Nyeriah
014adaa0fd
Core/Tickets: Send global GM system messages on ticket complete
2014-09-03 17:25:36 -03:00
jackpoz
dd4dbdcd16
Core/Misc: Refactor scripts to fix static analysis warnings
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First batch of fixes targeting 100 issues reported by Coverity
2014-08-31 20:42:02 +02:00
joschiwald
681cf8f27c
Core/Scripts: rename files, remove whitespace and some other small changes after recent pull requests
2014-08-31 20:33:46 +02:00
joschiwald
c671b8e04b
Merge pull request #12992 from Nyeriah/patch-uk
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Scripts/UtgardeKeep: Update Skarvald & Dalronn scripts to EventMaps
2014-08-31 20:09:56 +02:00
joschiwald
251e283008
Merge pull request #12978 from Nyeriah/patch-auchi
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Scripts/Auchindoun: Update Talon King Ikiss' script to EventMaps
2014-08-31 19:58:06 +02:00
Nyeriah
50b8ee22c7
Scripts/UtgardeKeep: Update Skarvald & Dalronn scripts to EventMaps
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* Simplified creature_texts enum that was sort of confusing
* Removed hack to spawn ghosts using the proper spells
2014-08-31 14:56:52 -03:00
Nyeriah
04cfcf523d
Scripts/Auchindoun: Update Talon King Ikiss' script to EventMaps
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Codestyle
Missing include
2014-08-30 18:43:50 -03:00
DDuarte
2086ba46cf
Scripts/Commands: Add optional reason to server shutdown/restart commands
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Display a "reason" ingame in the server shutdown ingame messages
Fix multiple typos in the .server idlerestart/idleshutdown/restart/shutdown commands
Closes #2671
2014-08-30 14:07:52 +01:00
joschiwald
831a6603d4
Core/Battleground/AV: convert trinity_strings to proper creature_text
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Closes #12861
2014-08-30 03:34:35 +02:00
Duarte Duarte
abc0380e7f
Merge pull request #12953 from Golrag/master
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Scripts/ICC: Fix Mutated Plague.
Closes #12492
2014-08-29 23:23:53 +01:00
Golrag
96ba36b9ce
Scripts/ICC: Fix Mutated Plague.
2014-08-29 22:26:41 +02:00
Vincent-Michael
1dc8a219a3
scripts/Commands: Sync with 4.3.4 branch (meh nayd)
2014-08-29 21:40:07 +02:00
Shauren
f5115328c5
Merge pull request #12970 from Golrag/marrowgar
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Scripts/ICC: Fixed Impale (Lord Marrowgar)
2014-08-29 21:12:17 +02:00
Golrag
6658d41575
Scripts/ICC: Fixed Impale (Lord Marrowgar)
2014-08-29 19:00:11 +02:00
joschiwald
01380c66bf
Core/Misc: some random changes after recent pull requests
2014-08-29 17:46:55 +02:00
Odyssey
8adde791d8
Scripts/Commands: Implement .guild info command
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Displays a information summary about the selected player guild or a given guildId or Name
Closes #12949
Signed-off-by: DDuarte <dnpd.dd@gmail.com >
2014-08-28 23:04:52 +01:00
DDuarte
c14283d484
Scripts/Hodir: Initialize variables
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==9458== 1 errors in context 1 of 1:
==9458== Conditional jump or move depends on uninitialised value(s)
==9458== at 0x1D2857B: boss_hodir::boss_hodirAI::DamageTaken(Unit*, unsigned int&) (boss_hodir.cpp:367)
==9458== by 0x14A41E9: Unit::DealDamage(Unit*, unsigned int, CleanDamage const*, DamageEffectType, SpellSchoolMask, SpellInfo const*, bool) (Unit.cpp:562)
==9458== by 0x1ABCEB3: misc_commandscript::HandleDamageCommand(ChatHandler*, char const*) (cs_misc.cpp:2138)
2014-08-28 22:28:41 +01:00
Unholychick
7c13b383cd
Scripts/Ulduar: Implement Mimiron
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Closes #12894
Fixes #7652
Fixes #4736
Signed-off-by: DDuarte <dnpd.dd@gmail.com >
2014-08-28 22:04:01 +01:00
jackpoz
9cceb458d9
Merge branch 'Rochet2/ahbot' into master
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Close pull request #12917
2014-08-28 22:01:58 +02:00
Vincent-Michael
eccb0ed3da
Scripts/Quest: Fix some movement stuff for Quest "Death Comes From On High"
2014-08-28 20:17:43 +02:00
Vincent-Michael
a52135f276
Core: Remove whitespace
2014-08-27 23:22:16 +02:00
Duarte Duarte
10dfe19f9c
Scripts/BladesEdge: Fix a typo introduced in 430b3ad
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Thanks @Nihilianth
2014-08-26 15:10:58 +01:00
DDuarte
430b3adfe8
Scripts: Correct despawn time of multiple objects
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WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
2014-08-26 13:37:55 +01:00
joschiwald
bc42c48d97
DB/Spells: added a few spells to spelldifficulty_dbc
2014-08-26 04:35:37 +02:00
jackpoz
4d9f8b926a
Scripts/Commands: Change "few" commands to target current Player by default
2014-08-25 22:00:04 +02:00
Blipi
a7d1394c2e
Core/AHBot: Implemented AHBot based on MaNGOS code
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Warning: CMake must be rerun
Apply if you have crashes
Rewrite Seller prices, add random properties and implement some suggestions on price calculations
Core/AHBot: Update to latest suggestions
Fix SQLs after merge, split the AH bot to spearate headers and cpps, fix the config default values
Remove case 8 from GetBuyModifier. It was not correct
Fix Gray Grey GRAY typos
Change message config name
Fix non pch build
Fix switch ident, also earlier removed whitespace. Add missing include for non pch build
Fix possible crash: if (forplayer || GetOwnerGUID()) changed to if (forplayer)
Apply Nayd.diff - Code style fixes
Fix leftovers from nayd
Correct SQL transaction and change one SQL query to C++ instead
Make loot items distinct
2014-08-25 22:15:59 +03:00
jackpoz
7fa49c8d62
Scripts/Ruby Sanctum: Fix Halion event ai not being updated
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Fix Halion event ai not being updated due to private member hiding base class member.
