Shauren
7657a289d7
Core/Misc: Kill copy/move constructors for singleton classes
2025-06-10 13:12:33 +02:00
Shauren
b83de81a70
Core/AuctionHouse: Fixed use after free
...
Closes #30128
2024-11-03 20:51:03 +01:00
Shauren
fbadeeae39
Core/AHBot: Fix loot query
2024-08-26 16:09:55 +02:00
Shauren
e99482ce9b
Core/Logging: Fix intellisense errors - people don't like it when code glows red without a reason
2024-03-19 13:24:23 +01:00
Shauren
1f73cf9f19
Core/AuctionHouse: Fixed possible use after free when auctions are removed with offline buyers
2024-03-06 12:05:54 +01:00
Shauren
099ad4a0fd
Core/Misc: Fixed a bunch of uninitialized class fields
2023-12-31 17:08:54 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
ba9bbbc9d0
Core/Misc: Fixed deprecation warnings for c++20
2023-01-01 00:26:53 +01:00
Shauren
301572212f
Core/Misc: Changed string formatting functions to accept std::string_view as format argument instead being templated on it to slightly improve compile times and reduce executable size
2022-09-19 00:33:19 +02:00
Shauren
569b5d6f04
Core/Auction House: Eliminate blocking db queries for account permissions when expiring auctions that have offline bidders
...
(cherry picked from commit d0d0f51f32 )
2022-02-28 12:45:06 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Jinnaix
2e10a2de3b
Core/Misc: Update Worldserver.conf for AhBot Pricing -make things more clear ( #25341 )
...
* AhBot Pricing: Make things more clear
* Change default value to BuyPrice and add some more information to how two sided AH works
* Sync c++ configs with .conf ones
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
(cherry picked from commit 812c2af4da )
2022-02-04 13:01:25 +01:00
jackpoz
4051ccd1bd
Core/AHBot: Warn about different AHBot behavior when AllowTwoSide.Interaction.Auction is enabled
...
Closes #18243
(cherry picked from commit 92f9abab06 )
2022-02-04 12:19:15 +01:00
Treeston
03b5c17863
Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to Trinity::Impl::EnumUtilsImpl. This avoids confusing name clashes for other implementations in sub-namespaces of Trinity::Impl.
...
(cherry picked from commit 91744de316 )
2022-02-04 00:27:12 +01:00
Peter Keresztes Schmidt
3c82863c52
Core/ChatCommands: Check whether a passed numeric enum value is valid ( #25285 )
...
(cherry picked from commit 4286e7aa02 )
2022-02-03 00:18:48 +01:00
Peter Keresztes Schmidt
37777ac6e8
Scripts/Commands: Convert argument parsing of ahbot commands (PR #25264 )
...
(cherry picked from commit 426513ec8e )
2022-02-02 21:17:51 +01:00
Treeston
d11c3807b3
Core/Time: Rename GetGameTime{System, Steady}Point methods
...
The names are a bit unhandy. Rename them (shorter but still meaningful).
GetGameTimeSystemPoint() -> GetSystemTime()
GetGameTimeSteadyPoint() -> Now()
Also add 2 new typedefs:
typedef std::chrono::steady_clock::time_point TimePoint;
typedef std::chrono::system_clock::time_point SystemTimePoint;
Closes #25042
(cherry picked from commit 896b68d5c2 )
2022-01-23 21:36:03 +01:00
ForesterDev
9124fd1f1f
Core/Items: implement some helper methods for easier readability ( #24113 )
...
(cherry picked from commit 573ddf4d22 )
2021-12-21 00:46:13 +01:00
Aokromes
3ad5bc1e15
Core/Misc: More coding standards ( #23519 )
...
* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
(cherry picked from commit 574a7c8d3d )
2021-12-14 23:04:29 +01:00
ariel-
3bc3b3eeeb
Core/Globals: revert back to unordered_map for templates
...
Partial revert of commit b64c504314
See discussion on b64c504314
(cherry picked from commit b75ff7d4bf )
2021-06-16 01:29:25 +02:00
ariel-
21556667c1
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
...
Ref #14274
(cherry picked from commit b64c504314 )
2021-06-16 01:00:11 +02:00
jackpoz
e17e4e6f07
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
...
(cherry picked from commit 12701cb0c6 )
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
ariel-
f97c28f2f1
Core/AHBot: fix price calc
...
