Commit Graph

6368 Commits

Author SHA1 Message Date
Anubisss
1feb189ce7 *Fix a typo.
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branch : trunk
2009-11-23 19:20:36 +01:00
maximius
54d341b0c9 *Items are now only ever rolled for once in a loot group, as it should be. Closes #398
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branch : trunk
2009-11-23 04:10:27 -08:00
maximius
055f16f525 *Little cleanup, and access GetMaxVisibleDistance functions statically instead of through the sWorld singleton.
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branch : trunk
2009-11-22 19:56:48 -08:00
maximius
9b7f2240b8 *LIttle bit of cleanup, fix a warning.
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branch : trunk
2009-11-22 19:30:36 -08:00
maximius
d137c68ff9 *Prevent some crashes in boss_razorscale, refs #354
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branch : trunk
2009-11-22 04:26:07 -08:00
maximius
c34cf702b1 *Get the TriggerSpell from the proper field >_<, thanks Themris
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branch : trunk
2009-11-22 04:22:03 -08:00
maximius
fedba27e35 *Search through the SpellEntry for valid trigger spells, and remove any spells that the talent teaches. Thanks MetaphysicalDrama :P Closes #371
*Use a much more efficient method for removing talents and related spells from the spell map (the old method probably tried to remove the same spell half a dozen times, due to duplicated functionality).

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branch : trunk
2009-11-22 00:53:16 -08:00
maximius
da5c1bca54 *Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387, #388
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branch : trunk
2009-11-22 00:46:38 -08:00
maximius
461e8d134f *Fix a typo, thanks thmarth. Closes #388
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branch : trunk
2009-11-21 19:47:33 -08:00
maximius
1c9de5df48 *Fix a possible crash in boss_razorscale, and a minor aesthetic glitch. Thanks tali, closes #354
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branch : trunk
2009-11-21 19:33:00 -08:00
maximius
946a32a6ba *Implement Blood Filled Orb GO script, for quest The Path of the Adept. Closes #290
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branch : trunk
2009-11-21 19:25:29 -08:00
maximius
2b8e315218 *Runic Power and Rage should have a lower limit for regeneration, not an upper limit. Closes #294, thanks MetaphysicalDrama
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branch : trunk
2009-11-21 19:16:57 -08:00
maximius
c767576d92 *Cleanup, more consistant HandleDummyAuraProc code (added basepoints1 and basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
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branch : trunk
2009-11-21 17:59:24 -08:00
maximius
b039a7586e *Fix a typo, closes #386
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branch : trunk
2009-11-21 16:23:52 -08:00
maximius
409bad7d15 *You must be in combat to use Disengage.
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branch : trunk
2009-11-21 16:12:41 -08:00
maximius
79f8acbaf5 *Instead of changing react states and using UpdateVictim (which causes Razorscale to start chasing and attacking the victim), just search for a possible victim. Only attack the victim during the ground phase.
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branch : trunk
2009-11-21 16:06:05 -08:00
maximius
dd9ed3912b *Some cleanup and optimization to talent resetting and spec swapping. Has no impact on the functionality (it just wastes less CPU).
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branch : trunk
2009-11-21 13:54:02 -08:00
maximius
729bc6d68f *Ignore whether or not a spell is in the active spec on spec swap (it doesn't matter, the spells from your other spec will be learned shortly)
*Ignore whether or not a spell is in the active or inactive spec on talent reset (it doesn't matter, the spells from your other spec can be learned with a simple spec swap)

