kaelima
9cdf3fb4c0
Core/DungeonFinder:
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- Corrections to c6c23b7f7e : Properly fixed #6748 after misunderstanding the issue.
- Display proper error message when teleportating as fatigued
2012-06-13 08:21:29 +02:00
Subv
e8f4eb28f5
Core/DF: Add Dungeon Deserter debuff when leaving an incomplete DF match, and implemented Dungeon Cooldown for random dungeons
2012-06-12 16:33:43 -05:00
Shauren
15eb5f0749
Core/SmartAI: Allow calling talk action on targeted creature even if scripted object itself is not a creature
2012-06-12 22:22:18 +02:00
Shauren
b24c15740f
Build fix
2012-06-12 20:17:55 +02:00
Kandera
76a2d13239
Core/Pets: more updates for pet calculations. feedback would be nice! (nothing is applied to anything yet so this will not reflect ingame atm)
2012-06-12 12:18:49 -04:00
kaelima
c6c23b7f7e
Core/DungeonFinder:
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- Prevent players from vote kicking in combat (basic implementation, still needs a timer) partially closes #2563
- Prevent players from teleporting to a finished dungeon using macro commands. Closes #6748
Also add a missing change for ff77610e1d thanks 2010phenix for the hint.
2012-06-12 18:14:52 +02:00
Kandera
a2848f543e
Core/Spells: use calculated basepoints for mechanic_immunity_mask aura effect.
2012-06-12 08:53:21 -04:00
Kandera
b80621838a
Core/Spells: Correctly fix basepoint calculation for adding extra attacks.
2012-06-11 13:26:30 -04:00
Kandera
5b8d3f8109
Core/Pets: more functionality for pet auras. thx to joshwhedon for the new functions. still have a lot to do!
2012-06-11 12:40:20 -04:00
Kandera
cdb3ab809b
Core/Pets: removed logerror from previous commit
2012-06-11 12:29:26 -04:00
Kandera
9fe66cafbe
Core/Pets: add ghoul reactions to owner emotes. thx joshwhedon
2012-06-11 12:26:20 -04:00
Kandera
042f825400
Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages!
2012-06-11 12:22:32 -04:00
Subv
38f6f9d8cb
Core/SAI: Missing change from previous commit
2012-06-11 11:15:33 -05:00
Shauren
28f8e42a69
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
2012-06-11 11:10:46 +02:00
Subv
20b97b0119
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2012-06-10 21:41:07 -05:00
Subv
41b1416445
Core/Warden: Fixed a crash when Warden.ClientCheckFailAction was set to ban in the config, and Warden::Penalty was called in a context where check is NULL
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closes #6736
2012-06-10 21:40:27 -05:00
kandera
41d2de2ca3
Core/Spells: fix addition of unit_state_casting. thx vincent-michael
2012-06-10 16:10:43 -03:00
Nay
f6fc2ef8cf
Fix non PCH build
2012-06-10 03:28:51 +02:00
Shauren
be5f0b0f47
Core/Scripts: Fixed crash in mob_phase_hunterAI, this entire script is crappy and needs rewrite anyway.
2012-06-09 22:50:56 +02:00
Shauren
7d98f2ffc7
Core/Spells: Fixed WotF and PvP trinket shared cooldown
2012-06-09 13:09:49 +02:00
Kandera
8e8bf5c67d
Core/Pets: one more update before i leave for the weekend!
2012-06-08 14:10:05 -04:00
Kandera
38424024e6
Core/Pets: more updates to spells for pet scaling. based on research and sniffs. (some spells are unk at this moment)
2012-06-08 14:05:17 -04:00
Kandera
69ea6b5d32
Core/Pets: base implementation for pet aura scaling system. not currently hooked into anything. (thx vincent-michael for the base work)
2012-06-08 13:08:38 -04:00
Kandera
69bf716c1b
Core/Spells: set default multiplier for scourge strike bonus damage to 1.
