Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima.

This commit is contained in:
Liberate
2011-10-18 23:16:33 +02:00
parent 7231ab959f
commit fd45c111b0

View File

@@ -484,7 +484,7 @@ bool Map::IsGridLoaded(const GridCoord &p) const
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)
{
CellCoord standing_cell(obj->GetPositionX(), obj->GetPositionY());
CellCoord standing_cell(Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
if (!standing_cell.IsCoordValid())