Chaouki Dhib
274dede3dc
Core/Movement: Correct the allowed distance to target before a repositioning is necessary. #20173
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Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
2018-01-08 22:31:30 +01:00
Shauren
c01d4ceadc
nopch build fix
2018-01-08 20:40:53 +01:00
xinef1
23823f5147
Core/Spells: Defined and implemented some new spell attributes ( #18950 )
2018-01-08 20:31:21 +01:00
Keader
57672fdf25
Core/Spells: Fixed Shapeshift using macro
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Close #21197
Author: lineagedr
2018-01-07 20:51:30 -03:00
kelno
70eb18d0e5
Core/Creature: improve DB linked_respawn handling ( #21172 )
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* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
2018-01-08 00:32:22 +01:00
Treeston
f0a394753a
9ad11e6 follow-up, prevent Halion respawn without loot
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tagging #21198
2018-01-07 23:13:20 +01:00
offl
b847f32b58
DB/Creature: Harbinger Skyriss
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Closes #21168
2018-01-07 21:58:05 +01:00
Treeston
663a6f2f23
typo fix
2018-01-07 20:35:24 +01:00
Treeston
9ad11e67fb
Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
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Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
2018-01-07 20:32:30 +01:00
Treeston
3bb33e3108
Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
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Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
2018-01-07 19:53:39 +01:00
offl
38d0c1e940
DB/Creature: Skulking Witch invisibility
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- Greater Invisibility missing in Heroic mode
- replace Normal spell ID with sniff value
Closes #21166
2018-01-07 14:18:14 +01:00
Killyana
6345c1ca7f
DB: Remove a wrong linked respawn
2018-01-07 13:13:46 +01:00
Keader
9e9253d92b
DB/Creature: Ruby Sanctum boss/mini-boss white damage updates
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Closes #11834
2018-01-07 12:37:20 +01:00
DanVS
01b18182c0
Core/Spells: Mana potions in druid forms ( #21160 )
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* Fix mana potions in druid forms
2018-01-07 11:26:57 +01:00
meji46
509edd4312
DB/Creature: Fix mount condition for Stabled Argent Warhorse
2018-01-06 21:46:00 +01:00
Teppic1
1f0210bfe5
DB/Loot: Reference template 24077 corrections
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Closes #21181
2018-01-06 20:47:15 +01:00
Treeston
a08ad9aac1
Core/Threat: only send periodic threat list updates while unit is engaged
2018-01-06 17:49:54 +01:00
Treeston
cbf5535b74
Revert "Scripts/Commands: Allow to use .tele in combat only to GMs"
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This reverts commit 3ae5b72075 - see discussion on commit.
2018-01-06 13:32:11 +01:00
Shauren
b2b4f9d1e4
Core/Misc: Added compatibility layer for boost 1.66 and future std:: networking stuff
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* Based on work done by @dimiandre in PR #21173
Closes #21171
Closes #21173
(cherry picked from commit dfd2660a85 )
2018-01-06 12:30:28 +01:00
Shauren
6da6f1b415
Core/Networking: Activate single threaded optimization for io_service running in NetworkThread
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(cherry picked from commit 9711dd3f70 )
2018-01-06 12:29:23 +01:00
jackpoz
3ae5b72075
Scripts/Commands: Allow to use .tele in combat only to GMs
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Allow to use .tele in combat only to players who can be GMs (even if they have .gm off)
2018-01-06 10:34:54 +01:00
Treeston
fdacf12739
Core/Combat: Some more sanity check asserts to try and track down #21187 .
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Also, some anti-annoyance treatment for dot tele.
2018-01-06 01:40:31 +01:00
Treeston
5a9fddaa5a
Core/Combat: some more detailed assertions to possibly shed light on #21187 .
2018-01-06 00:49:04 +01:00
Treeston
e0b609a178
Core/Map: Fix a crash that could happen if a player moved very far away from a creature they were in combat with. Closes #21177 .
2018-01-04 15:19:37 +01:00
Moein
18f5eae835
MovementInform should overrides
2018-01-04 09:52:48 +01:00
Treeston
9f9507e6a1
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
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- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174 .
