Commit Graph

29071 Commits

Author SHA1 Message Date
Chaouki Dhib
274dede3dc Core/Movement: Correct the allowed distance to target before a repositioning is necessary. #20173
Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
2018-01-08 22:31:30 +01:00
Shauren
c01d4ceadc nopch build fix 2018-01-08 20:40:53 +01:00
xinef1
23823f5147 Core/Spells: Defined and implemented some new spell attributes (#18950) 2018-01-08 20:31:21 +01:00
Keader
57672fdf25 Core/Spells: Fixed Shapeshift using macro
Close #21197
Author: lineagedr
2018-01-07 20:51:30 -03:00
kelno
70eb18d0e5 Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
2018-01-08 00:32:22 +01:00
Treeston
f0a394753a 9ad11e6 follow-up, prevent Halion respawn without loot
tagging #21198
2018-01-07 23:13:20 +01:00
offl
b847f32b58 DB/Creature: Harbinger Skyriss
Closes #21168
2018-01-07 21:58:05 +01:00
Treeston
663a6f2f23 typo fix 2018-01-07 20:35:24 +01:00
Treeston
9ad11e67fb Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
2018-01-07 20:32:30 +01:00
Treeston
3bb33e3108 Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
2018-01-07 19:53:39 +01:00
offl
38d0c1e940 DB/Creature: Skulking Witch invisibility
- Greater Invisibility missing in Heroic mode
- replace Normal spell ID with sniff value

Closes #21166
2018-01-07 14:18:14 +01:00
Killyana
6345c1ca7f DB: Remove a wrong linked respawn 2018-01-07 13:13:46 +01:00
Keader
9e9253d92b DB/Creature: Ruby Sanctum boss/mini-boss white damage updates
Closes #11834
2018-01-07 12:37:20 +01:00
DanVS
01b18182c0 Core/Spells: Mana potions in druid forms (#21160)
* Fix mana potions in druid forms
2018-01-07 11:26:57 +01:00
meji46
509edd4312 DB/Creature: Fix mount condition for Stabled Argent Warhorse 2018-01-06 21:46:00 +01:00
Teppic1
1f0210bfe5 DB/Loot: Reference template 24077 corrections
Closes #21181
2018-01-06 20:47:15 +01:00
Treeston
a08ad9aac1 Core/Threat: only send periodic threat list updates while unit is engaged 2018-01-06 17:49:54 +01:00
Treeston
cbf5535b74 Revert "Scripts/Commands: Allow to use .tele in combat only to GMs"
This reverts commit 3ae5b72075 - see discussion on commit.
2018-01-06 13:32:11 +01:00
Shauren
b2b4f9d1e4 Core/Misc: Added compatibility layer for boost 1.66 and future std:: networking stuff
* Based on work done by @dimiandre in PR #21173

Closes #21171
Closes #21173

(cherry picked from commit dfd2660a85)
2018-01-06 12:30:28 +01:00
Shauren
6da6f1b415 Core/Networking: Activate single threaded optimization for io_service running in NetworkThread
(cherry picked from commit 9711dd3f70)
2018-01-06 12:29:23 +01:00
jackpoz
3ae5b72075 Scripts/Commands: Allow to use .tele in combat only to GMs
Allow to use .tele in combat only to players who can be GMs (even if they have .gm off)
2018-01-06 10:34:54 +01:00
Treeston
fdacf12739 Core/Combat: Some more sanity check asserts to try and track down #21187.
Also, some anti-annoyance treatment for dot tele.
2018-01-06 01:40:31 +01:00
Treeston
5a9fddaa5a Core/Combat: some more detailed assertions to possibly shed light on #21187. 2018-01-06 00:49:04 +01:00
Treeston
e0b609a178 Core/Map: Fix a crash that could happen if a player moved very far away from a creature they were in combat with. Closes #21177. 2018-01-04 15:19:37 +01:00
Moein
18f5eae835 MovementInform should overrides 2018-01-04 09:52:48 +01:00
Treeston
9f9507e6a1 Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
2018-01-04 04:46:41 +01:00
ariel-
e245113660 Core/Spells: fix casting NO_TARGET event spells
Closes #19978
2018-01-03 22:49:13 -03:00
Treeston
08277f589e nopch fixes 2018-01-03 20:53:01 +01:00
Treeston
532ab1c7f8 Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.

