Shauren
0a2a96efaa
Core/PacketIO: Validate utf8 in every client packet
2020-03-15 14:28:29 +01:00
Gildor
43adbfb459
Core/Spells - DK: Fix Icy Clutch dispel ( #24289 )
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Closes #24269
Patch 3.2.0 (04-Aug-2009): Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
2020-03-14 18:13:43 -03:00
Rushor
f488c36154
Scripts/BlackfathomDeeps: Morridune will now start his pathaction again. ( #24298 )
2020-03-14 22:02:15 +01:00
Killyana
a40b742c3a
Typo
2020-03-14 16:20:35 +01:00
Killyana
1af1e88037
Instance/Script: Fix blackfathom deeps event, use the correct spawn positions and number of creatures
2020-03-14 16:14:41 +01:00
Rushor
71f53104c3
Scripts/BlackfathomDeeps: Summons of Blackfathom Deeps Events will now attack again. ( #24285 )
2020-03-14 15:58:45 +01:00
sirikfoll
47c49c3912
Core/Reputation: Fix Oracles/Frenzyheart not being set to war properly
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Closes #9469
2020-03-13 18:15:45 +01:00
sirikfoll
7a4409b51f
Creature/Script: npc_ruby_emerald_amber_drake
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Closes #24220
2020-03-13 16:55:26 +01:00
Rushor
3ddc6e70df
Spell/Script: Spawn Blood Pool
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Closes #23878
2020-03-13 16:21:23 +01:00
Rushor
5e6f55381a
Spell: Emerald Drake, Dream Funnel
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Closes #24219
2020-03-13 16:02:07 +01:00
Shauren
425f588525
Core/PacketIO: Updated and enabled CMSG_WORLD_TELEPORT (GM opcode)
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(cherry picked from commit 7632e11825 )
2020-03-12 17:10:13 +01:00
ForesterDev
af6d207add
Core/PacketIO: update some combat packets to new system ( #24236 )
2020-03-12 17:06:15 +01:00
jackpoz
96df3b7adb
Core/Scripts: Show a message when aborting because two scripts have the same registered name
2020-03-09 20:08:26 +01:00
jackpoz
0ddee8a4a0
Core/Common: Allow to show a message when aborting
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Add a new ABORT_MSG macro that allows to show a formatted message before stopping the executable
2020-03-09 20:06:13 +01:00
jackpoz
49e77d7c9e
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
2020-03-07 23:18:21 +01:00
Giacomo Pozzoni
c7974bdf90
Core/Combat: Improve sanctuary combat stop ( #24266 )
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Stop combat when a Player moves to a Sanctuary area only if there is any PvP combat (it would be nice to keep PvE combat but that's still an issue)
2020-03-07 18:08:30 +01:00
Sorikoff
41d80f2d43
Scripts/Ebon Hold: Improve cosmetics for q. The Gift That Keeps On Giving ( #24223 )
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* Scripts/Ebon Hold: Improve cosmetics for q. The Gift That Keeps On Giving
* Improve cosmetics for q. The Gift That Keeps On Giving
* Fixes
* Fix
* Rename 9999_99_99_99_world.sql to 2020_03_07_03_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-03-07 16:17:00 +01:00
Keader
9e87c60a39
Core/Spells: Pets need reset cooldown when summoned ( #24063 )
2020-03-07 16:01:42 +01:00
Shauren
f06ac0fedb
Build: Work around internal compiler errors in VS 2019 with dynamic build and PCH
2020-03-06 19:09:29 +01:00
Shauren
e10313b380
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any non-map-default light can now be overriden!
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Closes #24250
2020-03-06 17:44:10 +01:00
Shauren
c5226aec41
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
2020-03-05 21:14:32 +01:00
Giacomo Pozzoni
0752584856
Core/Database: Fix build with Maria DB on some distros ( #24248 )
2020-03-05 20:16:49 +01:00
Giacomo Pozzoni
d1080af8db
Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles ( #24232 )
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* Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles
* Added missing includes
* Update Object.cpp
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-03-04 20:59:04 +01:00
jackpoz
16ccc17621
Core/PathFinding: Fix mmaps raycast without hit
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Update Z coordinate of end position when casting a mmap raycast that doesn't hit the target
2020-03-03 21:39:01 +01:00
Shauren
3048203855
Core/DBLayer: Use std::variant's stored type instead of relying on our own separate enum for prepared statement parameters
2020-03-02 22:51:18 +01:00
jackpoz
69809d1203
Core/AI: Fix remaining charming issue
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Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on)
2020-03-02 20:43:52 +01:00
Giacomo Pozzoni
817ae5bca6
Core/AI: Allow creatures to evade ( #24221 )
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* Core/AI: Allow creatures to evade
Revert changes that didn't allow creatures to evade anymore no matter how hard a script would try
* PArtially revert 163f44c1b0
2020-03-02 20:17:47 +01:00
Shauren
5b0a32d164
Core/DBLayer: Refactor PreparedStatement class to not depend on MySQLPreparedStatement
2020-03-02 19:40:59 +01:00
daMaex
ce449f6b53
Core: build on aarch64 with gcc ( #24216 )
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* build on aarch64 with gcc
* Core/aarch64: readability on preprocessor macro
* Core/aarch64: TC C++ codestyle adjustment
2020-03-01 20:16:57 +01:00
NoName
6067a99632
Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ( #24178 )
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* Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players
