Shauren
0d9136f764
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-10 00:37:33 +02:00
Shauren
a78aa3cf4e
Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to final buffer and removed UpdateMask class
2016-07-10 00:11:19 +02:00
Shauren
be461280d2
Build fix
2016-07-06 10:44:43 +02:00
Shauren
9958af7095
Core/Items: Optimize allowed item spec check for quest rewards from QuestPackageItem
2016-07-06 09:38:17 +02:00
Shauren
f7883bd525
Core/Transmog: Implemented transmog collection and updated transmog handling
2016-07-05 22:07:35 +02:00
Shauren
2ad96f06f0
Core/PacketIO: Updated quest packets
2016-06-24 23:12:03 +02:00
Shauren
49d0823b70
Core: Update to 7.0.3.21963
2016-06-18 17:38:44 +02:00
Shauren
f6637439f4
Core/Items: Updated max durability calculation
2016-06-18 16:23:55 +02:00
Shauren
6226f04caf
Core/PacketIO: Updated query opcodes
2016-06-07 19:56:40 +02:00
Shauren
fa1c499150
Core/PacketIO: Fixed starting spline movement with 0 length segments
2016-06-02 18:55:42 +02:00
Shauren
c95f4a5070
Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796
2016-05-30 23:49:35 +02:00
Shauren
df6d557a4d
Core/Entities: Updated updatefields to 7.0.3.21414
2016-05-20 23:50:20 +02:00
Shauren
70102f32fe
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
2016-05-20 23:49:53 +02:00
Shauren
885d9b53c3
Core/DataStores: Updated dbc/db2 to 7.0.1.20994
2016-05-20 23:48:48 +02:00
Shauren
5c2c9a684f
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
2016-05-20 23:46:17 +02:00
Shauren
c75fcbe20b
Core/Achievements: AchievementMgr refactoring
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* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
2016-05-07 01:16:29 +02:00
Naios
89a3fc2167
Core/Scripting: Fix loading of spell/aurascripts
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* Broken since 9cc97f226d
* There is still a crash when using lazy unloading which I
will fix in a later commit (this commit should fix at least
the static build and normal usage of the dynamic build).
* Closes #16948
(cherry picked from commit 410cf0dd05 )
2016-04-12 15:43:27 +02:00
Naios
9cc97f226d
Core/Game: Rewrote the ScriptMgr to support script reloading.
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671 .
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
2016-04-11 21:14:00 +02:00
Naios
59e3cf82ac
Core/Game: Move scheduled map scripts counter methods into MapManager
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* Since those have nothing to do with core scripts and are
not wished inside the ScriptMgr
2016-04-11 20:07:24 +02:00
Incorrect
f8d5031fca
Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
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Closes #16416
(cherry picked from commit cc3ae640a4 )
2016-04-02 19:32:03 +02:00
Aokromes
8ea8de42ea
Core/Misc: Fix log
2016-04-01 04:37:20 +02:00
DDuarte
7f8cd123c4
Core/PacketIO: Properly send normalized realm names
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Ref #14949
2016-03-28 23:10:44 +01:00
Naios
329225b40d
Core/Game: Move singleton instances into compilation units
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* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
2016-03-11 18:35:49 +01:00
Shauren
d47f23ef7c
Merge pull request #16404 from Lopfest/6.x
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Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT can now be used in waypoint_scripts
2016-03-08 08:25:58 +01:00
ariel-
3a7f311547
Core/Conditions: fix a memory leak for CONDITION_SOURCE_TYPE_TERRAIN_SWAP
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Reported by Aokromes.
