Trazom62
275ffe4f28
Fix SpellEffect Quest Complete: shall work if player is the unitTarget
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--HG--
branch : trunk
2010-01-25 20:45:02 +01:00
QAston
3f6999f744
*Some cleanup in SharedDefines
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*Implement spell target modes 96-103, 91, 92
--HG--
branch : trunk
2010-01-25 12:40:03 +01:00
thenecromancer
83c2b6a4d0
Merge
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--HG--
branch : trunk
2010-01-25 02:38:53 +01:00
thenecromancer
9880a4985b
Fix Rated Arena scores display (Matchmaking Value is not implemented)
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--HG--
branch : trunk
2010-01-25 02:38:18 +01:00
Xanadu
5be6e1e3c4
Merge after backout
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--HG--
branch : trunk
2010-01-25 02:09:29 +01:00
Xanadu
6fb6aa9c66
Backed out changeset: 4cc8628cc8ef. That wasn't a good call. Thanks go to QAston for pointing it out to me.
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--HG--
branch : trunk
2010-01-25 02:09:05 +01:00
thenecromancer
7aa63d5834
Merge
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--HG--
branch : trunk
2010-01-24 23:47:57 +01:00
thenecromancer
73dd5925be
Do not allow units that are not in world to create dynamic objects from spell effect handlers
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--HG--
branch : trunk
2010-01-24 23:47:17 +01:00
thenecromancer
9d59288b1d
Drop BG Flag when entering vehicle
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--HG--
branch : trunk
2010-01-24 23:46:50 +01:00
Xanadu
46a98576d9
Fix Entrapment - now only proc on Frost Trap and Snake Trap activation.
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--HG--
branch : trunk
2010-01-24 23:16:35 +01:00
Xanadu
91ee99a7bf
Fix Frost Trap Aura spamming log due to nonexistent triggered spell
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--HG--
branch : trunk
2010-01-24 23:10:15 +01:00
Rat
523dae2f63
*added new CMakeLists
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-should speed up building on linux systems
--HG--
branch : trunk
2010-01-24 20:02:05 +01:00
QAston
3d7b021b23
Remove SpellChannelInterruptFlags definitions which were duplicate of SpellAuraInterruptFlags, move IsRemoved check to Aura::UpdateTargetMap
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--HG--
branch : trunk
2010-01-24 18:58:06 +01:00
QAston
492fe452fd
*Bring back one unintentionally removed check in Aura::UpdateOwner
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*Remove not blizzlike hack for Vanish (it should not remove delayed spells from player)
--HG--
branch : trunk
2010-01-24 18:26:29 +01:00
Trazom62
8710fe8fa0
implement ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (achievement Epic, Superior)
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remove hack for ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT (achievement Needy, Greedy)
need DB support
--HG--
branch : trunk
2010-01-24 16:26:33 +01:00
thenecromancer
81321b390a
Add support for Maelstrom Weapon to prevent melee attack interruption when affecting spells
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--HG--
branch : trunk
2010-01-24 15:43:58 +01:00
thenecromancer
372bef8a55
SPELLMOD_DAMAGE is applied in SpellDamageBonus() - remove this hack for Eviscerate to prevent double apply
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--HG--
branch : trunk
2010-01-24 15:23:30 +01:00
thenecromancer
897bd3e1a9
Merge
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--HG--
branch : trunk
2010-01-24 15:21:01 +01:00
thenecromancer
963731abc8
Send SMSG_SPELLORDAMAGE_IMMUNE when target is immune to periodic aura tick
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--HG--
branch : trunk
2010-01-24 15:20:32 +01:00
QAston
1fd2292d73
*Some optimisation in Unit::HasNegativeAuraWithInterruptFlag.
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--HG--
branch : trunk
2010-01-24 15:08:05 +01:00
thenecromancer
6c24f75524
Fix some reactive/shapeshift based talents being active in spec they are not learned in
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--HG--
branch : trunk
2010-01-24 15:05:07 +01:00
thenecromancer
efa55f457f
Implement direct damage effect for Seal of Vengeance
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--HG--
branch : trunk
2010-01-24 14:47:26 +01:00
QAston
58383311a6
Fixes issue #476 . Remove owned auras in addition to applied auras on unit death.
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--HG--
branch : trunk
2010-01-24 13:23:34 +01:00
QAston
d1a40eb688
*Do not keep area aura targets in combat with aura owner
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*Add some safety checks to area aura target map update.
--HG--
branch : trunk
2010-01-24 13:08:25 +01:00
Rat
79accd730e
*removed no more needed extern keywords from ScriptLoader
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--HG--
branch : trunk
2010-01-24 11:56:33 +01:00
Rat
f10cb92298
*merge ScriptMgr::LoadOverridenDBCData to SpellMgrLoadSpellCustomAttr, patch by Azuritus, closes issue #444
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--HG--
branch : trunk
2010-01-24 11:45:50 +01:00
XTZGZoReX
9f00ca3eb8
* Remove CellLock class and all cell-level thread locking.
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** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.
--HG--
branch : trunk
2010-01-23 22:24:41 +01:00
XTZGZoReX
fe07518baf
* Partly revert [7173]. The log call is useful - "CRASH ALERT" part removed.
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--HG--
branch : trunk
2010-01-23 20:08:44 +01:00
arcanzic
c827f58d93
Remove useless spam at core boot. I have never seen, nor heard of a script not assigned to a npc, crashing the core.
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--HG--
branch : trunk
2010-01-23 13:00:06 -06:00
thenecromancer
d32e0878c7
Remove Battle Shout/Blessing of Might hack
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Add table holding stacking masks for non-target/caster related stacking rules
Aura bounce check is still to be done
--HG--
branch : trunk
2010-01-23 17:05:20 +01:00
thenecromancer
caf3505f75
Fix Unrelenting Assault applying debuff to non-player target
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--HG--
branch : trunk
2010-01-23 16:37:06 +01:00
thenecromancer
1f602fae47
Apply SPELLMOD_COST in takeRunePower() ( replacement for removed hack in previous commit )
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--HG--
branch : trunk
2010-01-23 16:19:23 +01:00
thenecromancer
e893ad71cf
Fix Empowered Rune Weapon
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Cleanup cast flags
--HG--
branch : trunk
2010-01-23 16:06:06 +01:00
thenecromancer
84980ea77c
Apply armor reduction for physical attacks before other calculations ( for correct block amount and etc..)
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--HG--
branch : trunk
2010-01-23 15:44:28 +01:00
thenecromancer
39ba392c75
Merge
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--HG--
branch : trunk
2010-01-23 15:05:33 +01:00
Anubisss
d9cb070215
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
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Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
QAston
d9b38250ff
*Remove Death runes from Reaping/Blood of the North/Death Rune Mastery when talent aura is removed.
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--HG--
branch : trunk
2010-01-23 10:33:16 +01:00
QAston
216d32e8a7
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
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--HG--
branch : trunk
2010-01-22 20:03:47 +01:00
QAston
c1aa60aaab
*Run grid searches for area auras every 500ms instead of every unit update
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*Fix a stupid typo which caused memory leak in Unit::RemoveOwnedAura
--HG--
branch : trunk
2010-01-22 18:06:01 +01:00
Brian
ea3b11f8c2
* merge
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--HG--
branch : trunk
2010-01-21 18:39:27 -07:00
Brian
7162dcd475
* Backed out changeset c7c6faf26cbd
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* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup
--HG--
branch : trunk
2010-01-21 18:38:49 -07:00
Trazom62
2a261b44e1
Fix EffectSendEvent to work if target is GO or Unit.
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--HG--
branch : trunk
2010-01-21 23:57:14 +01:00
thenecromancer
76102c1cdd
Change temp threat aura mods to use temp threat modifier instead of "asisting" it's threat value over all references.
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--HG--
branch : trunk
2010-01-21 16:25:09 +01:00
thenecromancer
3b29a4e6f4
Do not apply SPELL_AURA_MOD_THREAT to negative threat changes (Eg. let Feint and alikes apply full effect)
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--HG--
branch : trunk
2010-01-21 15:51:11 +01:00
thenecromancer
0f531f75ff
Send all 24 bits of spell Id for vehicle spell actions
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--HG--
branch : trunk
2010-01-21 15:33:43 +01:00
win32
2572e9ef8e
* Add support for basedmg and baserangeddmg values in creature_classlevelstats.
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* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.
--HG--
branch : trunk
2010-01-21 13:48:27 +02:00
XTZGZoReX
1c310c887b
So much for my fix-without-compile skills. :(
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(inb4 scores)
--HG--
branch : trunk
2010-01-21 11:21:47 +01:00
XTZGZoReX
73719d3e76
* Removed unnecessary query.
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--HG--
branch : trunk
2010-01-21 10:42:46 +01:00
win32
178a881d17
Implement minimal arena team size for some items arena rating requirements.
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Autor LordJZ.
--HG--
branch : trunk
2010-01-21 11:29:22 +02:00
win32
19ac6f6a3c
Implement new commands for add/remove/lookup titles.
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Autor Vladimir.
--HG--
branch : trunk
2010-01-21 11:19:34 +02:00