Closes ##23203 and also reverts 9a1282a
thnx to xvwyh
* Make it optional
2020-03-01 20:15:54 +01:00
jackpoz
9ba4694ff2
Core/Misc: Fix build
2020-03-01 19:23:48 +01:00
Giacomo Pozzoni
ddf2f60c13
Core/AI: Make charmed creatures follow their owner ( #24195 )
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* Core/AI: Make charmed creatures follow their owner
* Follow the charmer only when applying the charm
* Make SmartAI follow the charmer
2020-03-01 13:31:13 +01:00
Ujp8LfXBJ6wCPR
3ebcb71c3d
Replace MySQL prepared statement union with std::variant ( #24158 )
2020-02-29 17:14:15 +01:00
Ujp8LfXBJ6wCPR
a933ba6015
Modernize codebase with Clang-Tidy range based loops ( #24165 )
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Manual expansion of auto types into "typed types"
2020-02-29 13:22:51 +01:00
Ujp8LfXBJ6wCPR
fb75a958f0
Part1: Modernize codebase with Clang-Tidy range based loops ( #24164 )
2020-02-29 13:20:05 +01:00
Sorikoff
2b14b720da
Scripts/Ebon Hold: Bloody Breakout ( #24126 )
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* Scripts/Ebon Hold: Bloody Breakout
* Scripts/Ebon Hold: Bloody Breakout (part 2)
* Improvements
* Fail quest
* Spacing
* Update 9999_99_99_99_world.sql
* Update 9999_99_99_99_world.sql
* Rename 9999_99_99_99_world.sql to 2020_02_28_04_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-02-28 20:29:08 +01:00
ForesterDev
ffede34ba9
Core/Misc: Moved CanSpeak() method to WorldSession class ( #24209 )
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* Core/Misc: Moved CanSpeak() method to WorldSession class
(cherry picked from commit 93aa30f447 )
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Server/WorldSession.cpp
* fix merge conflicts
2020-02-28 19:53:35 +01:00
Giacomo Pozzoni
c0676a48f7
Core/PathFinding: Add support to WorldObject pathfinding ( #24207 )
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* Core/PathFinding: Add support to WorldObject pathfinding
* Handle Unit* specific code
* Fix some wrong const
* Fix no-pch build
2020-02-28 19:31:55 +01:00
Giacomo Pozzoni
6443e518cf
Core/PathFinding: Return raycast hitpoint when specifying straightLine ( #24206 )
2020-02-28 19:29:58 +01:00
ForesterDev
f6e6baa293
Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system ( #24200 )
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* Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system
* Change int32 to uint32
2020-02-28 19:29:05 +01:00
ForesterDev
71a01c75ca
Core/Server: improve timestamp format output for large time values ( #24193 )
2020-02-28 19:24:33 +01:00
ForesterDev
5cfce94619
Core/DynamicInfo: rename some parameters according packet definitions ( #24192 )
2020-02-28 19:23:20 +01:00
Ovah
6cbfda2fce
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates ( #24190 )
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* Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates
* pacified units should only have their melee attacks blocked as counterpart to silence mechanics
* Core/Spells: removed unnecessary attack stop call from pacify aura effect handler
2020-02-28 19:22:25 +01:00
Rushor
0583445c05
Scripts/Gameobject: Move Orb of Command script to SAI. ( #24189 )
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* Scripts/Gameobject: Move Orb of Command script to SAI.
* Scripts/Gameobject: Move Orb of Command script to SAI.
* Rename 2020_12_23_00_world.sql to 2020_02_28_03_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-02-28 19:21:50 +01:00
NoName
40542f01e3
Core/Movement: Implement MoveSplineFlag::Enter_Cycle ( #24049 )
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by xvwyh
#22448
2020-02-28 19:03:52 +01:00
jackpoz
3b0a89a2ea
Tools/MMaps: Fix strange paths in Blackfathom Deeps
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Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.
2020-02-26 21:06:39 +01:00
daMaex
cbe765df7a
Core: Build on ARM64 - Raspberry Pi (preferable 4) ( #23885 )
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* build again on aarch64
* include mm_malloc header instead of defining self
2020-02-23 22:37:02 +01:00
jackpoz
7a57029d8f
Core/Movement: Add support to cyclic splines to GenericMovementGenerator
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GenericMovementGenerator sets the _duration to the return value of spline.Launch(). For cyclic splines, this is the duration of 1 single cycle, while the spline itself never ends.
To support this edge case in GenericMovementGenerator we just never update the _duration timer for cyclic splines.
2020-02-23 22:07:40 +01:00
ForesterDev
69231581e4
Core/Server: correct timestamp format for shutdown/restart notification broadcasts ( #24181 )
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* Core/SmartScripts: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER
* Core/Server: correct timestamp format for shutdown/restart notification broadcasts
* remove unexpected changes
* move enum from Common to Util
* Use enum class instead of enum
* Fix width for seconds 0 to 9
2020-02-22 21:31:37 +01:00
ForesterDev
c65ba35269
Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER ( #24146 )
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* Core\SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER
* Change the invoker of action to any worldobject
* Revert "Change the invoker of action to any worldobject"
This reverts commit 2e15f72585 .
* Add dbc-validations for new actions
* Use GetBaseObject() instead of Creature* for new actions. Add debug-logging
2020-02-22 21:11:14 +01:00