Ovahlord
0a991df443
Core/Auras: cff762da69 followup
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thanks to @meji46 for the headsup
2021-09-30 11:41:47 +02:00
Ovahlord
cff762da69
Core/Spells: apply the invisibility screen effect only for generic invisibility effects
2021-09-27 10:05:25 +02:00
Ovahlord
032b1ed2cd
Core/Spells: Blood Shield will now only proc while Blood Presence is active
2021-09-23 23:12:18 +02:00
Ovahlord
cad75cdaf3
Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated
2021-09-23 03:10:42 +02:00
Ovahlord
53435263e1
fixed build
2021-09-22 21:38:50 +02:00
Ovahlord
4b3302422f
Scripts/Westfall: fixed a possible crash when the westfall stew has been spawned via db (dirty db data)
2021-09-22 20:54:54 +02:00
Ovahlord
5e677b876b
Core/Spells: restored the old logic when determining when to add additional haste based ticks
2021-09-19 14:36:01 +02:00
Ovahlord
069684ffa5
Core/Spells: SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK will no longer affect spell haste when its amount is too extreme to fix several exploits with instant cast auras causing haste affected dots and hots dealing insane amounts of damage
2021-09-19 14:33:02 +02:00
Ovahlord
0ef4e66c1d
make CI happy
2021-09-19 10:21:44 +02:00
Ovahlord
562e638a65
Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras
2021-09-18 23:34:15 +02:00
Ovahlord
6c7e2830c1
Core/Spells: fixed a possible null divider crash for spells with a periodic interval of 0 caused by exceptionally high haste and spell mod values
2021-09-18 23:25:33 +02:00
Ovahlord
949f92e0a1
Core/AI: ported charm updates from 335
2021-09-16 16:48:07 +02:00
Ovahlord
346ffe6e91
Scripts/Stratholme: updated Balnazzar's encounter to Cataclysm and corrected the visual appearance of the risen crusaders
2021-09-13 13:29:43 +02:00
Ovahlord
e2f388fc39
DB/Gilneas: respawned Bloodfang Worgen and tied some creatures to the correct terrain swap map for correct pathfinding and line of sight
2021-09-12 14:52:45 +02:00
Ovahlord
b03fe81f68
Revert "Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula"
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This reverts commit 1b91ed5424 .
2021-09-11 18:16:18 +02:00
Peter Keresztes Schmidt
d271e59818
Dep/fmt: Upgrade to 7.1.3 ( #26816 )
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Printing enum values as integers was broken before 7.1.0.
Upgrade the library so we include commits
20d4f2e836
86287b8d56
which fix the issue.
2021-09-11 17:14:20 +02:00
Ovahlord
1b91ed5424
Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula
2021-09-11 17:13:03 +02:00
Ovahlord
de82b464c8
Core/Spells: greatly simplify Runic Empowerment
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Sniffs have shown that there is no energize spell being involved in the activation. Probably because the activate spell effect does not care about fully depleted runes so we now can slim it all down by alot
2021-09-11 14:10:53 +02:00
Ovahlord
c6fd91cd1d
Core/Spells: Runic Empowerment will now only select runes which have a base rune that can be activated
2021-09-11 12:33:23 +02:00
Ovahlord
52f45202d8
Core/Spells: Blood Rune activation no longer can activate Death Runes
2021-09-11 12:29:40 +02:00
Ovahlord
7180345f32
Core/Spells: reworked Runic Empowerment's rune selection logic. Instead of just picking any random rune that's on cooldown, it will now only proc for a rune type that is fully depleted, which means that both runes of the same type must be on cooldown
2021-09-11 11:19:42 +02:00
Ovahlord
93a252868d
Core/Packets: converted CMSG_DESTROY_ITEM to packet class
2021-09-11 11:16:25 +02:00
Ovahlord
ab194c1322
fixed a warning
2021-09-10 16:55:15 +02:00
Ovahlord
2a50d36e2d
fixed nopch build
2021-09-10 13:47:30 +02:00
Ovahlord
208e0b35f6
Core/Packets: converted CMSG_TRANSMOGRIFY_ITEMS to packet class
2021-09-10 13:40:06 +02:00
Ovahlord
532b489ffa
