treeston
1f8cd54c76
Build fix. Again. Oops.
2016-08-28 20:09:28 +02:00
treeston
f38e2c3973
You saw nothing (build fix).
2016-08-28 20:08:55 +02:00
treeston
e8985223b8
Creature/Gossip: offer replacement functions for the existing preprocessor gossip macros
2016-08-28 19:47:31 +02:00
Aokromes
ffb7c7f25e
Core/Achievements: Fix some comments
2016-08-28 12:26:03 +02:00
Aokromes
77e2e43c13
Core/Player: removed unused function prototypes
2016-08-28 11:15:20 +02:00
ariel-
a6ab7196ca
Core/GameObject: save spawn GOState and reset to it instead of toggling from whatever current state we have
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Prevents exploit of SMART_ACTION_ACTIVATE_GOBJECT
2016-08-28 10:35:12 +02:00
ariel-
4acebe6c91
Core/Scripts: Professor Putricide oozes, reapply passive proc auras on reset, and register them as PP summons since they're summoned by a trigger. ( f183ed3c50 follow-up)
2016-08-28 10:20:14 +02:00
ariel-
f6aa0e1796
Core/Entities: Added possibility to construct a Position using a G3D::Vector3
2016-08-28 10:19:18 +02:00
joschiwald
fa87649f13
Core/Logging: delete old logs of the own realm only
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(cherry picked from commit beedf737c8 )
2016-08-27 17:47:53 +02:00
Aokromes
9feafe00bb
Entities/Unit: Add overload to NearTeleportTo taking Position const&.
2016-08-27 09:30:32 +02:00
treeston
e12a7116f8
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn time. This matches changes that will be merged as part of dynamic spawning, allowing scripts to transition early.
2016-08-26 00:02:16 +02:00
SnapperRy
ca98eaf408
Core/Unit: do not refresh last damaged timer if hit by SPELL_AURA_DAMAGE_SHIELD.
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Fixes spells like Retribution Aura, Thorns and Damage Shield that were preventing units from evading.
2016-08-26 00:01:57 +02:00
Ryan
e344fc9cbf
Core/Instance: Fix GetInstanceSave sometimes checking the wrong map ( #17856 )
2016-08-26 00:01:40 +02:00
ariel-
9b8a4b5fea
Core/Scripts: fix math error that would not select points on the entire circle
2016-08-25 15:01:16 +02:00
ariel-
f404226fb1
Channel Followup: avoid setting an invisible gm as Channel owner ( #17597 )
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* Core/Chat: avoid setting an invisible gm (as in .gm visible off) as channel owner, giving it away to other players.
- This can now only happen if the channel is empty or every other member is an invisible gm, too.
Fixes #17424
* Feedback based changes
2016-08-25 15:00:55 +02:00
ariel-
6edd4536cf
Core/PlayerAI: Fix dynamic build linking
2016-08-25 15:00:38 +02:00
ariel-
0c3e061b2b
Update boss_kelthuzad.cpp
2016-08-25 15:00:25 +02:00
treeston
b2452df995
Entities/GameObject: Expose GO rotation to scripting.
2016-08-25 15:00:12 +02:00
Aokromes
8aaea40f03
travis is lazy
2016-08-25 14:59:54 +02:00
Gustavo
3b2e9d4ca4
Core/Scripts Boss Skadi the Ruthless rework
2016-08-25 14:59:21 +02:00
Aokromes
5de3f3c59f
Core/Scripts: move npc_experience hardcoded text to DB
2016-08-25 14:59:00 +02:00
tkrokli
1c80212429
Core/Scripts: move #define to enum in boss_kalecgos.cpp
2016-08-25 14:54:11 +02:00
tkrokli
8d1a2284f5
Core/Scripts: move forge_of_souls gossip to DB
2016-08-25 14:53:46 +02:00
Gustavo
f7667cdda6
Core/Scripts Implement Pit of Saron Cavern event
2016-08-25 14:53:14 +02:00
Gustavo
49d4e22c6a
Scripts/Pet Implemented Argent Squire/Gruntling and Argent Pony Bridle
2016-08-25 14:52:56 +02:00
Aokromes
5643a150ad
Core/Misc: Compile fix
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P.S. i hate retard small branches diffs.
Very likely we miss some 6.x to 3.3.5a port on 4.3.4
2016-08-24 21:02:47 +02:00
Aokromes
67b420115c
Core/Achievements: implement ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY to check if the item with entry miscvalue1 is exactly of the quality specified in achievement_criteria_data's value1 field.
