Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)

* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)

(cherry picked from commit 7c5b69d18b)
This commit is contained in:
Mikhail Redko
2018-03-21 11:05:17 +02:00
committed by Shauren
parent 33bf5d3854
commit f8dda8a4fc
5 changed files with 26 additions and 16 deletions

View File

@@ -51,10 +51,7 @@ struct EnumName
#define CREATE_NAMED_ENUM(VALUE) { VALUE, STRINGIZE(VALUE) }
#define NPC_FLAG_COUNT 24
#define FLAGS_EXTRA_COUNT 21
EnumName<NPCFlags, uint32> const npcFlagTexts[NPC_FLAG_COUNT] =
EnumName<NPCFlags, int32> const npcFlagTexts[] =
{
{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
@@ -82,6 +79,8 @@ EnumName<NPCFlags, uint32> const npcFlagTexts[NPC_FLAG_COUNT] =
{ UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT }
};
uint32 const NPCFLAG_COUNT = std::extent<decltype(npcFlagTexts)>::value;
EnumName<Mechanics> const mechanicImmunes[MAX_MECHANIC] =
{
CREATE_NAMED_ENUM(MECHANIC_NONE),
@@ -183,7 +182,7 @@ EnumName<UnitFlags3> const unitFlags3[MAX_UNIT_FLAGS_3] =
CREATE_NAMED_ENUM(UNIT_FLAG3_UNK1)
};
EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
EnumName<CreatureFlagsExtra> const flagsExtra[] =
{
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_INSTANCE_BIND),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_CIVILIAN),
@@ -195,6 +194,7 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_TRIGGER),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_TAUNT),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_SELL_VENDOR),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_WORLDEVENT),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_GUARD),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_CRIT),
@@ -208,6 +208,8 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK)
};
uint32 const FLAGS_EXTRA_COUNT = std::extent<decltype(flagsExtra)>::value;
bool HandleNpcSpawnGroup(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -878,7 +880,7 @@ public:
handler->PSendSysMessage("%s (0x%X)", flagsExtra[i].Name, flagsExtra[i].Value);
handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, target->m_unitData->NpcFlags[0]);
for (uint8 i = 0; i < NPC_FLAG_COUNT; i++)
for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
if (npcflags & npcFlagTexts[i].Value)
handler->PSendSysMessage(npcFlagTexts[i].Name, npcFlagTexts[i].Value);