Allowed mechanic mask is calculated on startup and auras checked against those mechanics
Closes#18798
(cherrypicked from 3544577e48)
(cherrypicked from 53eb6ec616)
- Fixes an issue with generic mount scripts where the dummy aura was applied and removed then the real mount was applied
- Pets would be unsummoned, resummoned and unsummoned again in an instant
Closes#16783
(cherry picked from commit 584d347b70)
- Some function renames
- Used in some client checks but not 100% sure of its usage (eg in CGUnit_C::CheckAndReportSpellInhibitFlags but not in Spell_C::IsUsableAction)
Closes#18366
(cherry picked from commit 77a08ad73c)
- Handling checked in sniffs: Spell 63710 Void Barrier vs 49143 Frost Strike
* Send spell miss immune only if spell consists of damage effects
- Checked with 348 Immolate:
* No packets sent if damage immune, aura is applied normally
Also... who the fuck uses 0 to compare against pointers
(cherry picked from commit ca1c4525c7)
Core/Unit: fix build
Ctrl-S failure
(cherry picked from commit f3bdd705c0)
- Spell attributes research
- Container optimization
- Do not skip damage immunity checks on SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY present
- Added additonal arguments support to SendCastResult / CheckCast, spells can now send proper error messages
- Loads spell immune masks/states/effects at startup.
- This cached info is used whenever a spell cast requires immunities to be known beforehand (to see if an aura could be applied for example)
Closes#16658Closes#16901Closes#18114
(cherry picked from commit 50a3ce5703)
Core/Spell: fix warning
(cherry picked from commit 3588ff894b)
Core/Unit: misc codestyle
use typedef for constant reference
(cherry picked from commit 7943150dcb)
Core/Spell: Fixed immunities for some spells (they were broken before rewrite too)
- Warlord's Presence, Uncontrollable Frenzy, Free Friend
- Overload, Lightning Tendrils
- Fervor, Berserk
- Determination
(cherry picked from commit fc6844173f)
Core/Spell: fix typos
(cherry picked from commit f060efbdb4)
Core/Unit: improved handling of some spell attributes
- SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE
- SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE
- SPELL_ATTR3_IGNORE_HIT_RESULT
(cherry picked from commit 352c84943c)
Core/Spell: fix typo
Closes#18248
(cherry picked from commit 1ad9c7d3fd)
Core/Spell: perform charmer check against player controlling unit. Fixes spellcasts while charmed
(cherry picked from commit 425f6c3c34)
Core/Unit: don't use damage immunity to calculate hit result for the whole spell. Should be used only for damage
(cherry picked from commit 9f5df023b7)
Core/Spell: fix a potential null dereference crash
(cherry picked from commit 64304d8b2b)
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)