*Fix the crash with Object::SetUInt32Value in ghostlands.cpp

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2008-12-26 17:05:13 +01:00
parent 178ddecde6
commit fcba716f40

View File

@@ -211,6 +211,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
m_creature->setFaction(1602);
GameObject* Cage = FindGameObject(GO_CAGE);
if(Cage)
Cage->SetGoState(1);
}