Commit Graph

30456 Commits

Author SHA1 Message Date
ariel-
277cdfdff8 Core/Auras: fix more unused parameter warnings 2017-03-03 01:28:48 +01:00
ariel-
45bbcd1d9b Core/Auras: fix unused parameter warning 2017-03-03 01:28:20 +01:00
jackpoz
e36790b312 Core/Misc: Fix static analysis issues 2017-03-03 01:26:40 +01:00
Aokromes
d2559e5904 Update extractor.bat 2017-03-03 01:26:32 +01:00
ariel-
c777589d70 Core/Scripts: kill a warning 2017-03-03 01:26:22 +01:00
ariel-
891b8369e6 Core/Scripts: Thrusting Hodir's Spear
- Everything is sniffed, enjoy this hell of a quest!

Closes #12808
2017-03-03 01:26:12 +01:00
Gustavo
d21bb8f5ca Core/Unit: Correct speed calculus when affected by SPELL_AURA_MOD_MINIMUM_SPEED (#18136) 2017-03-03 01:26:03 +01:00
ariel-
ce6df00019 Core/Dep: update zlib to 1.2.11
Changelog:

Changes in 1.2.11 (15 Jan 2017)
- Fix deflate stored bug when pulling last block from window
- Permit immediate deflateParams changes before any deflate input

Changes in 1.2.10 (2 Jan 2017)
- Avoid warnings on snprintf() return value
- Fix bug in deflate_stored() for zero-length input
- Fix bug in gzwrite.c that produced corrupt gzip files
- Remove files to be installed before copying them in Makefile.in
- Add warnings when compiling with assembler code

Changes in 1.2.9 (31 Dec 2016)
- Fix contrib/minizip to permit unzipping with desktop API [Zouzou]
- Improve contrib/blast to return unused bytes
- Assure that gzoffset() is correct when appending
- Improve compress() and uncompress() to support large lengths
- Fix bug in test/example.c where error code not saved
- Remedy Coverity warning [Randers-Pehrson]
- Improve speed of gzprintf() in transparent mode
- Fix inflateInit2() bug when windowBits is 16 or 32
- Change DEBUG macro to ZLIB_DEBUG
- Avoid uninitialized access by gzclose_w()
- Allow building zlib outside of the source directory
- Fix bug that accepted invalid zlib header when windowBits is zero
- Fix gzseek() problem on MinGW due to buggy _lseeki64 there
- Loop on write() calls in gzwrite.c in case of non-blocking I/O
- Add --warn (-w) option to ./configure for more compiler warnings
- Reject a window size of 256 bytes if not using the zlib wrapper
- Fix bug when level 0 used with Z_HUFFMAN or Z_RLE
- Add --debug (-d) option to ./configure to define ZLIB_DEBUG
- Fix bugs in creating a very large gzip header
- Add uncompress2() function, which returns the input size used
- Assure that deflateParams() will not switch functions mid-block
- Dramatically speed up deflation for level 0 (storing)
- Add gzfread(), duplicating the interface of fread()
- Add gzfwrite(), duplicating the interface of fwrite()
- Add deflateGetDictionary() function
- Use snprintf() for later versions of Microsoft C
- Fix *Init macros to use z_ prefix when requested
- Replace as400 with os400 for OS/400 support [Monnerat]
- Add crc32_z() and adler32_z() functions with size_t lengths
- Update Visual Studio project files [AraHaan]
2017-03-03 01:25:52 +01:00
Killyana
4e3a4cd4d2 DB/Quest: The Missing Diplomat
Closes #19142
2017-03-03 01:25:04 +01:00
ariel-
1106eadac6 Core/Conditions: CONDITION_SOURCE_TYPE_QUEST_ACCEPT should not prevent completed question mark from showing (#18151 follow up)
Closes #19188
2017-03-03 01:24:23 +01:00
ariel-
823f96953f Core/Players: fix 2 Seal of Righteousness spells on paladins
Closes #14239
2017-03-03 01:24:09 +01:00
ariel-
12d7e6c3b6 DB/Spell: add some proc entries to spells that should proc on cast
Closes #19124
2017-03-03 01:23:18 +01:00
ariel-
c6443aa2ca DB/Spell: fix armor reduction (and spell hit debuff) stack rules
- All auras will now properly show but only the strongest one will be active

Refs #19187
2017-03-03 01:22:53 +01:00
Keader
708d2c5272 Core/Scripts: Fixed Illidan epic sounds again (#19184) 2017-03-03 01:22:41 +01:00
Killyana
a43d2bc312 DB/Spell: Sunder Armor stack rules
Closes #19187
By Jildor
2017-03-03 01:22:30 +01:00
ariel-
5ad94a5529 DB/Spell: correct Deathfrost level restriction 2017-03-03 01:22:16 +01:00
ariel-
f5220ee4c2 DB/Spell: fix some enchants proc chances and reduced effects for levels > 60
- Deathfrost:  Slow effect should not work on targets 73 or higher.
- Icy Weapon: proc chance reduced, made to a %-per-hit, should only proc on white hits
- Unholy Weapon: proc chance increased to 3 PPM (based on comments data)
- Battlemaster: should only proc on white hits
- Crusader: effect reduced for players above 60

