAG3_UNK1)
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};
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EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
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EnumName<CreatureFlagsExtra> const flagsExtra[] =
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{
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_INSTANCE_BIND),
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_CIVILIAN),
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@@ -195,6 +194,7 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_TRIGGER),
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_TAUNT),
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE),
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_SELL_VENDOR),
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_WORLDEVENT),
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_GUARD),
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_CRIT),
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@@ -208,6 +208,8 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
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CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK)
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};
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uint32 const FLAGS_EXTRA_COUNT = std::extent<decltype(flagsExtra)>::value;
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bool HandleNpcSpawnGroup(ChatHandler* handler, char const* args)
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{
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if (!*args)
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@@ -878,7 +880,7 @@ public:
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handler->PSendSysMessage("%s (0x%X)", flagsExtra[i].Name, flagsExtra[i].Value);
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handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, target->m_unitData->NpcFlags[0]);
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for (uint8 i = 0; i < NPC_FLAG_COUNT; i++)
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for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
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if (npcflags & npcFlagTexts[i].Value)
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handler->PSendSysMessage(npcFlagTexts[i].Name, npcFlagTexts[i].Value);
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