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Scripts/BWD: remove vehicle aura from players and defeating or losing to Atramedes on heroic difficulty
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@@ -217,6 +217,7 @@ struct boss_atramedes : public BossAI
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summons.DespawnAll();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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instance->SetBossState(DATA_ATRAMEDES, FAIL);
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_APPLY_VEHICLE_PERIODIC);
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if (GameObject* door = instance->GetGameObject(DATA_ATHENAEUM_DOOR))
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door->SetGoState(GO_STATE_ACTIVE);
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me->DespawnOrUnsummon();
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@@ -226,6 +227,7 @@ struct boss_atramedes : public BossAI
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{
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_JustDied();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_APPLY_VEHICLE_PERIODIC);
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if (GameObject* door = instance->GetGameObject(DATA_ATHENAEUM_DOOR))
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door->SetGoState(GO_STATE_ACTIVE);
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Talk(SAY_DEATH);
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