Subv
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bfbf118e7e
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Fixed a typo
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2012-02-14 20:43:44 -05:00 |
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Subv
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6119254fce
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Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
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2012-02-14 20:12:49 -05:00 |
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Subv
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15a2acfb52
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Core/AuctionHouse: Updated CMSG_AUCTION_SELL_ITEM to allow new 3.3.5a features.
Patch by Kiddie.
closes #2970
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2012-02-14 20:12:23 -05:00 |
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Subv
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1090f84ebf
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Merge pull request #5243 from Trista/master
Achievement: Volunteer's Work
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2012-02-14 16:50:27 -08:00 |
|
Shauren
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65d269f6de
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Core/Spells: Allow dead players as valid objects for RaiseDeadObjectCheck (enables Raise Dead on players that have not yet released spirit)
TODO: Allow all corpses
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2012-02-15 00:46:08 +01:00 |
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Subv
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45910d613f
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Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
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2012-02-14 18:21:23 -05:00 |
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Subv
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c53d722aa2
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Core/Collision: Models with flag MOD_M2 (mostly trees, among some other objects) should not be taken into account for LoS checks, this check does not apply to gameobjects (yet)
closes #3495
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-14 18:19:40 -05:00 |
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Manuel Carrasco
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60adf066d9
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Core/Unit: Solved issues with neutral creatures that were being attacked when they should not be.
Thanks to Subv for the tweaks!
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2012-02-14 17:51:28 -03:00 |
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Go6o
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c8d9e30d6e
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Volunteer's Work - fix by Vincent-Michael
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2012-02-14 21:51:54 +02:00 |
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Subv
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7d30b061f0
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More compiler error fixes
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2012-02-14 14:06:31 -05:00 |
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Subv
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104674e269
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Fixed some remaining compile errors
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2012-02-14 13:57:03 -05:00 |
|
Subv
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ded43242eb
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Fixed build
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2012-02-14 13:53:33 -05:00 |
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Subv
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f8df838db9
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Fixed build, thanks Amit86 for noticing
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2012-02-14 13:47:35 -05:00 |
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Subv
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d55126aacb
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Core/Spells: Revert erroneous interruption added in 5ea49613d2 - more research required
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2012-02-14 13:14:51 -05:00 |
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Subv
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12d0e88346
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Core/Battlegrounds: Fix Ring of vallor pillar at arena start
author: @p0ody
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2012-02-14 13:00:08 -05:00 |
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Subv
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8a72aede16
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Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-14 12:46:26 -05:00 |
|
Kandera
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3d9ff95177
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fix issue with seasonal quests
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2012-02-14 09:03:34 -05:00 |
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Subv
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d790adefe0
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Codestyle: Renamed some variables to fit codestyle
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-12 20:10:09 -05:00 |
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Subv
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06df126bd0
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Core/Loading: Speedup on the creature loading code
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-12 17:34:41 -05:00 |
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Subv
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5ea49613d2
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Core/Spells: Spell casts should be interrupted if the target goes out of LoS.
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-12 15:30:16 -05:00 |
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Subv
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836459ef0e
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Extractors: Do not show a warning in the vmap extractor when a model fails to load to avoid confusion
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2012-02-12 12:45:45 -05:00 |
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Subv
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a7f6c4f558
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Fixed the logic on my last commit
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2012-02-12 08:41:59 -05:00 |
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Subv
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b0bcf1f67c
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Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0
closes #5197
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-11 21:47:00 -05:00 |
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Subv
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d3a510957e
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Codestyle: Renamed some battleground variables and changed some other things to fit codestyle
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2012-02-11 19:44:10 -05:00 |
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Subv
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d0110dae9d
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Merge pull request #5193 from Souler/master
Dalaran Sewers Arena waterfall issue
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2012-02-11 16:28:38 -08:00 |
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Subv
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0d77ae8fc1
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Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
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2012-02-11 19:23:40 -05:00 |
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Subv
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ff9830c18d
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Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Refactored some code
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-11 19:23:18 -05:00 |
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Matthew Goff
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b0145e3b39
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Core/Quests: Correct use of parenthesis in IsAutoComplete and IsAutoAccept
Closes #5195
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2012-02-11 22:26:53 +00:00 |
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Souler
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491c25ddc5
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Core/Arenas/Dalaran Sewers: Add warning before fully activating the waterfall
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2012-02-11 21:08:26 +01:00 |
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Pitcrawler
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6bb7f15092
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DB/NPCs: Remaining Grizzly Hills gossips
Scripts|SAI: Convert npc_kingdom_of_dalaran_quests to SAI
Closes #4845
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2012-02-11 20:01:06 +00:00 |
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Nay
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605d3ffa52
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Copy paste is bad, mkay?