- priceRatio is already a factor
(cherry picked from commit 4a654be2fb )
2020-04-27 12:25:52 +02:00
ariel-
847990f030
Core/AHBot: fixed assert check
...
(cherry picked from commit c36854677c )
2020-04-27 12:25:52 +02:00
ariel-
8be8b7cff4
Core/AHBot: fix a typo
...
(cherry picked from commit e594c2d096 )
2020-04-27 12:25:52 +02:00
ariel-
d6e293c718
Core/AHBot: Refactor of AuctionHouseBotSeller:
...
- Use AuctionHouseBot.Class.* for what they really are, priorities, factor them when calculating item amount per class, changed enums to CONFIG_AHBOT_CLASS_*_PRIORITY to reflect this change
- Don't factor in the priority calc empty item lists:
* Let's say you had AuctionHouseBot.Class.Glyph set to 10, sum of AuctionHouseBot.Class.* is 20, and AuctionHouseBot.Items.Amount.White is 5000
* If there were no glyphs on the item list, you automatically lost 50% of the total item amount, meaning only 2500 of original 5000 were alloted to fill
- Fixed AuctionHouseBot.AH.Price.Ratio to be an actual percentage factor
- Separated containers in SellerConfiguration, each one better reflects what kind of data is stored there, now we won't use magic index 0 from _ItemInfo :P
- General cleanup, removal of bad voodoo and magical numbers
- Use unordered_sets for loading item lists, as they were only used to check for item presence
(cherry picked from commit 7f8bfe68d0 )
2020-04-27 12:25:52 +02:00
Shauren
aced88b09b
Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
2020-04-20 20:36:24 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
0a2d9ad2f7
Core/Items: Add ItemContext param to Item::Create function
2019-11-23 00:03:42 +01:00
xinef1
60663d1374
Ensure that all actions are compared to fixed point in time (ie. world update start) ( #18910 )
...
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec8 )
2019-08-17 20:04:14 +02:00
Shauren
f6e2b8cdc1
Core/DBLayer: Prevent committing transactions started on a different database
2019-07-27 10:52:33 +02:00
Shauren
e8e89f58fb
Core/DBLayer: Prevent using prepared statements on wrong database
2019-07-27 01:00:37 +02:00
Shauren
82c7b6c568
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
2019-06-08 17:09:20 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
...
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Ayrton Stout
8cff0d4a90
Fixed array size bug with the auction house bid price. Lowered the default max bid price ( #18697 )
...
Closes #18698
(cherry picked from commit 4df1b28054 )
2018-03-18 00:19:48 +01:00
Ayrton Stout
bec131eac3
Core/AH: AuctionHouseBot BidPrice determined by config options
...
(cherry picked from commit bed369e7c8 )
2018-03-18 00:19:48 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
...
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Roc13x
a6d1b34472
Core/Creature: Refactor and improve vendor items ( #20328 )
...
* Implement item bonuses in vendors.
* Implement the PlayerConditionID and IgnoreFiltering DB columns.
* Fix loading referenced vendor items
* Allow adding bonuses in .npc add item command
2017-10-09 21:03:25 +02:00
Gacko
b34f5f9eab
Fix non-PCH build.
2017-10-04 19:30:25 +02:00
ariel-
6505747f50
Core/AuctionHouseBot: ahbot characters subsystem shake-up
...
Bonus: fix moar static analysis issues
(cherry picked from commit f4a10571f7 )
2017-10-03 17:56:42 +02:00
joschiwald
3cba023e99
Fixed nonpch build
2017-10-03 17:39:37 +02:00
iridinite
fd53cbc5f2
[3.3.5] AHBot Characters ( #17885 )
...
(cherry picked from commit 6dc0a9f04a )
2017-10-03 16:02:32 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
...
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
f2039981e0
Core/Game: Include cleanup, part 3
2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
...
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
3a418a0bbc
Core/Common: Include cleanup
2017-05-11 22:29:51 +02:00
vincent-michael
86b98686a9
Update copyright note for 2017
...
Happy new year
2017-01-01 16:23:13 +01:00
Shauren
8742732149
Core/Items: Implemented bonus list as a possible result of RandomSuffix
...
Ref #18423
2016-12-26 21:21:28 +01:00
Shauren
1e4ccbf475
Core/Items: Removed invalid item bind type 5
2016-09-10 22:20:00 +02:00