Closes #7789
2017-03-03 01:22:06 +01:00
treeston
8d06064897 Core/Creature: Fix SetSpawnHealth so it cooperates with the colossal hack that is Battleground::AddCreature. *puke* 2017-03-03 01:21:26 +01:00
ariel-
6cd253ff8f Core/Misc: moved WeaponAttackType definition to SharedDefines to avoid including Unit.h 2017-03-03 01:19:28 +01:00
ariel-
5ff56097c0 DB/Loot: remove some incorrect drops of three quest reward items
- Items reward of the Hakkari Urn, it must always contain the 3 items (previous had a very little chance of being less than 3)
- Hakkari Urn is the reward from "Secret of the Circle (3447)"
2017-03-03 01:18:56 +01:00
Keader
382c852f73 Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)
Thanks Kittnz for notice <3
2017-03-03 01:18:46 +01:00
Killyana
8a5f153d89 DB: Fix some DB errors 2017-03-03 01:18:37 +01:00
Killyana
0fea6cb8fb DB/Creature: Fix respawn time for some npcs added in a previous commit 2017-03-03 01:18:26 +01:00
Dr-J
cb1a355cc5 DB/SAI: Zangen Stonehoof
Remove part of script which rings bell at start of nights event when his nightly script activates as this should no longer be needed.
2017-03-03 01:18:15 +01:00
Kittnz
5b057ed5a0 Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour. (#19145)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.

How many times it rings depence on the hour.

* fix little things from pr comments

* Added OnGameEvent

* Fix braces

* almost finished

* fix enum

* Add gameobjects to the game event

Fix override for InitializeAI

* enum squash

* remove braces

* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql
2017-03-03 01:18:00 +01:00
r00ty-tc
4fcffe767c [Core/AH] Correctly check player can pay deposit
- Deposit amount wasn't correctly checked in the case of multiple items,
   player with insufficient funds could auctin more items than they should
2017-03-03 01:17:15 +01:00
Aokromes
fda6446838 Rename Files 2017-02-19 09:20:55 +01:00
Aokromes
abdc3c084c DB/Misc: Fix typo on game_tele for Greymane Wal
Closes #19163 by MrSmite
2017-02-19 09:17:40 +01:00
Aokromes
1798c0a8f9 Core/WorldSocket: Handle unhandled exceptions
Properly handle unhandled exceptions happening with malformed packets.
2017-02-19 09:16:19 +01:00
Killyana
ba553b5580 DB/Creature: Fix wrong map for Rotting Agam'ar 2017-02-19 09:14:28 +01:00
Killyana
83ac6a1b45 DB/Loot: Electropeller and Gaffer Jack
Closes #19111
By offl
2017-02-19 09:14:16 +01:00
offl
a5bc07d914 DB/Loot: Remove some wrong loots
Update #18182
2017-02-19 09:14:02 +01:00
Killyana
f5652fcd12 DB/quest: Letter to Stormpike
Closes #19141
2017-02-19 09:13:41 +01:00
Shauren
bc2221cd19 Add missing sql to previous commit 2017-02-19 09:12:24 +01:00
xinef1
62111a8c4a Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST
2017-02-19 09:10:29 +01:00
Aokromes
e09c37334d Reverting: Game/Scripting: Add OnGameEvent hook for game objects. 2017-02-19 09:09:43 +01:00
Aokromes
e956ea4e62 Game/Scripting: Add OnGameEvent hook for game objects.
Called when specific game event starts
2017-02-19 09:06:37 +01:00
Aokromes
0b31236470 Update MapScripts.cpp 2017-02-19 09:01:10 +01:00
Aokromes
3f90d7d539 Typo fix 2017-02-19 08:59:17 +01:00
Aokromes
78f4048f16 Core/Misc: fix one AnimKit crash
By Krudor closes #112
2017-02-18 11:14:19 +01:00
Aokromes
c2b9be107b Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4 2017-02-18 04:40:56 +01:00
Aokromes
471918fd47 Core/Misc: Partialy fix one AnimKit crash
By Krudor
It still crashes at close client
updates #112
If anyone have idea i have one sniff comparing the values on retail 4.3.4, without this fix, without animkit and with this fix with animkit.

Join https://t.me/joinchat/AAAAAAiEtwpxLaE8MnmdeA
2017-02-18 04:40:17 +01:00
Aokromes
daeab3a10c Update 2017_02_17_06_world.sql 2017-02-17 19:53:19 +00:00
Aokromes
ca20d34f59 Make travis happy 2017-02-17 16:16:00 +01:00
Aokromes
7ddb8a7486 Coding standards 2017-02-17 16:11:51 +01:00
Sevi
672350b0c1 Merge branch '4.3.4' into '4.3.4'
Dungeon/The Stockade: Randolph Moloch is now 100% Scripted

See merge request !38
2017-02-17 15:01:17 +00:00
Flameshot
7c752692fe New line 2017-02-17 16:54:43 +02:00
Flameshot
1be7b106a3 Codestyle 2017-02-17 16:50:17 +02:00
Flameshot
499f7d3d5b Removed unedeed things 2017-02-17 16:46:52 +02:00
Flameshot
267d2805d7 Dungeon/The Stockade: Randolph Moloch is now 100% Scripted 2017-02-17 16:40:20 +02:00