Core/Packets: 413a94f4b0 followup. No longer inline initialize optional members in VendorItem struct
2021-09-10 10:24:58 +02:00
Shauren
f768ac2341
CI: Remove git tagging from build scripts
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(cherry picked from commit 9e840da13e )
2021-09-10 10:22:21 +02:00
Shauren
d255fb3dbd
Build: Fixed branch name displayed by appveyor binaries
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(cherry picked from commit 85671f20d8 )
2021-09-10 10:22:18 +02:00
Shauren
1d9d14e3f5
CI: Update boost version used on appveyor
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(cherry picked from commit 05f188ae2b )
2021-09-10 10:21:57 +02:00
Ovahlord
413a94f4b0
Core/Packets: reduce size of vendor inventory packets by not sending extended cost Ids when there is none being used
2021-09-10 10:17:12 +02:00
Ovahlord
d8753ef5d7
Core/Vendors: allow players to interact with vendors that do not have any items to sell
2021-09-10 10:04:14 +02:00
Ovahlord
c2be4c4a86
Misc: fixed issues discovered by static analysis
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closes #290
2021-09-10 09:56:49 +02:00
Ovahlord
60c68dacca
Core/Spells: moved avoidance bonus handling to Unit::SpellDamageBonusTaken as it does affect all area attacks instead of periodic auras only
2021-09-01 21:26:12 +02:00
Shauren
8c8111976a
Build: Replace git describe with more script friendly alternative, git rev-parse and git diff-index
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(cherry picked from commit 29659b4192 )
2021-09-01 20:33:59 +02:00
Shauren
21e7ffe1b7
Core/Misc: Fix windows nopch build
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Closes #25363
2021-09-01 20:33:48 +02:00
Ovahlord
3506dae653
Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura
2021-08-30 19:24:36 +02:00
Keader
f27c4609fc
Scripts/Black Temple: Removed Illidari Council Enconter Frame
2021-08-30 18:05:08 +02:00
UltraNix
50d0bf915e
Core/Maps: initialize vmapZ offset in Map::GetAreaId with the given z offset to retrieve the correct area Id with spawning things inside of WMOs that have their own area data
2021-08-30 17:34:49 +02:00
Ovahlord
7ac3d6fca9
Core/Players: Worgen will now transform into their altered form at engage instead of at dealing or taking damage
2021-08-29 18:36:33 +02:00
Ovahlord
a5caf1af95
Core/Units: removed now unused attacker argument from Unit::GetUnitCriticalChanceTaken
2021-08-29 02:13:16 +02:00
Ovahlord
fd815dfe33
Core/Units: remove an incorrect check for SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER from Unit::GetUnitCriticalChanceTaken as that aura is only being involved for increasing crit chance values for spells with a class mask value
2021-08-29 01:52:39 +02:00
Ovahlord
01dad8b74e
Core/Spells: Eclipse states will no longer proc while the druid has no balance specialization active
2021-08-29 00:59:51 +02:00
Ovahlord
432e57b064
Core/Spells: fixed damage formula for bear form's Maul
2021-08-29 00:34:17 +02:00
Ovahlord
4c6cfee2dd
Core/Units: normalize melee damage while in bear or cat form
2021-08-29 00:19:06 +02:00
Ovahlord
a3a7a9b181
Core/Spells: Blood Shield will now only use effective healing for its shield calculation
2021-08-28 23:34:52 +02:00
Ovahlord
cfc3f25b46
Core/Spells: corrected multiple effect value calculations for procs that should use effective healing values instead of raw healing
2021-08-28 23:05:43 +02:00
Ovahlord
1ba6fc1a6a
Core/Spells: fixed Warlocks's Decimation talent
2021-08-28 15:44:05 +02:00
Nyr
bfad2b7027
Core/Spells: corrected Ids of triggered spells inDemon Soul's spell script ( #289 )
2021-08-28 15:07:51 +02:00
Ovahlord
7fcb1c03da
Correct script name added in 9616582b05
2021-08-28 15:05:24 +02:00
Ovahlord
9616582b05
Core/Spells: load BonusCoefficient into SpellInfo and use it for Goblin's Rocket Barrage Racial spell damage calculation
2021-08-28 15:01:28 +02:00