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2012-02-11 19:51:03 +00:00 |
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Nay
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5c62fd1d6a
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Core/Db/Conditions: Add conditions for world state and phasemask
CONDITION_WORLD_STATE - 11 - index - value - 0
CONDITION_PHASEMASK - 26 - value - 0 - 0
Idea by @LiMCrosS
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2012-02-11 19:46:41 +00:00 |
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Subv
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f3802488ff
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Core/Collision: Missing a negation operator in Ring of Valor
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2012-02-11 14:28:25 -05:00 |
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Subv
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0e57de54fb
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Battleground/Collision: Fixed the DS waterfall and RV pillar glitches
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2012-02-11 13:47:43 -05:00 |
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Subv
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231b849ac4
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Fixed build
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2012-02-11 11:05:37 -05:00 |
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Subv
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5d93b33f0f
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Fixed codestyle from last commit
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2012-02-11 10:53:33 -05:00 |
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Subv
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c5e2e189de
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Core/Conditions: Allow to set SAI conditions to both the invoker and the object using ConditionTarget column.
ConditionTarget 0 = invoker
ConditionTarget 1 = object
Signed-off-by: Subv <s.v.h21@hotmail.com>
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2012-02-11 10:49:28 -05:00 |
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QAston
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784d58c023
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Core/Db/Conditions: Add new condition types:
- CONDITION_OBJECT_ENTRY
- CONDITION_TYPE_MASK
- CONDITION_RELATION_TO
- CONDITION_REACTION_TO
- CONDITION_DISTANCE_TO
- CONDITION_ALIVE
- CONDITION_HP_VAL
- CONDITION_HP_PCT
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2012-02-11 15:17:33 +01:00 |
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Subv
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a3e739e726
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Merge pull request #5178 from Kazt/master
Edit source files to represent the recent changes in the extractors (v4.00 2012_02) to avoid confusion with old extractors (v3.00 2010_07)
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2012-02-10 15:56:56 -08:00 |
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QAston
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9d455c1e6f
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Fix build with GCC (it seems like it doesn't allow using references to temporary objects).
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2012-02-11 00:15:05 +01:00 |
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QAston
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ce4a4ffe50
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Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
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2012-02-10 23:42:08 +01:00 |
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Ka0z
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6627fe7203
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Core/Collision: Edit source files to represent the recent changes in the extractors (v4.00 2012_02) to avoid confusion with old extractors (v3.00 2010_07)
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2012-02-10 18:40:05 -03:00 |
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Shocker
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8c2526e7d0
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Core/Misc: Avoid some redundant checks in Player::ResetTalents
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2012-02-10 22:08:13 +02:00 |
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QAston
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46b9942f97
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Core/Db/Conditions: remove ConditionValue2 parameter CONDITION_SPELL which was used for checking if player doesn't have spell and use NegativeCondition parameter instead.
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2012-02-10 18:49:40 +01:00 |
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Nay
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ed3e5d816a
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Core/Db/Conditions: CONDITION_NOITEM and CONDITION_NO_AURA became deprecated with NegativeCondition
Wiki updated.
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2012-02-10 16:32:26 +00:00 |
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QAston
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586a76e3a0
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Core/Db/Conditions: Add 3rd parameter to CONDITION_ITEM so it can now perform a check if item exists in bank aswell as in equipment.
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2012-02-10 16:47:58 +01:00 |
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Shauren
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05b18ca9ba
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Scripts/Icecrown Citadel: Attempt to fix Sindragosa spawning
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2012-02-10 16:44:02 +01:00 |
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Shauren
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9155d21b64
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Scripts/Icecrown Citadel: Fixed crash in spell_frostwarden_handler_order_whelp
Closes #5129
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2012-02-10 16:40:02 +01:00 |
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QAston
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f2f1150761
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Fixed build.
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2012-02-10 15:43:19 +01:00 |
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QAston
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676151f6ac
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Core/Db/Conditions: Don't use ConditionValue3 as a reference id for template conditions - ConditionTypeOrReference serves this purpose.
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2012-02-10 15:30:33 +01:00 |
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