Closes #7951 and #19998.
2018-01-03 20:04:19 +01:00
joschiwald
425b181544 DB: Made timestamp columns, those can have no date, nullable instead of saving invalid date '0000-00-00 00:00:00'
* This makes our tables mysql strict mode conform

Ref #21113

(cherry picked from commit c2aead1da5)
2018-01-03 15:14:49 +01:00
ariel-
4e9d346919 DB/Spell: fix Improved Stormstrike proc when you OHKO 2018-01-02 19:31:40 -03:00
Serpaa
c11d6dbac9 DB/Gossip: Thassarian
Closes #21165
2018-01-02 21:39:01 +01:00
Treeston
137955d0d2 missing override 2018-01-02 19:26:31 +01:00
Treeston
129dd33067 Scripts/ZulGurub: Fix an issue that was causing Bloodlord Mandokir to keep casting Frenzy after a wipe despite Oghan being alive. Closes #21158. 2018-01-02 19:23:10 +01:00
Treeston
7570bf4d4a DB/Creature: Remove a stray CIVILIAN flag from Cabal Agent. Tagging #19998. 2018-01-02 19:10:48 +01:00
DanVS
f76dd2f4ab DB/Creature: Dream Vision
Closes #21161
2018-01-02 18:04:43 +01:00
ZenoX92
82557c0b7b DB/Quest: Swabbin' Soap outro event
Closes #19802
2018-01-02 17:46:15 +01:00
ariel-
e9872c221c DB/Spell: Potion of Petrification
- No longer a Elixir since patch 3.2

By DanVS, closes #21162
2018-01-02 12:01:32 -03:00
ariel-
fd7fff80c9 Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounter
Closes #21159
2018-01-02 11:45:09 -03:00
ariel-
036a05458e Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria is achieved
Closes #21155
2018-01-02 03:35:02 -03:00
ariel-
f8b148c334 Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter
- Added missing _Reset
- Properly register Skyriss summons in SummonList

Closes #21154

Who ordered up an extra large can of whoop-ass?
2018-01-02 03:24:37 -03:00
ariel-
a5d4f34c31 Core/Scripts: Implemented Shifting Naaru Sliver 2018-01-02 02:58:19 -03:00
ariel-
de3fd4d076 Core/Scripts: fix issues with 'Squeeze' on Yogg-Saron encounter
- Unassigned spell script for 25-man difficulty
- Didn't remove aura on 25-man when tentacle killed
2018-01-02 01:33:35 -03:00
ariel-
a0dcd9c798 Core/Player: fix issue with SendLoot when using Disarm Trap at maximum range 2018-01-02 01:19:23 -03:00
ariel-
95df8d5028 Core/Player: removed redundant check 2018-01-02 00:29:31 -03:00
ariel-
0ee898b98d DB/Spell: rewritten conditions for Plant Warmaul Ogre Banner 2018-01-02 00:05:03 -03:00
ariel-
5b663f1162 Core/Player: implemented facial hair validation 2018-01-01 23:33:04 -03:00
joschiwald
2a5d3a64bc Scripts: Fixed typo
thanks @shenhuyong
2018-01-02 01:46:40 +01:00
ariel-
1a4da6b538 DB/Spell: Fingers of Frost proc
By Jildor, closes #19517
2018-01-01 21:07:02 -03:00
ariel-
5e284d4b38 Core/Entities: fix crash
- m_currentSpells and spell would be different in case cancelation of a channeled spell would remove the aura, and aura scripted to cast another channeled spell on remove
- In the above situation, we would lose reference of currentSpell and remove reference from wrong one, this was fixed by clearing the pointer before spell cancelation.

Closes #20172
2018-01-01 17:18:00 -03:00