Core/Player: Fix ghost players water walking visual bug

Fix bug of ghost players appearing as swimming to other players instead of water walking.
Ref #16256
This commit is contained in:
elecyb
2016-06-18 14:55:48 +02:00
committed by jackpoz
parent b2effe4460
commit f8e87a445a

View File

@@ -879,8 +879,10 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
//! Cannot walk on water without SPELL_AURA_WATER_WALK
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
//! Cannot walk on water without SPELL_AURA_WATER_WALK except for ghosts
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) &&
!GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) &&
!GetPlayer()->HasAuraType(SPELL_AURA_GHOST),
MOVEMENTFLAG_WATERWALKING);
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL