Machiavelli
0049e580eb
Core/Auras: Restore part of 1845ab79 that was accidentally reverted
2013-02-17 14:48:14 +01:00
Machiavelli
6590cf4f9e
Core/Vehicles: Fix another crash
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Don't set Unit::m_vehicle until VehicleJoinEvent::Execute
2013-02-17 08:03:27 +01:00
Shauren
863468ec43
Core/Auras: Always run all script hooks attached to the aura to prevent leaving aura script state stack in unbalanced state
2013-02-17 02:11:13 +01:00
Shauren
e49aaab6f6
Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line
2013-02-17 02:10:08 +01:00
Nay
2d861b71ce
Core/SAI: Add actions to set/add/remove (104/105/106) gameobject flags
2013-02-16 18:42:26 +00:00
Shauren
13b4adc618
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2013-02-16 19:17:32 +01:00
Shauren
17d0ea6660
Core/Auras: Prevent saving vehicle auras to db for players as they require both caster and target to be in world (which cannot be guaranteed)
2013-02-16 19:16:52 +01:00
Vincent_Michael
6cfb5e13dc
Core/Character: Rename engrish function
2013-02-16 18:53:44 +01:00
Vincent_Michael
166a2092fd
Scripts/BWL: Fix build no. 2
2013-02-16 18:15:32 +01:00
Nay
f95ce01b15
Scripts/BWL: Fix build
2013-02-16 17:12:10 +00:00
Nay
a614dd775c
Say NO to whitespace
2013-02-16 17:04:44 +00:00
Nay
e448d24f2b
Merge pull request #9228 from gigatotem/BWLv2
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Scripts/Blackwing Lair: Broodlord Lashlayer clean-up.
2013-02-16 08:58:26 -08:00
Gigatotem
2e08db9ce9
Scripts/BWL: Fix typo in recent commit.
2013-02-16 16:56:06 +00:00
Gigatotem
920cd0e923
Scripts/Blackwing Lair: Broodlord Lashlayer clean-up.
2013-02-16 16:42:17 +00:00
Machiavelli
35fc90c684
Core/Vehicles: Fix another crash
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Fixes #9225
2013-02-16 16:12:24 +01:00
Shauren
1845ab7918
Core/Auras: Only auras that are stackable to use the same slot
2013-02-16 15:40:47 +01:00
Machiavelli
8bbcc2f37c
Merge pull request #9214 from Aokromes/master
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Scripts/Ulduar: Kologarn's gate should be open while in combat
2013-02-16 01:08:58 -08:00
Machiavelli
178134d86b
Core/Vehicles: Fix crash introduced in my previous change
2013-02-16 09:51:46 +01:00
Vincent_Michael
49e196e6b0
Misc/Spells:
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- Add some ulduar teleport pos for spells
- Add target hack for ulduar teleport spells
2013-02-16 03:26:26 +01:00
Machiavelli
60cef65b5c
Core/Vehicle: Make the passenger join event asynchronous
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Prevents a crash in the following scenario:
Player 1 enters vehicle X
Seat on vehicle X is taken by Player 2
Player 2 is removed from vehicle X
Vehicle X dismisses (but player 1 did not even finish AddPasssenger
call)
Fixes #4271
2013-02-16 02:11:42 +01:00
Shauren
f74b874e93
Core/Auras: Allow auras that cannot create a separate stack for each caster to stack on one slot
2013-02-15 18:08:15 +01:00
w1sht0l1v3
1ce1ec0775
Scripts/TheStormPeaks: Cosmetic changes.
2013-02-15 16:36:01 +02:00
w1sht0l1v3
7d881a0739
Scripts/TheStormPeaks: Cold Hearted quest update.
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Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script to DB table.
2013-02-15 15:51:18 +02:00
WishToDie
45363b8216
Scripts/Gundrak: Drakkari Colossus
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Drakkari Colossus should not move when in freeze phase.
2013-02-14 22:54:06 +02:00
Shauren
d232977ec4
Core/Maps: Prevent creating maps without a valid Map.dbc entry
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Closes #9181
2013-02-14 16:54:31 +01:00
Machiavelli
771598b67a
Core/Handlers: Missing returns after KickPlayer() call
2013-02-14 16:12:58 +01:00
Machiavelli
1093abb1ad
Core/Handlers: Prevent some cheating in CharacterHandler
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Prevents factionchanging and char customising of characters that do not
belong to the current account.
