Commit Graph

214 Commits

Author SHA1 Message Date
azazel
1c39e1a2f5 * Made only 71-80 BGs award arena points to winners (as of 3.3 patchnotes)
* Removed on_events.cpp from VS project file

--HG--
branch : trunk
2010-08-07 01:58:23 +06:00
azazel
6a202826e6 Remove obsolete files from project. Thanks 41782992@qq.com for pointing this out. Closes issue #3257
--HG--
branch : trunk
2010-08-06 17:39:18 +06:00
azazel
4fb3098d18 * Add NULL-pointer check to CharmInfo destructor. Closes issue #3287.
* Remove references to AuctionHouseBot files from win project.

--HG--
branch : trunk
2010-08-06 12:28:37 +06:00
azazel
f9a51dc214 * Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos)

--HG--
branch : trunk
2010-08-06 00:15:29 +06:00
Shauren
21db4757a9 Move CharacterDatabaseCleaner to Tools in VS project
--HG--
branch : trunk
2010-08-02 15:43:59 +02:00
Xanadu
dfe5ae36d3 Created separate project file for scripts in order to properly utilize their own PCH and thus speed up compile. Sorry for making the IDE more cluttered.
--HG--
branch : trunk
2010-07-29 17:38:24 +02:00
click
969bf213b8 Fix windows-build and change some warnings if configuration-files can not be read properly
- Add proper warning about missing [authserver] -tag in authserver configuration file if not found.
- Add proper warning about missing [worldserver] -tag in worldserver configuration file if not found.
Thanks to Qaston for finding the redefininition of strdup!

--HG--
branch : trunk
2010-07-29 09:00:55 +02:00
Shauren
0849044f6f No need to compile the same file 3 times, once in shared will do.
--HG--
branch : trunk
2010-07-27 17:29:53 +02:00
click
bfc6dec072 Cut away DO_*-parts from buildsystem and specific files checking for it.
--HG--
branch : trunk
2010-07-27 05:40:21 +02:00
silinoron
5977a76d96 Move spell scripts from src/server/scripts/World to src/server/scripts/Spells
--HG--
branch : trunk
rename : src/server/scripts/World/spell_dk.cpp => src/server/scripts/Spells/spell_dk.cpp
rename : src/server/scripts/World/spell_druid.cpp => src/server/scripts/Spells/spell_druid.cpp
rename : src/server/scripts/World/spell_generic.cpp => src/server/scripts/Spells/spell_generic.cpp
rename : src/server/scripts/World/spell_hunter.cpp => src/server/scripts/Spells/spell_hunter.cpp
rename : src/server/scripts/World/spell_mage.cpp => src/server/scripts/Spells/spell_mage.cpp
rename : src/server/scripts/World/spell_paladin.cpp => src/server/scripts/Spells/spell_paladin.cpp
rename : src/server/scripts/World/spell_priest.cpp => src/server/scripts/Spells/spell_priest.cpp
rename : src/server/scripts/World/spell_rogue.cpp => src/server/scripts/Spells/spell_rogue.cpp
rename : src/server/scripts/World/spell_shaman.cpp => src/server/scripts/Spells/spell_shaman.cpp
rename : src/server/scripts/World/spell_warlock.cpp => src/server/scripts/Spells/spell_warlock.cpp
rename : src/server/scripts/World/spell_warrior.cpp => src/server/scripts/Spells/spell_warrior.cpp
2010-07-26 15:40:08 -07:00
QAston
2352fc7cdf *Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
*Add hook for handling spell effects in new scripting system.