2016-03-02 23:31:22 -03:00
Lopfest
facdc62b43
Merge remote-tracking branch 'upstream/6.x' into HEAD
2016-02-20 23:59:56 +01:00
Shauren
db0b8bf24e
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
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Note: Extracting maps is required
2016-02-02 19:13:04 +01:00
Lopfest
d43d010f29
Core/Scripts: added loading error message for SCRIPT_COMMAND_PLAY_ANIMKIT
2016-01-26 21:03:59 +01:00
Shauren
3cd3184394
Core/Quests: Implemented new quest objective types
2016-01-19 20:12:09 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Software Engineer
0d8b5c2142
Server/ObjectMgr: Added Error Log And Server Shutdown At ID Overflow
2015-12-16 18:55:01 +01:00
Shauren
c488fb219a
Core/Creatures: Implemented automatic detection of trigger models, their order in creature_template no longer matters
2015-12-05 18:47:35 +01:00
Carbenium
a1df148182
Missed change
2015-11-14 16:27:51 +01:00
Carbenium
e8ea7b5ede
Core/Player: Fix wrong format specifier in a log message
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(introduced in 230e820898 )
2015-11-14 16:17:07 +01:00
Carbenium
230e820898
Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::Create
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* Add error log for duplicated aura entries in creature_(template_)addon
(cherry picked from commit c5f635b689 )
Conflicts:
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Globals/ObjectMgr.cpp
2015-11-14 04:22:42 +01:00
Carbenium
4ea7e707f7
Core/ObjectMgr: Disable not linked graveyard error log for zoneId == 0
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(cherry picked from commit 52394eb93c )
Conflicts:
src/server/game/Globals/ObjectMgr.cpp
2015-11-09 23:51:41 +01:00
Naios
b7b49fe35f
Core/Globals: Use std::string rather than char* to pass script names around.
2015-11-04 20:52:13 +01:00
Shauren
52d5de1a7f
Core/Conditions: Phase condtion changes
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* SourceGroup defines which phase should the condition affect
* SourceEntry limits the area of the phase (alternatively 0 means all areas)
2015-10-25 00:22:21 +02:00
Shauren
aaaa1c3441
Core/World: Store account id in CharacterInfo to reduce the amount of database queries
2015-10-05 15:06:27 +02:00
Shauren
cd27fd38b9
Core/Maps: Moved corpse management to map level
2015-09-28 17:20:27 +02:00
Shauren
f1b047b826
Core/Taxi: Further improvements
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* Updated segment distance calculations - now selected path fully matches clientside preview
* Fixed building sOldContinentsNodesMask to also include any new taxi node added in future
* Implemented filtering possible hops when searching for shortest path by faction (and in future PlayerCondition)
* Changed ObjectMgr::GetNearestTaxiNode to filter faction nodes by flags instead of mount display
2015-09-19 16:44:33 +02:00
Shauren
04de58c8d3
Core/Players: Changed multi-segment taxi paths to fly nearby
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flight masters along the way, not directly through them
* Taxi cost on multi-segment paths is now charged per segment when it is started
Cherry-picked from commit 2056961aae (+fixes)
2015-09-13 17:23:37 +02:00
Shauren
8a8ab0b4b6
Core/DataStores: Updated DBC and DB2 structures to 6.2.2.20444
2015-09-07 18:03:33 +02:00
Shauren
b564c10b13
Core/Players: Implemented serverside validation of reserved/profane names
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Closes #15357
New library dependency: Boost.Regex
2015-08-30 00:17:08 +02:00
Shauren
65dbc7082a
Core/DBLayer: Optimized prepared statement query results by eliminating unneeded buffer copies
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* Improved error logs for using incorrect Field getters to also include table name, field name and field index.
2015-08-26 17:00:26 +02:00
Vincent-Michael
8aa55a0b57
Core/Misc: Update game creature template locale in simple system
2015-08-01 11:58:14 +02:00
Duarte Duarte
21a70dbab0
Merge pull request #15145 from pete318/runeforging6x
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[6.x] Core/Spell: Learn DK runeforging skill, when receving the spell book ability.
2015-07-28 11:16:06 -07:00
Vincent-Michael
2e586bc520
Core: Header cleanup in game/*/*.cpp
2015-07-25 20:18:42 +02:00
pete318
ef387cb6ff
Implement correction from 3.3.5 into 6.x for runeforging skill learnt from
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Death Knight quest.
2015-07-22 15:59:48 +01:00
Shauren
a22e4e121a
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
2015-07-21 00:33:36 +02:00