2012-06-08 11:01:27 -04:00
Kandera
6107e48f8b
Core/Spells: fix scourge strike extra damage. thanks to tibbi
2012-06-08 10:08:02 -04:00
Kandera
643b68926e
Core/Spells: codestyle and fix logic for adding unit state casting. (thx Moriquendu)
2012-06-08 08:56:56 -04:00
Shauren
32aa983fe2
Core/Maps: Fixed possible crash when resetting instances
2012-06-08 14:52:52 +02:00
Shauren
c7775c8d72
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
2012-06-07 23:20:57 +02:00
Kandera
8705030593
Core/Auras: use a case for SPELL_AURA_MECHANIC_IMMUNITY_MASK. distinguish between spells manually. blizzard probably has a seperate database as to which spells have which immunities.
2012-06-07 16:00:16 -04:00
Kandera
f92ae93806
Core/Spells: fix crash introduced in d719730929 (thx vincent-michael)
2012-06-07 14:48:43 -04:00
Kandera
4bfb96fbcf
Core/Loot: fix mistake in previous commit. also fix flags in sql. i did things backwards ^^
2012-06-07 14:05:52 -04:00
Kandera
22efc5e2bd
Core/Spells: fix mocking blow doing damage to players and non tauntable creatures.
2012-06-07 13:10:27 -04:00
Kandera
0965e1f4c2
Core/Loot: fix loot rules for looting quest items that have the party loot flag
2012-06-07 13:01:49 -04:00
Kandera
d719730929
Core/Spells: do not apply unit_state_casting for instant cast spells.
2012-06-07 12:02:06 -04:00
Subv
089b0a44d7
Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello
2012-06-07 08:09:16 -05:00
Shauren
2c153b8a43
Core/Movement: Fixed Unit::SetFacingTo
2012-06-07 15:02:51 +02:00
Malcrom
e4af5e4e2f
Core/Misc: A couple misc fixes.
2012-06-06 19:05:17 -02:30
Malcrom
3e3a940a1c
DB/SAI: Fix for Quest 11317 & 11322 "The Cleansing"
2012-06-06 18:54:13 -02:30
Shauren
810f21efbc
Core/Movement
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* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
2012-06-06 20:36:34 +02:00
Malcrom
ee194a4f43
Core/Scripts: Addition to previous commit.
2012-06-06 00:08:07 -02:30
Malcrom
f08bc7d502
Core/Scripts: Script for Frostblade Shrine to start The Cleansing quest.
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Quest is not yet scripted.
2012-06-05 23:32:09 -02:30
Malcrom
4ca77c5b0b
DB/Gossip Core/Scripts: Replace core script with db gossip for Lorax
2012-06-05 21:50:05 -02:30
Malcrom
565aa070fe
DB/Gossip Core/Scripts: Fix Gossip for Witch Doctor Mau'ari
2012-06-05 20:52:38 -02:30
kaelima
8c841d12b3
Scripts/Ulduar: Fixed some various bugs with XT-002 Deconstructor.
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He will now properly reset if he evades while being submerged.
He will not always die directly after heart phase.
Adds will now despawn on reset.
Heart will now change seat and set unit flags properly, but is still not attackable by melee (seems like a vehicle flag bug)
2012-06-05 20:44:30 +02:00
Shauren
295b1a00c8
Scripts/Icecrown Citadel: Fixed Sindragosa, Spinestalker and Rimefang flying in after related trash packs are dead - this solution is resistant to grid unload.
2012-06-05 14:53:18 +02:00
kaelima
7e71488a1e
Fixed build (forgot to save file)
2012-06-05 13:23:37 +02:00
kaelima
a43c3e815a
Core/Protocol: Correct cooldowns sent with SMSG_PET_SPELLS and add summon duration
2012-06-05 13:17:43 +02:00
kaelima
933fad5183
Core/Loot: Correct some values sent for roll packets
2012-06-05 13:14:15 +02:00
kaelima
ff77610e1d
Core/Quests: Fixed auto-accepting chain quests
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Closes #6475
2012-06-05 10:31:03 +02:00
Discover-
19dbfbeb62
Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the same player to the targetlist twice if there was a group.
2012-06-04 17:20:40 +02:00