2013-02-14 16:07:36 +01:00
Machiavelli
877a7e9968
Core/Handlers: Fix a crash in HandleCharFactionOrRaceChange
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Ensure there's always valid character name data present, even for
characters that were manually inserted into the database, by adding
character name data on char enum if needed.
2013-02-14 15:43:26 +01:00
Machiavelli
8befbdcc56
Core/LFG: Fix a crash
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Fix a crash in case a player is recognized as in a LFG dungeon, but without a valid group
2013-02-14 15:01:33 +01:00
Machiavelli
203cf7cbf0
Core/RA: Addition to previous crashfix
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To make sure it also works for sessions that use more than 1 command
before closing.
2013-02-14 13:30:51 +01:00
Machiavelli
b4be224004
Core/RA: Fix a possible crash
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Caused when RASocket::handle_close (event-driven) would delete the underlying object before RASocket::commandFinished callback was executed for that object. Dereferencing freed pointers is bad.
2013-02-14 11:57:43 +01:00
Shauren
944d7290ad
Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class
2013-02-14 11:41:20 +01:00
Aokromes
b38fc89db3
Scripts/Ulduar: Kologarn's gate should be open while in combat
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Source: personal experience and http://youtu.be/JcOiyNaKDlg?t=18s
2013-02-14 09:48:46 +01:00
Shauren
ca280dbe05
Core/Loot: Only 3 items of the same entry can drop on 25 man raid difficulties and 1 everywhere else (non-raid or 10 man)
2013-02-13 20:24:23 +01:00
Shauren
d926ad63c0
Core/Spells: Fixed charge effects with non-explicit targets
2013-02-13 20:21:26 +01:00
Shauren
20cd6cfc61
Scripts/Icecrown Citadel: Fixed possible crash for Necrotic Plague (if cast outside of ICC)
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Closes #9188
2013-02-12 12:39:48 +01:00
Nay
db0b81e8e7
Core/RealmSocket: Remove a not required #ifndef MSG_NOSIGNAL / #define MSG_NOSIGNAL 0
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Somewhere in ACE overloads of send(), flags are default'ed to 0 if not provided
2013-02-11 03:33:02 +00:00
Nay
42e660e2a2
Core/Sockets: Always try to send MSG_NOSIGNAL in peer().send()
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Fixes RASocket::authenticate crash
"MSG_NOSIGNAL:
If you send() to a remote host which is no longer recv()ing, you'll typically get the signal SIGPIPE. Adding this flag prevents that signal from being raised."
Closes #5040
Thanks to @derex for the hint
2013-02-11 02:59:37 +00:00
Shauren
38eb090e9a
Core/Objects: Rewritten UpdateMask class to perform bit operations faster at the cost of higher memory use and moved building the mask for packet to a separate method.
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Closes #9127
2013-02-09 23:59:09 +01:00
zwerg
e5e970baec
Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
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Closes #9162
2013-02-09 23:19:18 +01:00
Shauren
985de41421
Core/SAI: Rewrite SmartAI::RemoveAuras in a safer way
2013-02-09 17:57:27 +01:00
Gacko
a7eef6a598
Script/Quest: Kodo Roundup
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Closes #943
2013-02-09 16:24:31 +01:00
Nay
f902362ad1
Core/DBLayer: Avoid a crash when calling mysql_get_server_version if connection was not open
2013-02-08 23:06:25 +00:00
Nay
c4d285828a
Merge pull request #9166 from thomas33/typo
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Core/Scripts: Coding style
2013-02-08 10:07:05 -08:00
Shauren
97e876209e
Core/Players: Fixed crash when mute expired while player was ingame
2013-02-08 18:18:26 +01:00
Shauren
d6c0afa71c
Core/AI: Fixed merge error
2013-02-08 14:15:24 +01:00
Shauren
b6e56e42ea
Core/Auth: Reverted part of fb43a92cc2 - session key is still needed after logging in to be able to switch realms
2013-02-08 01:03:56 +01:00
Shauren
fb43a92cc2
Core/Accounts: sessionkey field in account table is only a temporary storage to pass data from authserver to worldserver and should only be used as such. Clearing sessionkey from database after a successful login to prevent possible exploits.
2013-02-07 16:15:23 +01:00
thomas33
82c31e50bb
typo
2013-02-07 16:10:10 +01:00
Vincent_Michael
5b45a87da5
Core: More clean up whitespace
2013-02-07 00:24:00 +01:00