--HG--
branch : trunk
2010-07-24 22:41:42 +02:00
Shauren
6d6c82de64 Build is fixed NOW
... guess you cant trust VS to do all things 100% properly

--HG--
branch : trunk
2010-07-23 21:20:15 +02:00
Shauren
8c42a26045 Proper fix for windows build
--HG--
branch : trunk
2010-07-23 21:16:04 +02:00
Brian
f67689feb4 * Hopefully fix Windows post compile lib copy problem
* Please test and leave feedback

--HG--
branch : trunk
2010-07-23 11:45:40 -06:00
Shauren
ca9a8ac134 This should not have been commited
--HG--
branch : trunk
2010-07-23 13:36:39 +02:00
Shauren
0f71347d58 Fixed windows project files - added SOAP
Added project file for SOAP
Applied Trinity coding standards to TCSoap files

--HG--
branch : trunk
2010-07-23 11:27:04 +02:00
Brian
c8662c888b * Implemented DB cleaning on startup
* Must be enabled in conf AND set in worldstates for what you want to clean
* CLEANING_FLAG_ACHIEVEMENT_PROGRESS  = 0x1,
* CLEANING_FLAG_SKILLS                = 0x2,
* CLEANING_FLAG_SPELLS                = 0x4,
* CLEANING_FLAG_TALENTS               = 0x8
* Set to 0xF to clean all 4
* Patch by hunuza

--HG--
branch : trunk
2010-07-22 13:41:19 -06:00
Shauren
6a539270ec Added global disable system and moved all disable fields/tables/configs into it
NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system

--HG--
branch : trunk
2010-07-21 12:14:23 +02:00
Xanadu
37c79360b4 Moved SpellEffects.cpp where it belongs.
--HG--
branch : trunk
rename : src/server/game/Spells/Auras/SpellEffects.cpp => src/server/game/Spells/SpellEffects.cpp
2010-07-20 05:21:15 +02:00
Shauren
4cd95932da Forgot to change included files after PCH rename (win projects)
--HG--
branch : trunk
2010-06-30 19:45:36 +02:00
Shauren
9a91e70f05 This should fix building game with windows projects
--HG--
branch : trunk
2010-06-30 19:29:48 +02:00
Machiavelli
b6e180c17c Add PreparedStatementHolder class that will be used for registering and calling prepared statements on the MySQL server.
Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html
In short: better performance shall ensue.

--HG--
branch : trunk
2010-06-28 16:09:06 +02:00
Brian
af231fadeb * Missed updating the VS project from last commit
--HG--
branch : trunk
2010-06-25 03:53:16 -06:00
Xanadu
eb79fb91a6 Now that we know how to build mysql lib from sources on Win x64 thanks to Scazzato88, we can as well do it. Closes issue #2803.
Use with 8722_openssl_libs.zip from the download section, for details see the forum.

--HG--
branch : trunk
2010-06-25 06:57:32 +02:00
Xanadu
3051d245b7 Fixed win x64 build - it no longer tries to build mysql libs from the source but instead uses the lib binaries you supply - see the forum for details.
--HG--
branch : trunk
2010-06-25 01:11:19 +02:00
Machiavelli
0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Xanadu
ffaffe3fd7 * Renamed several VS projects and the executables they produce to reflect the new naming convention.
* Cleaned up some useless and redundant preprocessor definitions.
* Fixed the win build so that it correctly uses the mysql lib it built from the sources.
* Note that you still need to use 8615_mysql_openssl_libs.zip for the OpenSSL binaries.
* Also note that Win x64 build from the existing VS files is still fubar (mysql lib...).

--HG--
branch : trunk
2010-06-23 01:47:41 +02:00
Rat
c43ef87c34 use new mysql for win build
+small include fix

--HG--
branch : trunk
2010-06-20 17:14:52 +02:00
Xanadu
c2cdc9994e Reviewed and fixed smart heal and energize target selection:
* Implemented Divine Hymn and Hymn of Hope targeting. Closes issue #180. Closes issue #2538.
* Fixed CoH healing any monsters in your target.
* Removed obsolete hackfix of Wild Growth that attempted the above.
* Fixed Glyph of Holy Light target selection that had code in a wrong place.
* Removed too general check that gave smart targeting to spells that shouldn't have it.
* Implemented correct number of targets for Althor's Abacus heal proc.

