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Core/Player: update player phase before updating area depending auras (#22872)
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@@ -6974,8 +6974,8 @@ void Player::UpdateArea(uint32 newArea)
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pvpInfo.IsInFFAPvPArea = area && (area->Flags[0] & AREA_FLAG_ARENA);
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UpdatePvPState(true);
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UpdateAreaDependentAuras(newArea);
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PhasingHandler::OnAreaChange(this);
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UpdateAreaDependentAuras(newArea);
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if (IsAreaThatActivatesPvpTalents(newArea))
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EnablePvpRules();
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