- Some strings cleanup
2018-01-04 04:46:41 +01:00
ariel-
e245113660
Core/Spells: fix casting NO_TARGET event spells
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Closes #19978
2018-01-03 22:49:13 -03:00
Treeston
08277f589e
nopch fixes
2018-01-03 20:53:01 +01:00
Treeston
532ab1c7f8
Core: Combat/threat system rewrite (PR #19930 )
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542 ).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998 .
2018-01-03 20:04:19 +01:00
joschiwald
425b181544
DB: Made timestamp columns, those can have no date, nullable instead of saving invalid date '0000-00-00 00:00:00'
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* This makes our tables mysql strict mode conform
Ref #21113
(cherry picked from commit c2aead1da5 )
2018-01-03 15:14:49 +01:00
ariel-
4e9d346919
DB/Spell: fix Improved Stormstrike proc when you OHKO
2018-01-02 19:31:40 -03:00
Serpaa
c11d6dbac9
DB/Gossip: Thassarian
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Closes #21165
2018-01-02 21:39:01 +01:00
Treeston
137955d0d2
missing override
2018-01-02 19:26:31 +01:00
Treeston
129dd33067
Scripts/ZulGurub: Fix an issue that was causing Bloodlord Mandokir to keep casting Frenzy after a wipe despite Oghan being alive. Closes #21158 .
2018-01-02 19:23:10 +01:00
Treeston
7570bf4d4a
DB/Creature: Remove a stray CIVILIAN flag from Cabal Agent. Tagging #19998 .
2018-01-02 19:10:48 +01:00
DanVS
f76dd2f4ab
DB/Creature: Dream Vision
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Closes #21161
2018-01-02 18:04:43 +01:00
ZenoX92
82557c0b7b
DB/Quest: Swabbin' Soap outro event
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Closes #19802
2018-01-02 17:46:15 +01:00
ariel-
e9872c221c
DB/Spell: Potion of Petrification
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- No longer a Elixir since patch 3.2
By DanVS, closes #21162
2018-01-02 12:01:32 -03:00
ariel-
fd7fff80c9
Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounter
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Closes #21159
2018-01-02 11:45:09 -03:00
ariel-
036a05458e
Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria is achieved
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Closes #21155
2018-01-02 03:35:02 -03:00
ariel-
f8b148c334
Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter
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- Added missing _Reset
- Properly register Skyriss summons in SummonList
Closes #21154
Who ordered up an extra large can of whoop-ass?
2018-01-02 03:24:37 -03:00
ariel-
a5d4f34c31
Core/Scripts: Implemented Shifting Naaru Sliver
2018-01-02 02:58:19 -03:00
ariel-
de3fd4d076
Core/Scripts: fix issues with 'Squeeze' on Yogg-Saron encounter
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- Unassigned spell script for 25-man difficulty
- Didn't remove aura on 25-man when tentacle killed
2018-01-02 01:33:35 -03:00
ariel-
a0dcd9c798
Core/Player: fix issue with SendLoot when using Disarm Trap at maximum range
2018-01-02 01:19:23 -03:00
ariel-
95df8d5028
Core/Player: removed redundant check
2018-01-02 00:29:31 -03:00
ariel-
0ee898b98d
DB/Spell: rewritten conditions for Plant Warmaul Ogre Banner
2018-01-02 00:05:03 -03:00
ariel-
5b663f1162
Core/Player: implemented facial hair validation
2018-01-01 23:33:04 -03:00
joschiwald
2a5d3a64bc
Scripts: Fixed typo
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thanks @shenhuyong
2018-01-02 01:46:40 +01:00
ariel-
1a4da6b538
DB/Spell: Fingers of Frost proc
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By Jildor, closes #19517
2018-01-01 21:07:02 -03:00
ariel-
5e284d4b38
Core/Entities: fix crash
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- m_currentSpells and spell would be different in case cancelation of a channeled spell would remove the aura, and aura scripted to cast another channeled spell on remove
- In the above situation, we would lose reference of currentSpell and remove reference from wrong one, this was fixed by clearing the pointer before spell cancelation.
Closes #20172
2018-01-01 17:18:00 -03:00