Fixes #12835
2014-08-24 20:35:44 +02:00
jackpoz
a3b14db015
Merge 'Numielle/master' into master
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This is a workaround required by the current spell system limitations.
Close pull request #11915 .
2014-08-24 17:11:51 +02:00
jackpoz
c20f92c08c
Merge branch 'Rochet2/questreward'
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Close pull request #12657
2014-08-24 14:38:55 +02:00
Rochet2
9beae1dc97
Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
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Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
2014-08-24 14:31:38 +03:00
Vincent-Michael
79b954a349
Core: meh, remove again whitespace :(
2014-08-24 02:46:14 +02:00
jackpoz
7fe7f30521
Core/Misc: Fix some -Wconversion warnings
2014-08-23 19:56:41 +02:00
MitchesD
d109fc0d7c
Scripts/SteamVault: Hydromancer Thespia rewritten to BossAI
2014-08-22 16:34:18 +02:00
Dr-J
0c1587cc91
Remove Injured rainspeaker oracle cpp script
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Unneeded script
2014-08-21 21:19:36 +01:00
Duarte Duarte
33da371812
Merge pull request #12813 from MitchesD/misc_2
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Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
2014-08-21 14:45:32 +01:00
Unholychick
377f385c81
Scripts/Ulduar: Spellscripts for Mimiron
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Closes #12579
Signed-off-by: DDuarte <dnpd.dd@gmail.com >
2014-08-18 22:01:47 +01:00
joschiwald
ccfa82e7d5
Core/Creature: update creature_template and some other small things
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http://www.trinitycore.org/f/topic/9572-creature-damage/
2014-08-14 16:09:14 +02:00
Jared P. Jones
1b65cda948
Scripts/Icecrown Citadel: The Teleporters in ICC are now Blizzlike *Upon entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops.
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Closes #12834
2014-08-14 14:35:47 +02:00
Dr-J
9f7075215d
Remove Manaforges CPP Script
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Remove script
2014-08-12 13:36:21 +01:00
MitchesD
e80a19a0f1
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted to BossAI and eventmap
2014-08-10 23:14:39 +02:00
DDuarte
df3b08d140
Core/Server: Use nullptr instead of 0 where pointers are expected
2014-08-09 21:32:26 +01:00
Vincent-Michael
893d58fa87
Scripts/Commands: Fix static analysis issues
2014-08-09 19:18:05 +02:00
jackpoz
8402570bb8
Scripts/Misc: Fix static analysis issues
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Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
2014-08-09 00:12:20 +02:00
Vincent-Michael
fad2bd4f92
Core: Kill AGAIN whitespace :(
2014-08-07 07:19:06 +02:00
Vincent-Michael
479afc0ed0
Core/Spells: Fix Bloodworms summon count
2014-08-02 05:17:42 +02:00
Dr-J
9253ff7cb7
Update CMakeLists.txt
2014-07-31 00:29:54 +01:00
Dr-J
5418844f15
Delete zone_eversong_woods.cpp
2014-07-31 00:24:08 +01:00
Dr-J
5b311690d1
Remove Script from zone_eversong_woods.cpp
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This cpp is now currently redundant
2014-07-31 00:12:33 +01:00
Dr-J
3199f2ba90
Remove Script from zone_eversong_woods.cpp
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Remove Apprentice Mirvedas script from eversong woods cpp scripts as is not longer required.
2014-07-30 13:45:42 +01:00
joschiwald
5f9e6db27c
Scripts/OutdoorPvP: dropped redundand code
2014-07-30 03:15:15 +02:00