Sorikoff
07c0bfe11b
Scripts/Violet Stand: Warmages ( #24084 )
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* Scripts/Violet Stand: Warmages
* Rename 9999_99_99_99_world.sql to 2020_01_19_02_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-01-19 16:36:27 +01:00
Sorikoff
f20b147c71
Scripts/Transitus Shield: Warmages ( #24082 )
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* Scripts/Transitus Shield: Warmage
* Scripts/Transitus Shield: SQL fix
* Scripts/Transitus Shield: improve SQL
* Rename 9999_99_99_99_world.sql to 2020_01_19_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-01-19 16:35:28 +01:00
jackpoz
c1df161e1d
Scripts/Ulduar: Fix Ominous Clouds movements
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Fix Ominous Clouds being only clockwise, now they move both clock and counter-clock wise.
Add a workaround for GenericMovementGenerator not handling correctly cyclic splines started by MoveCirclePath(), stopping the movement after a single round. The workaround code can be removed once the bug in GenericMovementGenerator is fixed.
2020-01-17 23:05:25 +01:00
Shauren
e660c8bc19
Scripts: Fix rbac permission for skipping default boss sequencing check
2020-01-14 23:53:08 +01:00
Giacomo Pozzoni
039534d1db
Scripts/Ulduar: Attempt to fix Yogg-Saron not evading on wipe ( #24055 )
2020-01-14 19:57:16 +01:00
ccrs
330cbb55fb
Scripts/ICC: include missing call from UnitAI::JustExitedCombat override in npc_green_dragon_combat_trigger
2020-01-12 00:14:45 +01:00
Shauren
c188d4db85
Scripts/Icecrown Citadel: Removed unneccessary combat hacks from Valithria Dreamwalker
2020-01-11 23:49:33 +01:00
jackpoz
33e4d4cd05
Scripts/Misc: Fix static analysis issues.
2020-01-11 22:56:08 +01:00
Killyana
a149261e94
Quest/Scripts: Remove some hacks from "Trolls Is Gone Crazy!"
2020-01-09 23:10:46 +01:00
Aokromes
ed93932537
New year
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Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
ccrs
7ffe018571
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
2020-01-02 01:06:38 +01:00
Keader
2f31119ea3
Scripts/ICC: Fixed Valithria Archmages casting while dead
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After 9c603ea87f , dead creatures will tick UpdateAI
Closes : #24012
2019-12-30 11:26:07 -03:00
Keader
9f7b464a6a
Scritps/ICC: Fixed resistance calculation for Mutated Transformation (Professor Putricide) ( #23858 )
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More Info in: #23837
2019-12-26 13:22:04 -03:00
Shauren
175eba74ae
Scripts: Add missing killer nullptr checks in JustDied hooks
2019-12-21 13:30:59 +01:00
jackpoz
68fa3091a2
Scripts/Misc:Code cleanup
2019-12-20 18:02:00 +01:00
Killyana
c5c46fed6a
Creature/Script: Fire Bomb
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Closes #23977
2019-12-20 17:26:04 +01:00
Killyana
9bed0aa8d8
Creature/Script: Toravon Frozen Orb Stalker
2019-12-20 16:53:01 +01:00
Killyana
26faca51cd
Spell: Move Crystal Spike aura to the cpp
2019-12-19 22:27:31 +01:00
Killyana
462b63957a
Spell: Move Shadow Trap aura to the cpp
2019-12-19 21:46:16 +01:00
Killyana
74f92d776b
Spell: Move Column of Frost & Mana Void to the cpp
2019-12-18 21:41:40 +01:00
Killyana
4d89da56c1
Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cpp
2019-12-16 21:17:10 +01:00
Keader
58b5ea9f95
Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a player
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Making Aokromes happy
2019-12-15 12:35:41 -03:00
Killyana
366ec08160
DB/Spawns: Rampart of skulls
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Closes #23966
2019-12-13 21:28:58 +01:00
Gildor
f661bc6c39
Scripts/VioletHold: Minor improvements ( #23961 )
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* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic
* Remove a pointless comment
suggested by shauren
* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz
* I supose Riztazz forgot add this to repeat every 3 seconds
2019-12-11 15:01:27 +01:00
ccrs
a58ed271c9
Scripts/PoS: a7a96d4 followup
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cause edge cases may exist
ty Aokromes
2019-10-27 02:28:28 +01:00
ccrs
fcbcb43b2b
Scripts/PoS: a7a96d4 followup