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Also ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM --> ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM
2016-08-24 20:52:01 +02:00
Aokromes
a16c5a2b2e
Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target
2016-08-24 19:24:15 +02:00
Aokromes
99a5df07e3
Missing overrides
2016-08-24 19:23:13 +02:00
Aokromes
785bf03551
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2016-08-24 19:21:11 +02:00
Aokromes
332feace2c
Scripts/Naxxramas: Full Kel'thuzad rework.
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- Sniffed timers
- Sniffed spawn behavior
- Sniffed everything else
- Sniffed sniff. Mmmm
- In all seriousness though:
- Fixed P2 cast behavior, now obeys category cooldowns as intended
- Fixed P1 pathing and abomination behavior
- Fixed P1 passive minion aggro logic
- Fixed P1->P2 transition logic
- Fixed P3 guardian spawn/despawn logic
- Fixed all minions' cast behavior
- Fixed melee hitbox for Kel'thuzad, abominations, banshees and guardians
- Fixed reset behavior
- Fixed post-Sapphiron event to no longer open the KT door for a few seconds before slamming it closed again by treeston
2016-08-24 19:20:37 +02:00
roc13x
62e30175d8
whitespaces
2016-08-24 11:49:47 +01:00
roc13x
65ec46c890
Core/TB: Fix build
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Moved statics to cpp
Added gameobject rotations
2016-08-24 11:35:04 +01:00
Aokromes
0448f4e64f
Core/Datastore: Disable unused values to fix warnings
2016-08-24 11:41:31 +02:00
ariel-
9203ab1004
Core/SmartAI: fix warning reported by VS2015
2016-08-24 10:26:03 +02:00
treeston
a7c88b1d6b
Scripts/HallsOfLightning: Fix Volkhan healing.
2016-08-24 10:25:30 +02:00
tkrokli
5301e4578e
Core/Scripts: set correct unit_flags on Scarlet Mine Car ( #17844 )
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Closes #17816
2016-08-24 10:25:08 +02:00
SnapperRy
ac4ceed1da
Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too ( #17851 )
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Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too
2016-08-24 10:24:18 +02:00
SnapperRy
55757c0d68
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify if creature's level should remain the same between entry updates.
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A value of 0 (default) forces the creature to keep its current level between entry updates.
Fixes #16371
2016-08-24 10:23:34 +02:00
SnapperRy
2d7dc9c9eb
Core/Event: prevent seasonal quests from resetting at server restart ( #17455 )
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Closes #16015 .
Closes #16413 .
2016-08-24 10:23:17 +02:00
SnapperRy
506b2a4f2a
Event/Brewfest: implement relay race ( #17603 )
2016-08-23 13:54:57 +02:00
tkrokli
efa7a0639c
Core/Scripts: npc_wormhole #define text moved to DB ( #17805 )
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Another core script hardcoded text removal:
- removed #define text from script
- added the text to gossip_menu_option
- added and renamed enum to match DB entries
- minor additional adjustments and comments
Closes #6841
2016-08-23 13:54:38 +02:00
Gustavo
83de75e31b
Improve scripts for quests Breakfast Of Champions and A Bear of an Appetite ( #17780 )
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Properly despawn the related GameObjects after use of the quest item, avoiding multiple use and summon
2016-08-23 13:54:24 +02:00
SnapperRy
1cd71ca5cd
Scripts/ArgentTournament: improve training dummy script
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Now the ranged and charge target dummies will cast their spells and behave correctly for the related quests
2016-08-23 13:54:10 +02:00
Aokromes
7bf600013b
Core/TolBarad: Remove whitespaces
2016-08-22 21:40:17 +02:00
Shauren
b1f20ced7a
Core/Creatures: Exclude despawned creatures from being found by "nearest entry" searchers
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Updates #11418
Closes #17706
2016-08-22 21:11:14 +02:00
Shauren
a3d4957150
Typo fix
2016-08-22 20:54:59 +02:00
Shauren
89a630b1e4
Dynamic linking build fix
2016-08-22 20:53:56 +02:00
ariel-
36d08ecd18
Core/Unit: removed ancient workaround changing spell caster based on triggering aura.
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Keep an eye out for those broken scripts!
Closes #17739
2016-08-22 20:53:34 +02:00
Aokromes
4433501213
Core/Misc: Fix static analysis issues
2016-08-22 14:22:56 +02:00