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Scripts/TotFW: removed far visible and setActive calls as the new aoi types now handle this
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@@ -83,8 +83,6 @@ class instance_throne_of_the_four_winds : public InstanceMapScript
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{
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case BOSS_ALAKIR:
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creature->setActive(true);
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creature->SetFarVisible(true);
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if (GetBossState(DATA_CONCLAVE_OF_WIND) != DONE)
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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@@ -118,8 +116,6 @@ class instance_throne_of_the_four_winds : public InstanceMapScript
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case BOSS_ANSHAL:
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case BOSS_NEZIR:
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case BOSS_ROHASH:
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creature->setActive(true);
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creature->SetFarVisible(true);
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break;
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default:
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break;
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@@ -130,9 +126,6 @@ class instance_throne_of_the_four_winds : public InstanceMapScript
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{
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InstanceScript::OnGameObjectCreate(go);
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go->setActive(true);
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go->SetFarVisible(true);
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switch (go->GetEntry())
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{
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case GO_SKYWALL_RAID_CENTER_PLATFORM:
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