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we cant despawn all summons since vehicle spawn their passengers as regular summons
ty Aokromes
2019-10-24 10:51:27 +02:00
ccrs
40116f1025
Scripts/PoS: a7a96d4 followup
2019-10-23 17:39:25 +02:00
ccrs
a7a96d4271
Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
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also, never forgetti -->
¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
2019-10-23 17:29:34 +02:00
ccrs
8fd33dfd79
Build: fix nopch - add missing declaration
2019-10-23 14:06:17 +02:00
ccrs
d27fd717c1
Scripts/PoS: move boss_krickandick into new script definition
2019-10-23 12:53:46 +02:00
ccrs
a71c5f4c7f
Core/AI: 06443e3 followup
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cause its not "that" horrible
2019-10-21 16:43:39 +02:00
jackpoz
30823f9b79
Core/Misc: Fix C++17 build errors
2019-10-13 20:12:36 +02:00
ForesterDev
c03c88d0c0
Core/Defines: define UNIT_FLAG_SWIMMING ( #23630 )
2019-10-13 17:43:23 +02:00
Giacomo Pozzoni
fed030da19
Scripts/Kologarn: Fix "stuck in combat" issues ( #23866 )
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Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
2019-10-13 17:37:52 +02:00
Keader
a108f2ba61
Scripts/ICC: Fixed some issues with Rotface Oozes ( #23845 )
2019-10-04 09:35:22 -03:00
Keader
8210b4a539
Scripts/ICC: Fixed Death Plague (Frost Giant) ( #23847 )
2019-10-04 09:33:14 -03:00
Keader
34ee2effc8
Scripts/Forge of Souls: Fixed spell Soul Sickness ( #23843 )
2019-10-03 08:49:05 -03:00
Keader
16fde1ffad
Scripts/ICC: Fixed Tear Gas not getting removed of Abomination in phase change of PP ( #23846 )
2019-10-02 16:50:45 -03:00
Giacomo Pozzoni
ef694cc251
Scripts: Fix crossfaction combat issue ( #23818 )
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* Scripts/PitOfSaron: Fix Martin Victus combat in crossfaction groups
Fix Martin Victus attacking players in crossfaction groups because it was spawned as summon of the boss, triggering DoCombatInZone()
* Scripts/ForgeOfSouls: Fix guards combat in crossfaction groups
Fix Devourer of Souls guardians attacking players in crossfaction groups because they were spawned as summons of the boss, triggering DoCombatInZone()
* Scripts/Misc: Fix no PCH build
2019-09-28 15:45:25 +02:00
Killyana
8e3862cfbd
Instance/Script: Gorkun Ironskull & Martin Victus
2019-09-21 21:52:33 +02:00
Gildor
a392216d20
Scripts/Icecrown Citadel: Remove duplicated Spell enum ( #23810 )
2019-09-21 13:17:45 +02:00
Artamedes
88e74ac385
Scripts/PitOfSaron: Make sure ick stops moving when casting Explosive Barrage ( #23768 )
2019-09-06 21:47:34 +02:00
Artamedes
a17c83bde8
Scripts/PitOfSaron: Fix Krick sometimes stuck in combat after finish kill Ick ( #23767 )
2019-09-06 21:47:10 +02:00
Artamedes
876a848730
Scripts/Ulduar: Fix Stormcaller Brundir walking into walls ( #23755 )
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* Scripts/Ulduar: Fix Stormcaller Brundir walking into walls
* Cleanup and fix logic + review
* Review: remove autos
2019-09-06 20:09:47 +02:00
Treeston
23fd193e4e
Scripts/ICC: Professor Putricide no longer tries to add threat on units it cannot add threat on because of immunity flags. Instead, its AI manually controls the engagement state. Should close #23727 .
2019-08-30 01:04:11 +02:00
ForesterDev
448facc5e7
Core/Spells: Fixed warlock's Banish cancel if target was already banished ( #23697 )
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* Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also when the spell doesn't hit. (#17613 )
(cherry picked from commit 8ff5b35be1 )
# Conflicts:
# src/server/game/Spells/Spell.cpp
# src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
# src/server/scripts/Spells/spell_warlock.cpp
* Core/Spells: Fixed warlock's Banish cancel if target was already banished (#17614 )
(cherry picked from commit 4587b5d880 )
# Conflicts:
# src/server/scripts/Spells/spell_warlock.cpp
2019-08-23 19:24:56 +02:00
Keader
10f6e38185
nopch fix
2019-08-21 23:08:36 -03:00
Keader
cbc01f35b6
Core/Scripts: Proper fix Gal'Darah Puncture remove
2019-08-21 23:03:25 -03:00
Keader
1886507e7f
Fix nopch build
2019-08-20 06:35:02 -03:00
Keader
130a3859ec
Scripts/Gundrak: Fixed Puncture when Gal'darah die
2019-08-19 23:52:04 -03:00