Jeremy
16edee0b0e
Scripts/Commands: Improve .debug arena ( #31292 )
2025-10-02 21:38:53 +02:00
Shauren
1e4232e7af
Core/Scripts: Use std::string_view to find script id from script name
2025-09-14 14:13:16 +02:00
Jeremy
9ed3d12ec0
Core/Arenas: Allow queueing for rated arenas ( #31148 )
2025-08-10 11:25:32 +02:00
Shauren
c02e311eef
Core/Gossip: Track started interaction types and reset only questgiver on quest accept
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Closes #31120
2025-07-05 22:34:45 +02:00
Shauren
ceb8d561b4
Core: Updated to 11.1.7
2025-06-18 11:37:07 +02:00
Shauren
afbde8800a
Core/Misc: Reduce code differences between branches
2025-02-09 22:35:20 +01:00
Shauren
9201c0f035
Core/Misc: Reduce code differences between branches
2025-02-05 20:20:17 +01:00
Shauren
d778d5ec7c
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
2024-12-31 18:12:36 +01:00
Shauren
df51150381
Core/DataStores: Updated to 11.0.0
2024-08-02 14:40:12 +02:00
Golrag
27e23600bb
Core/Players: Extended world_safe_locs with transport guid - this allows teleporting to a different map directly to a transport and having graveyards on transports
2024-05-25 22:05:53 +02:00
Jeremy
be11f42a16
Core/Battlegrounds: Move to scripts ( #29799 )
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
2024-03-28 19:29:22 +01:00
Shauren
4779fa5048
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to scripts (not actually used anywhere currently)
2024-03-13 18:51:29 +01:00
Jeremy
1ef0c04520
Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types ( #29535 )
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* Fix criteria data type bg loss team score
2023-12-29 14:12:15 +01:00
Jeremy
72b9aace54
Core/Battlegrounds: Implemented BfA Warsong Gulch ( #29247 )
2023-08-29 08:38:10 +02:00
Jeremy
0ede6c1556
Core/Battlegrounds: Rework queues ( #29200 )
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* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
2023-08-26 14:03:42 +02:00
Jeremy
205aba1ff3
Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags ( #28508 )
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* UNIT_NPC_FLAG_AREA_SPIRIT_HEALER
* UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL
2023-05-09 05:20:35 +02:00
Shauren
7b31080258
Core/Misc: Modernize code a bit by replacing std::tie with either structured bindings or operator<=>
2023-04-06 17:46:58 +02:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
fbe0b8efeb
Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
2022-07-24 18:56:40 +02:00
Jeremy
19f64e66e5
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT ( #27034 )
2022-02-26 19:01:00 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Ovahlord
7a5529eb58
Core/Events: refactored battleground holiday assignments.
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Instead of going with shitty bitmasks we now accept plain battleground ids
instead
(cherry picked from commit 8a82403400 )
2022-01-21 22:09:06 +01:00
ccrs
df2f6ad219
Core/Shared: add BattlefieldBattleId definitions
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Also rename BG_TEAMS_COUNT and BattlegroundTeamId
(cherry picked from commit 7417cbc655 )
2021-11-15 18:52:02 +01:00
Jeremy
20d70abb2c
Core/Battlegrounds: Change Battleground* argument to BattlegroundQueueTypeId ( #26806 )
2021-08-14 19:56:30 +02:00
ariel-
3bc3b3eeeb
Core/Globals: revert back to unordered_map for templates
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Partial revert of commit b64c504314
See discussion on b64c504314
(cherry picked from commit b75ff7d4bf )
2021-06-16 01:29:25 +02:00
ariel-
21556667c1
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
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Ref #14274
(cherry picked from commit b64c504314 )
2021-06-16 01:00:11 +02:00
Osleyder Gonzalez Acosta
d4ad987010
Core/Misc: Update a few enums from db2 to 9.0.2 ( #25956 )
2021-01-28 22:02:03 +01:00
Aokromes
93552510ab
Core/Logs: Fix more logs
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the others have exit,so they continue to be error because they are critical
(cherry picked from commit b68484cfb0 )
2021-01-21 22:30:40 +01:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
41c3675bb9
Fix warnings
2020-05-31 17:18:18 +02:00
Shauren
bf8714b870
Core/Battlegrounds: Queue updates
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* Fixed battleground queues for battlegrounds with id higher than 255
* Fixed queue display ingame after entering bg
* Fixed ingame display after leaving bg queue
* Fixed bg scoreboard
2020-05-31 16:49:18 +02:00
Shauren
d435d5d5ba
Core/PacketIO: Fixed BattlefieldStatusHeader structure and QueueID values for other battleground types
2020-05-27 00:29:13 +02:00
Golrag
d7623adf0e
Core/Battlegrounds: Use the following fields from DB2/battleground_template data in the Battleground Class:
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* isArena
* name
* queueId
* min & max players (per team)
* map id
* script id
* start max dist
* type id
* min & max level
* Save the WorldSafeLocsEntry* instead of the Position in the BattlegroundTemplate struct
2020-05-02 12:05:30 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
3ac790287a
Core/DataStores: Updated db2 structures to 8.2.5
2019-10-27 00:12:45 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
joschiwald
ed318fdc46
Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText
2018-01-14 18:48:01 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
7bb62cd23d
Core/DataStores: Updated db2 structures to 7.3.2.25480
2017-12-30 00:26:37 +01:00
jackpoz
74e4f73fcb
Core/Misc: Fix static analysis issues
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(cherry picked from commit 7d3291e804 )
# Conflicts:
# src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
2017-07-16 20:50:43 +02:00
Shauren
0d06fcee17
Core/PacketIO: Updated and enabled LFG packets
2017-07-12 00:05:41 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
3d7c2ef88f
Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)
2017-05-21 23:18:43 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
3a418a0bbc
Core/Common: Include cleanup
2017-05-11 22:29:51 +02:00
ariel-
5681dc3a64
Core/BattlegroundMgr: Update Battlegrounds each second instead of every tick (just like Battlefield).
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There are some battleground scripts (like SOTA) performing object access every update, this should help throttle the cpu usage.
(cherry picked from commit 9cdbf903e2 )
# Conflicts:
# src/server/game/Battlegrounds/BattlegroundMgr.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.h
2017-02-12 15:34:34 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
ariel-
f7d351fb70
Core/Battleground: Fix issue reported by static analysis
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(cherry picked from commit 58c5011499 )
2016-11-14 05:35:38 -03:00
Shauren
af25942aec
Core/PacketIO: Updated packets to 7.1.0.22900
2016-10-25 19:29:27 +02:00
Shauren
d34020da7f
Core/DataStores: Fixed loading signed db2 fields
2016-10-09 16:54:11 +02:00