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*Fix the crash with Object::SetUInt32Value in ghostlands.cpp
--HG-- branch : trunk
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@@ -211,6 +211,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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m_creature->setFaction(1602);
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GameObject* Cage = FindGameObject(GO_CAGE);
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if(Cage)
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Cage->SetGoState(1);
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}
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