Aokromes
29cbbc50d3
Core/Player: Keep shared quests through map changes instead of getting stuck in busy state
2017-06-15 07:40:14 +02:00
Gustavo
288aca3d15
Core/Spells Allow bosses to receive KnockBack under certain conditions ( #19312 )
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Conditions: Not player, not controlled by player and not hunter's pet
2017-06-15 07:28:59 +02:00
Aokromes
234adeaafd
Build fix
2017-06-14 05:22:31 +02:00
Aokromes
70fc19951c
Modify group invite behavior while creating group to be blizzlike:
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- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)
2017-06-14 05:11:47 +02:00
Aokromes
5b1121af3c
Add new command 'npc showloot'. Does exactly what it says on the tin.
2017-06-12 19:37:41 +02:00
Aokromes
e0ad514328
Build fix
2017-06-12 18:39:53 +02:00
treeston
f3aeaf990e
dynamic_spawning conflict avoidance, part deux: World.h enums
2017-06-12 18:27:39 +02:00
Aokromes
57841569e5
- Add new commands .group set assistant, .group set maintank and .gro…
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…up set mainassist to toggle raid member flags.
- Fix 2017_05_29_00_auth.sql to be reapply safe.
2017-06-12 18:23:57 +02:00
treeston
d33f462200
Removed a now-unused local ( ca02629 follow-up)
2017-06-12 18:00:28 +02:00
Aokromes
558bbbcf98
Make some adjustments to .summon and .group summon behavior to make t…
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…hem more permissive:
- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
2017-06-12 18:03:01 +02:00
Aokromes
6c686876d0
Core/Scripts: fix some /W4 warnings
2017-06-12 17:49:39 +02:00
Aokromes
5c4153ba98
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
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- Moved statics to cpp
- Save scriptids into an array
2017-06-12 17:40:47 +02:00
Aokromes
9057cae219
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
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Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
2017-06-11 19:02:07 +02:00
ariel-
85c9907b07
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
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- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
2017-06-11 17:50:32 +02:00
ariel-
206c82ead4
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
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- Use instead of Update + event_phase_mask when action needs to be synchronized
2017-06-11 17:50:24 +02:00
ariel-
e05083ad4b
Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist
2017-06-11 17:50:11 +02:00
treeston
e20bc3d4bf
Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll.
2017-06-11 17:49:35 +02:00
Stanislaus Teals
53ef52a638
Fix build on GCC 7.1 ( #19869 )
2017-06-11 17:49:27 +02:00
Aokromes
543a25d367
typo fix
2017-06-09 14:26:49 +02:00
Aokromes
ec49af7b59
Build fix
2017-06-09 14:11:36 +02:00
treeston
a17af751bc
Reserve RBAC permission entries 856-860 for dynamic_spawning branch to minimize future conflicts.
2017-06-09 13:30:15 +02:00
ariel-
987f0bda82
Core/Vmaps: build fix mk II
2017-06-09 13:30:07 +02:00
ariel-
3914ace3ba
Core/Vmaps: build fix
2017-06-09 13:30:01 +02:00
Shauren
39356deeb9
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
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Updates #19865
2017-06-09 13:29:41 +02:00
Aokromes
572021e0b3
Core/Maps: Corrected GetWaterOrGroundLevel
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* When a gameobject was above water like in ToC. It would return water level
2017-06-09 13:29:18 +02:00
jackpoz
2102bd28a3
Core/Scripts: Simplify code
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Partially revert 753e7074d8 and 12c680f9b1 to simplify the code and to only remove GMs from the target list.
2017-06-09 13:25:59 +02:00
Aokromes
be80e08ac6
Core/Misc: Fix typo in UNDERWARER_INDARKWATER
2017-06-09 13:25:35 +02:00
ariel-
307cc1e36f
Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
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- This would incur in a crash after attempting to convert the Corpse object into Player
Closes #19227
Closes #19862
2017-06-09 13:22:40 +02:00
treeston
4b073c7354
Fixed a potential crash when resuming a SplineChainMovementGenerator.
2017-06-09 13:22:32 +02:00
Aokromes
f8d9d954d1
Get zone/area IDs from vmap data in the liquid update
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* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
2017-06-09 13:20:37 +02:00
Aokromes
ac3dbcb880
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer restricted to a list
2017-06-07 09:53:04 +02:00
Shauren
38d1fc9ab3
Core/Utils: Changed all Trinity::Containers utilities to work on all container types (including arrays where it makes sense)
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* Added MapGetValuePtr to allow writing `if (Val* v = MapGetValuePtr(map, key))`
* Added utility IteratorPair class with begin/end methods and MapEqualRange for use in range for syntax with multimaps
(cherry picked from commit a1e3b54e07 )
2017-06-07 09:14:37 +02:00
Aokromes
0bb27ecd4b
Pet/Guardian AI hook re-organizing ( #19824 )
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* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
- Adjust PetAI to use DamageTaken instead of AttackedBy.
- Adjust behavior of AttackStart on PetAI to compensate.
2017-06-07 02:50:14 +02:00
treeston
2b721ca16c
SAI fixes follow-up: I missed one.
2017-06-06 22:22:01 +02:00
treeston
3cc2419c2f
Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set).
2017-06-06 22:14:22 +02:00
treeston
24c89fba76
Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874).
2017-06-06 19:32:18 +02:00
Aokromes
71fe37a55b
build fix
2017-06-06 11:29:00 +02:00
Golrag
3afbcbc0e4
Core/VMaps: Fix LoS in Strand of the Ancients ( #19847 )
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Core/Collision: Fixed MOPY chunk flags enum.
Also avoid loading destructible WMOs into vmaps.
VMap re-extraction is required.
Closes #15798 .
2017-06-06 08:44:49 +02:00
Shauren
900a2da03d
Core/Instances: Fixed and optimized instance id reuse
2017-06-06 08:00:10 +02:00
Keader
bc1887c5df
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
2017-06-06 07:55:49 +02:00
TecDian
25ba21f85e
Core/Scripts: simplify speech for DK races quests
2017-06-06 07:55:36 +02:00
Keader
1051412e50
Core/Spells: Allows Dispersion and Barkskin to be used under death coil
2017-06-06 07:53:19 +02:00
treeston
a6b393c2af
clang is dumb
2017-06-06 07:49:31 +02:00
treeston
68c500f020
Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
2017-06-06 07:49:02 +02:00
Aokromes
80c0d0ce8a
Merge branch 'broadcast_text_fix' into '4.3.4'
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Use sound id from BroadcastText template if one is specified in creature_text
See merge request !46
2017-06-04 22:32:33 +00:00
Krudor
206af48400
Use BroadcastText sound id if one was found
2017-06-04 20:50:07 +02:00
Aokromes
a68dd40235
tabs
2017-06-02 17:28:38 +02:00
Aokromes
214b5a65e3
DB/Misc: Misc fixes for Dun Morogh
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By Malcrom
2017-06-02 16:07:06 +02:00
ariel-
2e3197f944
Core/Globals: add more AIName and MovementType checks to ObjectMgr
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- Ninja fix AI factories (restores prev behaviour of not selecting stuff with PERMIT_BASE_NO)
Closes #19831
2017-06-02 10:23:44 +02:00
Keader
58747b0037
Core/Scripts: Fixed some events that not should triggered by non-players on Illidan encounter
2017-06-02 10:23:28 +02:00