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Core/Instances: Fixed and optimized instance id reuse
(cherry picked from commit 2639056071)
This commit is contained in:
@@ -337,11 +337,6 @@ void InstanceSaveManager::LoadResetTimes()
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uint32 instanceId = fields[0].GetUInt32();
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// Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
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// so if the instance id is used, increment until we find the first unused one for a potential new instance
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if (sMapMgr->GetNextInstanceId() == instanceId)
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sMapMgr->SetNextInstanceId(instanceId + 1);
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// Mark instance id as being used
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sMapMgr->RegisterInstanceId(instanceId);
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@@ -337,55 +337,48 @@ void MapManager::InitInstanceIds()
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{
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_nextInstanceId = 1;
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QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
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if (result)
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{
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uint32 maxId = (*result)[0].GetUInt32();
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if (QueryResult result = CharacterDatabase.Query("SELECT IFNULL(MAX(id), 0) FROM instance"))
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_freeInstanceIds.resize((*result)[0].GetUInt32() + 2, true); // make space for one extra to be able to access [_nextInstanceId] index in case all slots are taken
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else
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_freeInstanceIds.resize(_nextInstanceId + 1, true);
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// Resize to multiples of 32 (vector<bool> allocates memory the same way)
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_instanceIds.resize((maxId / 32) * 32 + (maxId % 32 > 0 ? 32 : 0));
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}
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// never allow 0 id
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_freeInstanceIds[0] = false;
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}
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void MapManager::RegisterInstanceId(uint32 instanceId)
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{
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// Allocation and sizing was done in InitInstanceIds()
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_instanceIds[instanceId] = true;
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_freeInstanceIds[instanceId] = false;
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// Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
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// so if the instance id is used, increment until we find the first unused one for a potential new instance
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if (_nextInstanceId == instanceId)
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++_nextInstanceId;
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}
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uint32 MapManager::GenerateInstanceId()
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{
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uint32 newInstanceId = _nextInstanceId;
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// Find the lowest available id starting from the current NextInstanceId (which should be the lowest according to the logic in FreeInstanceId()
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for (uint32 i = ++_nextInstanceId; i < 0xFFFFFFFF; ++i)
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{
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if ((i < _instanceIds.size() && !_instanceIds[i]) || i >= _instanceIds.size())
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{
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_nextInstanceId = i;
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break;
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}
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}
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if (newInstanceId == _nextInstanceId)
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if (_nextInstanceId == 0xFFFFFFFF)
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{
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TC_LOG_ERROR("maps", "Instance ID overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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return _nextInstanceId;
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}
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// Allocate space if necessary
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if (newInstanceId >= uint32(_instanceIds.size()))
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uint32 newInstanceId = _nextInstanceId;
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ASSERT(newInstanceId < _freeInstanceIds.size());
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_freeInstanceIds[newInstanceId] = false;
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// Find the lowest available id starting from the current NextInstanceId (which should be the lowest according to the logic in FreeInstanceId()
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size_t nextFreedId = _freeInstanceIds.find_next(_nextInstanceId++);
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if (nextFreedId == InstanceIds::npos)
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{
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// Due to the odd memory allocation behavior of vector<bool> we match size to capacity before triggering a new allocation
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if (_instanceIds.size() < _instanceIds.capacity())
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{
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_instanceIds.resize(_instanceIds.capacity());
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}
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else
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_instanceIds.resize((newInstanceId / 32) * 32 + (newInstanceId % 32 > 0 ? 32 : 0));
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_nextInstanceId = uint32(_freeInstanceIds.size());
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_freeInstanceIds.push_back(true);
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}
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_instanceIds[newInstanceId] = true;
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else
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_nextInstanceId = uint32(nextFreedId);
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return newInstanceId;
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}
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@@ -393,8 +386,6 @@ uint32 MapManager::GenerateInstanceId()
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void MapManager::FreeInstanceId(uint32 instanceId)
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{
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// If freed instance id is lower than the next id available for new instances, use the freed one instead
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if (instanceId < _nextInstanceId)
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SetNextInstanceId(instanceId);
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_instanceIds[instanceId] = false;
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_nextInstanceId = std::min(instanceId, _nextInstanceId);
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_freeInstanceIds[instanceId] = true;
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}
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@@ -23,6 +23,7 @@
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#include "MapInstanced.h"
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#include "GridStates.h"
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#include "MapUpdater.h"
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#include <boost/dynamic_bitset.hpp>
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class PhaseShift;
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class Transport;
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@@ -116,9 +117,6 @@ class TC_GAME_API MapManager
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void RegisterInstanceId(uint32 instanceId);
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void FreeInstanceId(uint32 instanceId);
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uint32 GetNextInstanceId() const { return _nextInstanceId; };
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void SetNextInstanceId(uint32 nextInstanceId) { _nextInstanceId = nextInstanceId; };
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MapUpdater * GetMapUpdater() { return &m_updater; }
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template<typename Worker>
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@@ -134,7 +132,7 @@ class TC_GAME_API MapManager
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private:
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typedef std::unordered_map<uint32, Map*> MapMapType;
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typedef std::vector<bool> InstanceIds;
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typedef boost::dynamic_bitset<size_t> InstanceIds;
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MapManager();
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~MapManager();
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@@ -155,7 +153,7 @@ class TC_GAME_API MapManager
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MapMapType i_maps;
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IntervalTimer i_timer;
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InstanceIds _instanceIds;
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InstanceIds _freeInstanceIds;
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uint32 _nextInstanceId;
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MapUpdater m_updater;
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