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branch : trunk
2009-11-21 07:32:09 -08:00
maximius
ea6a322670 *Increment the iterator normally, since it's no longer deleted, and the old method causes an infinite loop..
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branch : trunk
2009-11-21 06:35:30 -08:00
maximius
7a2cad6e1b *Fix a crash :(
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branch : trunk
2009-11-21 06:24:15 -08:00
maximius
e73ab432eb *Fix a stupid mistake on my part that caused the removal loop to never start, and -aggressively- remove talent/spells on talent reset & spec swap.
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branch : trunk
2009-11-21 06:13:20 -08:00
maximius
51a2284f69 *Don't set PLAYERSPELL_NEW. That will prevent the spell from being removed from the character DB, which is bad.
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branch : trunk
2009-11-21 05:43:14 -08:00
maximius
2e256f44db *The typos will never cease :'(. Also, 32e347321fb9 was a merge of SD2 r1492.
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branch : trunk
2009-11-21 05:13:19 -08:00
maximius
bd1065156e *Copy and paste woes D:
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2009-11-21 05:01:03 -08:00
maximius
83fa9466de *Oops, edited the wrong function in 11085dbb7da0 >.<' 5AM woes
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branch : trunk
2009-11-21 04:59:10 -08:00
maximius
9fc070bb1d *Allow talent resets even if your talent map is empty.
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branch : trunk
2009-11-21 04:55:02 -08:00
maximius
41ad7346bc *Optimization, and remove talents from the talent map by TalentID, not SpellID.
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branch : trunk
2009-11-21 04:44:34 -08:00
maximius
61524e0cde *Revert a useless change from 5dcacd638128 (may of broken AH), closes #338
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branch : trunk
2009-11-21 03:31:09 -08:00
maximius
ad71ee4c7a *Fix the issue with Passive talents never being removed, thanks MetaphysicalDrama ;D Refs #371, #370, #367, #368, #326
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branch : trunk
2009-11-21 03:27:43 -08:00
maximius
a633b03738 *Fix Rod and Blade of the Unyielding spawning to many NPCs, by destros. Closes #3
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branch : trunk
2009-11-21 02:36:39 -08:00
maximius
28113e14f2 *Proper Penance coeffs, by Destalker. Closes #24
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branch : trunk
2009-11-21 02:33:20 -08:00
maximius
056c6fa680 *Cleanup, better cast for Bear/Dire Bear part of Furor.
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branch : trunk
2009-11-21 02:19:19 -08:00
maximius
4f8f69a805 *Less hacky Disengage.
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2009-11-21 02:14:28 -08:00
maximius
c19489cd50 *More consistant method for adding/removing talents. Refs #370, #368
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branch : trunk
2009-11-21 01:49:15 -08:00
maximius
db132054fd *Minor correction in talent resetting, and cosmetic change in spec swapping.
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branch : trunk
2009-11-20 23:04:39 -08:00
maximius
e4e61ac99d *Fix some typos.
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branch : trunk
2009-11-20 22:39:27 -08:00
maximius
c16e08faed *Cleanup, search through the talent map instead of spell chains for talent ranks during spec swaps.
Also properly set talent state upon talent reset, and only reset talents that exist in the active spec. Refs #367, #326

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branch : trunk
2009-11-20 22:38:01 -08:00
maximius
75e37c7599 *Implement "Chaos Bolt cannot be resisted, and pierces through all absorption effects" + some cleanup.
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branch : trunk
2009-11-20 20:25:12 -08:00
maximius
37974cc362 *Fix Ghoul scaling talents and glyphs. By MetaphysicalDrama, closes #102, #38, #39
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branch : trunk
2009-11-20 19:44:22 -08:00
maximius
b3a25b247a *Little tweak that might make no difference, or might make a signifigant difference in removing talent spell chains..
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branch : trunk
2009-11-20 19:34:39 -08:00
maximius
6296dda84e *Some dual talent tweaks.. refs #326
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2009-11-20 19:27:21 -08:00
maximius
654519d1a6 *Some cleanup (mostly whitespace changes)
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branch : trunk
2009-11-20 19:11:28 -08:00
maximius
5b54c76ac3 *Some changes to MeleeDamageBonus and Ebon Plague dummy aura handling. By MetaphysicalDrama, closes #154
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branch : trunk
2009-11-20 17:21:37 -08:00
maximius
b9a0663126 *Dual spec switching and talent resetting rewrites, comment out some redundant code, and remove spells learned from talents properly. Closes #326
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branch : trunk
2009-11-20 16:09:20 -08:00
maximius
5db87f8102 *Use UpdateEntry instead of SetDisplayId. By manuel, closes #348
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branch : trunk
2009-11-20 15:38:09 -08:00
maximius
8706c0ccba *Some Anub'arak cleanup and fixes. Thanks trazom, closes #356
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2009-11-20 15:26:33 -08:00
maximius
7c47c5cbf3 *Fix windows build, by bigjohnson4, closes #364
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branch : trunk
2009-11-20 15:09:05 -08:00
maximius
4072c0bdbf *Different creature searcher method for Dalaran Mageguards, thanks manuel
*Fix a minor typo in recent AH change that (probably) prevented anybody from bidding, sorry D:

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branch : trunk
2009-11-20 15:06:21 -08:00
tartalo
f18767dc77 Blackfathom Deep: Fix Go handling
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branch : trunk
2009-11-20 22:24:42 +01:00
tartalo
f3c5ccc0cb Blackfathom Deeps: Fix typo
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branch : trunk
2009-11-20 21:49:20 +01:00