--HG--
branch : trunk
2010-06-18 04:17:21 +02:00
Shauren
7ef4418d51 Fixed TrinityRealm build issues on windows x64
--HG--
branch : trunk
2010-06-17 21:37:21 +02:00
Xanadu
ec63820f56 * Fixed extraction tools windows compile and core windows compile for 32-bit targets. This should do until sufficiently good project files can be generated using cmake.
* Windows users need to download 8615_mysql_openssl_libs.zip from the project download page and unpack it to /externals.

--HG--
branch : trunk
2010-06-16 06:36:35 +02:00
Shauren
6520261ea6 Added _CRT_SECURE_NO_WARNINGS preprocessor definition to windows project files to reduce warning spam
Removed duplicate project file for map extractor

--HG--
branch : trunk
2010-06-13 13:05:25 +02:00
Shauren
61bc0dce35 Fixed windows compile for game and TrinityCore
NOTE: config renamed from TrinityCore.conf to worldserver.conf

--HG--
branch : trunk
2010-06-10 19:22:53 +02:00
Shauren
7195abfad0 Fixed TrinityRealm compile on windows
Fixed shared build on windows fully

NOTE: TrinityRealm config file has been renamed to authserver.conf!

--HG--
branch : trunk
2010-06-10 16:39:51 +02:00
Shauren
489785418e win build: fixed game pch, generating revision.h, realm source dirs (but it doesnt build yet)
--HG--
branch : trunk
2010-06-09 22:22:02 +02:00
Rat
4cdb5c78f2 added revision.h O.o
game.vcproj update , game.lib now buildable
todo: auth+world server

--HG--
branch : trunk
2010-06-09 14:05:50 +02:00
Rat
fb96f2b1d8 added game.vcproj for new dir struct, don't cry, its full of temp data atm
shared.vcproj was added accidentally two revs ago (bah its early in the morning)

--HG--
branch : trunk
2010-06-09 08:14:58 +02:00
Rat
bd544bae75 added new solution file with correct project linking
--HG--
branch : trunk
2010-06-09 08:10:06 +02:00
Rat
ce25918f4c removed old project files
new ones will be linked from externals

--HG--
branch : trunk
2010-06-09 08:05:53 +02:00
Rat
1767a2abf5 some vcproj fixes
(does not fix compile yet)

--HG--
branch : trunk
2010-06-06 00:55:29 +02:00
Rat
e81b40a099 fixed compile on win
--HG--
branch : trunk
2010-06-05 13:30:02 +02:00
Machiavelli
7289827b5a Update g3dlite build for windows.
--HG--
branch : trunk
2010-06-05 02:09:28 +02:00
Rat
1426c2970f HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
implemented Condition System
all systems should work like before
after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this
this revesion is not threated as stable!

--HG--
branch : trunk
2010-06-04 23:24:48 +02:00
click
7a13839178 Add support for random battlegrounds - port by n0n4me, original code by Vladimir and Griffonheart (Big thanks to all of you!)
--HG--
branch : trunk
2010-05-26 11:34:37 +02:00
Machiavelli
37e6aa3634 Add OpenSSL integration with ACE (5.6.6) for Windows. Will be used in the future.
*nix users will already have these files.
Credits to the original authors over at ACE.

--HG--
branch : trunk
2010-05-23 17:54:36 +02:00
John Holiver
bccd6fa652 Forgot Windows users on last rev. Sorry guys!
Tnx georgiosburnham for pointing out.

--HG--
branch : trunk
2010-05-22 15:59:13 -03:00
Machiavelli
fee834cb3c Remove some obsolete preprocessor definitions.
--HG--
branch : trunk
2010-05-22 11:52:14 +02:00
Spp
defd131970 Dungeon Finder: Initial setup and dungeon listing
--HG--
branch : trunk
2010-05-20 23:35:27 +02:00
Trazom62
d2cad4b14e Script HoR instance. 1st part.
Fixes issue #1311.

- Intro event.
- 10 waves including Falric and Marwyn.
- Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).

--HG--
branch : trunk
2010-05-20 20:09:18 +02:00
Anubisss
a5840e9286 Implement a signalhandler via ACE.
Thanks to Diver for test compiling under WIN.

--HG--
branch : trunk
2010-05-19 21:16:59 +02:00