Core/Player: update player phase before updating area depending auras (#22872)

This commit is contained in:
Ovah
2018-12-17 21:16:17 +01:00
committed by Shauren
parent 38e05e33a8
commit fe388d789b

View File

@@ -6974,8 +6974,8 @@ void Player::UpdateArea(uint32 newArea)
pvpInfo.IsInFFAPvPArea = area && (area->Flags[0] & AREA_FLAG_ARENA);
UpdatePvPState(true);
UpdateAreaDependentAuras(newArea);
PhasingHandler::OnAreaChange(this);
UpdateAreaDependentAuras(newArea);
if (IsAreaThatActivatesPvpTalents(newArea))
EnablePvpRules();