Commit Graph

163 Commits

Author SHA1 Message Date
jackpoz
1083dbb993 Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get* 2014-05-20 21:21:33 +02:00
Shauren
f9c7bb4171 Partially revert f296095191 "Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic."
Visual studio does not support constexpr
Made semicolon after "Prepare*Script" mandatory - workaround for dumb IDEs inserting extra indentation level after newline
2014-05-18 12:50:10 +02:00
Praetonus
f296095191 Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic.
-Fix warnings from -Woverflow on implicit constant conversion.
-Fix warnings from -pedantic.
-Fix warnings from -pedantic.
-Fix warnings from -Wformat.

Two minor changes in addition :

-Replace a defined value equal to 2^31 - 1 by std::numeric_limits<int>::max().
-Remove useless null-check on pointer returned by new. New doesn't returns nullptr on failure, it throws std::bad_alloc.
2014-05-15 21:32:47 +02:00
Dehravor
24ae6a6802 Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
jackpoz
2585e799f9 Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
2014-04-25 21:19:30 +02:00
jackpoz
fb6365ac68 Core/Misc: Check GetVictim() for NULL before dereferencing it
Add additional NULL checks all around the code before dereferencing GetVictim() result.
Keep in mind UpdateVictim() result has nothing to do with GetVictim() result and the caller shouldn't assume anything about GetVictim() based on UpdateVictim().
2014-04-20 00:38:25 +02:00
jackpoz
8ca6371793 Core/Misc: Ensure GetVictim() returns a valid reference when expected
Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
2014-04-19 21:48:22 +02:00
jackpoz
0930482fa4 Core/Misc: Fix uninitialized values
Fix Position members not being always initialized.
Valgrind log:
 at : Position::NormalizeOrientation(float) (Object.h:388)
 by : Position::SetOrientation(float) (Object.h:315)
 by : Position::Relocate(Position const&) (Object.h:310)
 by : spell_ulduar_stone_grip::spell_ulduar_stone_grip_AuraScript::OnRemoveVehicle(AuraEffect const*, AuraEffectHandleModes) (boss_kologarn.cpp:592)
2014-04-02 20:42:46 +02:00
Vincent-Michael
0b615ec159 Scripts/Misc: Small code optimizations 2014-03-29 20:58:49 +01:00
jackpoz
8c44259fae Core/Misc: Fix some static analysis issues
Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
2014-03-27 21:43:59 +01:00
jackpoz
6dcd8c8545 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior

Please ensure EventMap is never used with event id set to 0 or those events will never execute.
2014-03-22 14:54:32 +01:00
Vincent_Michael
46e1b93c2b Scripts: A lots of changes here and there (maybe useless?!?) 2014-01-23 22:54:01 +01:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
jackpoz
64b42c75d2 Scripts/Misc: Code cleanup
Remove some NULL checks not needed anymore after 3744c14184 .
Fix an invalid Creature to TempSummon cast.
2013-12-30 23:36:49 +01:00
jackpoz
3744c14184 Scripts/Misc: Ensure Creatures are in instances when required
Create ScriptedAIs that require a InstanceScript reference only if the InstanceScript exists, so if these Creatures are in an instance. ScriptedAIs that don't require a InstanceScript reference have not been modified.
This fixes many possible NULL dereference crashes happening when spawning a scripted Creature outside of an instance.
Fixed a GetOwner() and a ToPlayer() NULL dereference crashes too.
2013-12-29 01:19:52 +01:00
Malcrom
fe95371d9a Core/Scripting: Replace casted with cast as casted is not a word. 2013-12-25 14:16:55 -03:30
joschiwald
fd6167cf66 Scripts:
- cleanup obsidian sanctum script
- prevent yelling texts if non player died in some scripts
2013-12-23 23:55:15 +01:00
Shauren
107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
joschiwald
dd16bfb881 Scripts/Oculus: fix drake spells
Closes #6681
Closes #6680
Closes #6673
2013-12-05 00:00:07 +01:00
joschiwald
6a7067f766 Scripts: fix some issues found by static code analysis (also fix 2 startup errors) 2013-11-28 20:19:57 +01:00
joschiwald
00d5c59f5b Scripts/Arcatraz: cleanup InstanceScript to make it work with BossAI 2013-11-26 15:38:02 +01:00
joschiwald
0790138d73 Core. fix build and some codestyle changes 2013-11-13 23:32:38 +01:00
Malcrom
c2db6d49ce Scripting/The Arcatraz: Add text scripting for deaths 2013-11-10 10:00:47 -03:30
Malcrom
e5b259fb4a Scripting/Arcatraz: Move Zereketh the Unbound, Dalliah the Doomsayer, & Wrath-Scryer Soccothrates to cpp scripting and some cleanup. 2013-11-10 03:22:22 -03:30
Spp
94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Ascathor
2607738990 Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891 Scripts/Misc: Coding Style unification? (by Aokromes) 2013-10-22 20:24:05 +02:00
Vincent-Michael
da1e466bd5 Core/Misc: Implemented GetObjectScale function 2013-08-17 23:47:43 +02:00
Vincent-Michael
8acefbff8c Scripted: Use now override for instance scripts 2013-08-10 17:42:12 +02:00
joschiwald
0667e89005 Scripts/DrakTharonKeep: add some spellscripts, add yells to novos, and do some cosmetic changes 2013-08-07 17:31:36 +02:00
Vincent-Michael
baeecba6c9 Core: Fix build 2013-07-15 01:07:02 +02:00
Vincent-Michael
e464d2bd2c Scripted: Some cleanups + ninja changes 2013-07-08 21:15:23 +02:00
Nay
3561ab98ba Misc: Use override and final C++11 keywords in a few places (mostly scripts)
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not  support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af Scripted/Misc: Some cleanup 2013-07-06 01:00:05 +02:00
Vincent-Michael
b4d4e04f53 Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
Note: Have fun :P
2013-07-04 22:11:47 +02:00
Vincent-Michael
e6185c92fc Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_XXX); 2013-06-22 16:53:13 +02:00
Shauren
b6aadc6698 Scripts/Misc: Use new movement flag setting methods in scripts 2013-06-18 16:48:46 +02:00
Malcrom
ec474a62e5 Core: More Function Renaming. 2013-06-11 21:25:12 -02:30
Malcrom
66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30
Shauren
8633452f8d Scripts/Misc: Fixed many scripts not executing one of their actions because of an event with id = 0 2013-05-19 10:52:39 +02:00
Spp
d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Nefarion
49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Shauren
5b414bb813 Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value 2013-02-19 17:35:27 +01:00
click
75994b3dd3 Core: Clean up whitespace, and remove a silly warning in boss_lurker_below.cpp 2013-02-07 00:19:19 +01:00
m7nu3l
f9654d52e0 Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality. 2013-02-04 19:18:48 -03:00
Vincent_Michael
847cafc121 Scripts/Misc: Some code optimisations 2013-02-03 00:38:34 +01:00
Spp
802657250c Core/Misc: Apply codestyle to multiple files 2013-01-14 09:50:59 +01:00
Vincent_Michael
abe4b656c8 Scripts/Mechanar:
* cleanup for door system
* Convert mechano lord capacitus in c++
2013-01-13 01:07:11 +01:00
Malcrom
df2e54f587 Core/Scripting: More cleanup to Mechanar scripts. Added missing doors and handling to instance. 2013-01-12 19:35:14 -03:30
Vincent_Michael
bf7f58365f Scripts/Misc: Some cleanups 2013-01-12 19:35:32 +01:00