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Core/Player: Fix ghost players water walking visual bug
Fix bug of ghost players appearing as swimming to other players instead of water walking. Ref #16256
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@@ -879,8 +879,10 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
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REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
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MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
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//! Cannot walk on water without SPELL_AURA_WATER_WALK
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REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
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//! Cannot walk on water without SPELL_AURA_WATER_WALK except for ghosts
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REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) &&
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!GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) &&
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!GetPlayer()->HasAuraType(SPELL_AURA_GHOST),
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MOVEMENTFLAG_WATERWALKING);
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//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
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